US-Zölle: Brettspielbranche in Schwierigkeiten
Der österreichische Standard hat einen spannenden Artikel zu den Folgen der US-Zölle auf die amerikanische Brettspielbranche veröffentlicht.
Hier geht es direkt zum Artikel:
Wie Zölle die Brettspielbranche in den USA zerstören
Cephalofair Games, die Macher von Gloomhaven haben einen ausgesprochen umfangreichen Beitrag auf ihrer Website veröffentlicht, den wir hier in Ausschnitten wiedergeben:
While this is not intended to be a politically partisan post, tariffs are implemented by elected politicians (constitutionally by Congress, but in this case by emergency claims and Executive Order of the President) so it will inevitably be political in nature, but from the agnostic perspective of a small business operator.
We felt it necessary to explain the landscape as we march towards unknown and hard decisions across our entire company, slate of projects, and our personal lives.
Thank you for your time, understanding, and support over all these years. We intend to fight like hell and utilize every tool at our disposal to maintain our obligations to our backers, our employees, and our families.
Right now, that future is being made incredibly unpredictable.
Our next steps are uncertain and being forced to change daily.
____________________________________________________________Hello Everyone,
This is Price Johnson, COO of Cephalofair Games. I asked the team to let me take lead on this week’s update so I can give all our incredibly passionate and patient backers an update on the situation currently unfolding in the tabletop games industry.
Speaking bluntly, our industry, our jobs, and our projects are under attack by volatile, and self-inflicted, U.S. trade policy. Our manufacturing costs in the last two months have seen an increase of 104% due to U.S. tariffs.
(See below for a more thorough explanation of how tariffs work.)
The impact that 104% tariffs will have on our industry, and our company, are nothing short of devastating and are already having immediate consequences that will be felt knowingly and unknowingly by everyone who enjoys this industry – from the hobbyist, the retail store owner, the publisher, and ultimately our communities.
Q. What is happening?
The U.S. has imposed blanket tariffs (meaning broad & general, not strategically targeted goods) on ALL imports from a multitude of international countries – most notably in our situation: China, where the majority of the tabletop games industry manufacture our games.
This is leading to mass and widescale manufacturing, pricing, and inventory concerns as most products have had their profit margins all but eliminated.Q. What is an import tariff?
An import tariff is a tax on businesses bringing goods into a country, – in our case, the United States. It is charged against the cost of goods of our product (AKA how much we pay our manufacturer for the final product). This means it has a DIRECT impact on our costs as a U.S. Business, how much we have to charge customers, retailers, distributors, etc.
Q. What tariffs have been put on board games?
Prior to this administration = 0% on board games
A Brief Timeline:
February 1st = 0% → 10% tariffs (link)
March 4th = 10% → 20% (link)
April 2nd = 20% → 54% (link)
April 7th = We are being TOLD 54% may increase to 104% (link)
April 8th = 54% → 104% (link)Bringing this home: from the time Gloomhaven went into production our cost of goods has risen 104%.
For example, if a game costs $10 to produce, that company must pay the U.S. government an invoice for $10.40 on top, meaning the cost is now really $20.40 total.
“Yeah but the game is still $50, so you have lots of profit to work with”
Not really, no. To make games viable for nationwide distribution in retail stores (where most of our sales occur) publishers traditionally need to apply a x5 to x7 multiplier to our cost of goods to make wholesale pricing discounts viable and still provide us with a razor thin margin in which to cover additional costs and overhead such as freight, warehousing, staffing, product development, designer royalties, reprints, etc.
So that $50 game is really, typically, being sold at wholesale for $20, meaning a profit margin is gone.
If 54% or 104% tariffs hold and we don’t see reverse steps taken, this will all but eliminate our wholesale business as we know it today leading to some incredibly hard and scary choices to make.
P.S. Gloomhaven & Frosthaven cost considerably more than $10 to manufacture…
Board games are HIGHLY custom, and include a magnitude of custom parts made from a wide range of custom materials – made available to us under a single partner and project manager in China. Domestically, we’d have to bid individual producers for each custom good (assuming our print run is large enough to earn their attention) import raw materials, then provide or seek out our own assembly labor to bring it all together. This (if possible) would lead to exponentially higher prices than anywhere currently found in tabletop.
Q. Why is this a problem?
1. Domestic manufacturing does not exist for the products we make. Nor do many of the materials. I wish they were. I like having my product when it’s ready and not having to depend on a 30-45 day buffer between manufacturing and ocean freight.
The reality is that China has been our industry’s gold standard for quality for decades, and continues leading the way in innovative new processes, materials, and capabilities. I’ve visited our facilities in person. I meet with our teams multiple times per year. We can bid a project with well over two dozen reputable and specialized board game manufacturers internationally on a new project. We don’t have anything that resembles that level of availability, competition, or experience here in the United States that could support our products, let alone those of our entire industry.2. Suddenly punishing foreign manufacturing before standing a roadmap or solutions for building domestic options is backwards and will not lead to anything close to overnight manufacturing options. Especially when machinery, materials, raw goods, would all be subject to 104% import taxes as well. The cost has literally never been higher for a company/entity to consider such investments.
3. Publishers must know their definitive costs in order to calculate retail pricing. When tariffs are in flux, our pricing is in flux. Meaning we cannot responsibly produce, market, and sell our games. If we do, we’re having to plan and mitigate around unknown cost increases, and that comes at a cost to ourselves and our customers.
4. Publishers who have already raised funds via crowdfunding did not account for tariffs. These were not in place, nor was there any guidance ahead of the last few months as to what tariffs might look like. I can guarantee none of my publishing peers anticipated anything close to the 104% implemented this week.
5. Board games that ARE capable of being made ARE going to get more expensive.
6. Your favorite publishers will be canceling, delaying, or stalling exciting projects.
7. Many publishers/retailers will close their doors due to financial insolvency. Many others will have to make hard staffing choices, furloughs, layoffs, etc.
Q. What does this mean for Gloomhaven: Grand Festival Projects?
Honestly, we’re still analyzing this and it will take us some more time to solve fully.
We do know this is already meaning some really hard decisions for Cephalofair in terms of release schedules, fulfillment timelines, project costs, staffing considerations, conventions, contracts, budgets, and more.
As you are likely aware, there are three Cephalofair projects due for fulfillment. One of which (Gloomhaven) has already been mass manufactured and was due to start shipping this week, and two of which are in pre-production and development (RPG & Miniatures).
2025 has yet to provide us with a stable and known playing field for what lies ahead. It is hard to “plan a journey” when the “price of travel” keeps going up monthly, weekly, daily, without warning and without much perceived rationale.
Ultimately, we take our obligation of delivering on crowdfunding projects very seriously and have a track record of delivering (development delays aside) 100% of our projects to date. Currently, our top priority is to uphold that promise and track record by protecting your backer investment to the best of our abilities – fighting as hard as we can against obstacles, interference, and sometimes the occasional global pandemic or trade war.
Zuvor hatten bereits mehrere andere Hersteller erklärt, dass die Zölle sie vor enorme Herausforderungen stellen, darunter beispielsweise Stonemaier Games und Steve Jackson Games.
Quelle: Der Standard
Quelle: Cephalofair Games
Quelle: Stonemaier Games
Quelle: Steve Jackson Games
Leider Sehr schlecht.
Auch für uns ohne den US Markt lohnen sich viele Produkte nicht mehr.
Am Ende Verlieren wir alle weil ein Clown sich für einen König hält.
Ach, ich sehe die Kommentarspalte morgen schon wieder voll mit Leuten, die dem Brückenkopf vorwerfen nicht neutral und links zu sein und das Trump recht hat…
Aber ja, ich denke, dass auch wir in Europa das im Hobby zu spüren bekommen, so sehr ich auch hoffe, dass es nicht so ist.
Ich habe bei der Recherche schon ein US-Blog gefunden, das sich über die Panik der „leftist gaming studios“ freut…
Man kann sich den Bullshit echt nicht mehr ausdenken…
Ja, auch in meinen Freundeskreis macht schon seit langen der Witz die Runde, dass es schwierige Zeiten für Satireformatte sind. Ansonsten hoffe ich, dass das die Proteste in den USA in diesr Intensität weitergehen und irgendwann Wirkung zeigen. Ist leider keine große Hoffnung. Und ums klar zu stellen: das hoffe ich nicht (nur) für unser Hobby, sondern vor allem für diejenigen deren Existenz bedroht ist.
Um bei der Wirtschaft zu bleiben: das Schlimmste sind für mich die Leute die was über „Eine Chance für inländische Produktion“ schwafeln. Als ob man einfach so Fabriken und Produktionskapazitäten in den USA über Nacht errichten kann. Ja ne, is klar. Sowas dauert Jahre.
Früher gab es wenigstens noch die memes!!!!!1!1!1!!!1!
Das bleibt abzuwarten. Kurzfristig mag das sein. Für eine langfristige Bewertung fehlt uns allen die Prognosefähigkeit.
Das Schöne am Kapitalismus ist, dass er sich selbst am Leben hält. Wenn es einen Bedarf gibt, wird er ihn bedienen.
Das mag temporär vielen wehtun, ob es aber langfristig nicht dazu führen wird, dass es durch mehr Produktion im US Inland besser wird…möglich wäre es.
Letztendlich möchte die EU doch mit der Stärkung ihrer Souveränität eigentlich nichts anders. Ist halt leider nicht so in Clown sonder [n] Clowns und bekommt daher keinen gemeinsamen Nenner hin.
Und mal ehrlich. Wir faseln was von Nachhaltigkeit, Menschenrechte und sonst was, finden es aber geil, wenn etwas tausende Kilometer fliegt oder schwimmt und unter schlechten Bedingungen produziert wird, wenn es dafür günstiger ist.
Das erinnert mich immer an diese schönen Reportagen bzgl. Tierhaltung, wenn die Leute vor dem Discounter gefragt werden, ob sie mehr Geld für gute Tierhaltung zahlen würden. Alle beschwören es, machen tuts ne Minderheit. Scheinheiliger Blödsinn.
Und letztendlich bleibt der Clown nun einmal Präsident der mächtigsten Nation der Welt. Das muss einem nicht gefallen, ist aber so. Und damit muss man umgehen.
Verhält sich im Übrigen so wie mit Putin. Unstrittig, dass die Welt ohne ihn besser dran wäre. Aber auch Fakt, dass er es ist und man damit „arbeiten“ muss.