Zeo Genesis: Bald auf Gamefound
Einige Größen der Tabletopszene arbeiten an einem neuen Spiel!
Zeo Genesis is a scalable skirmish miniatures game featuring big armor suits locked in kinetic action. Designed by Andy Chambers with narrative by Gav Thorpe.
Backed by specialist support teams, daring Zeo pilots battle each other for control of humanity’s final redoubt; one hundred heliospheres. When an inter-system slipway vanishes the political maneuvering, corporate intrigue and covert actions give way to open war.
Zeo units go head-to-head through various scenarios. Zeo units are one or two Zeoforms (based on size) typically accompanied by three-to-five Supports. Games include one-to-four Zeo units per side. One or two Zeo unit games are played on a 3’x3’ table and take roughly 30 and 45 minutes respectively.
In Zeo Genesis players alternate activating their models to keep play moving quickly. Each activated model gets multiple actions such as a Move/Move/Shoot (in any order), rewarding decisive play. The ability to react during opposing activations means that players are constantly engaged with the action.
Our Zeoforms – known as Zeos – are mobile, well-armed and armored suits at the forefront of any conflict in the Hundred Suns. Backed up by engineers, hackers, drones and other support fighters, Zeo pilots are the warrior elite of the far future.
About the Team
Danny Block
Danny Block, Best Hobby’s Founder, has been chasing the dream of making a miniatures game for most of his adult life. Starting at White Wolf in 1992, he’s helped launch a lot of RPG, card, and miniature games. On the computer game side he’s worked on EVE Online, League of Legends, Paragon and most recently Fortnite. His fascination with making things means he is usually covered in resin, themoplastics, or machine oil – sometimes all at once.
Andy Chambers
Andy Chambers is a veteran writer and games designer with more than thirty years of experience. He is best known for his work in the Warhammer 40,000 universe. From 1990 to 2004 he worked at Games Workshop as lead designer for three editions of the Warhammer 40,000 miniatures game (2nd 3rd and 4th), as well as titles like Warhammer Fantasy Battle, Necromunda, Space Marine, Titan Legions, Epic 40,000, Gorkamorka and Battlefleet Gothic. In 2005 Andy moved into PC gaming to work on the hit real time strategy game Starcraft 2 by Blizzard Entertainment. Since 2009 Andy has worked as an independent freelancer designing games and writing for a variety of publishers, recent works include; the Dark Eldar Dysjunction trilogy for Black Library, short fiction and a novel set in Paolo Parente’s Dust universe (Zverograd), the Strontium Dog, Slaine and Judge Dredd miniatures games for Warlord Games’, plus Armies of the Soviet Union, Ostfront and Empires in Flames books for Warlord’s Bolt Action system, Hawk Wargames’ Dropzone Commander game and Blood Red Skies the game of WW2 mass aerial combat. Andy has continued to design games and write fiction for a variety of publishers including; Black Library, Fantasy Flight games, Hawk Wargames, Dust Studios, Phoenix Labs, Playmotion, Sega Interactive, Booming, Next games and Digital Extremes.
Gav Thorpe
Joining Games Workshop at the age of nineteen, Gav Thorpe was a staff writer and games developer on the Warhammer and Warhammer 40,000 universes for fourteen years, and has also written novels in those worlds for the past twenty years and more. His most popular works include The Sundering trilogy, the Path of the Eldar, works from the Horus Heresy series including Deliverance Lost, the audio dramas Raven’s Flight and Honour to the Dead, and the New York times best-selling novella The Lion. His novel Warbeast won the 2017 David Gemmell Legend Award for Fantasy. He is published by Angry Robot books where you can find his epic swords-and-sandals fantasy saga gathered in the omnibus collection entitled Empire of the Blood. Gav has worked on, and is currently working on, numerous tabletop and video games, including as a designer, writer and world creation consultant. He also delivers workshops at writing events such as the Derby Literature Festival, and regularly appears on panels at conventions such as FantasyCon and EdgeLit. He lives near Nottingham with his partner Kez and son Sammy.
Dan Morison
Dan Morison, an avid table-top game, sci-fi and fantasy fan, has worked as a storyboarder, concept artist, character artist and illustrator for commercials, films, computer games, comics, role-playings games and table-top games. While drawing hundreds of boards every month in the London UK film industry, he got a notable break into gaming while working on The Agents card game, and has since worked for the likes of Mutant Year Zero, Games Workshop, Warzone Resurrection, Code Warrior, Fluxfall Horizon, GROK?! & many others.
Quelle:
oh wow! ich hoffe, dass wird gut.
Heißt „kinetict action“ dann,d ass man physisch etwas mit den minis machen muss? Schnippsen, abwerfen etc.?
Ich vermisse „action packed“ und „fast paced“
Hoffentlich nicht! Bei nem Grobmotoriker wie mir muss das dann schon ganz flexibles Material sein…
Alles schöne Wörter fürs Tabletop-Bullshit-Bingo 😅
Mal abgesehen davon dass sich „locked in kinetic action“ irgendwie ein Widerspruch
Da es für viele Spieler (mich eingeschlossen) schon eine Herausforderung darstellt nicht die Miniaturen umzuwürfeln hoffe ich mal nicht auf eine reale Geschicklichkeitskomponente 😅
Ja war mir „kinetic action“ so sagen soll ist mir auch noch nicht ganz klar.
Aber ist mal ein neues Wort. 🙂
Die beziehst „kinetic Action“ auf den Spieler am Tisch und „big armor suits“ ,das davor steht, nicht?🤣
Wenn man den Satz im ganzen ließt kommt man drauf das es sich mit hoher Wahrscheinlichkeit um eine Beschreibung des Scenarios handelt
☝️💡
😉
Also jeder Spieler hat 1-2 Mechs + Unterstützung?
Wenn die Regeln gut sind, könnte das ja ganz lustig werden.