Warmachine: Cryx Necrofactorium Regeln
Steamforged Games präsentieren Regeln des Cryx Necrofactoriums.
Warmachine: Cryx Necrofactorium Core Expansion Rules – Prep for Surgery
Utterly devoid of any respect for life, the Cryx use their unholy engines of war to create abominations bred to overrun even the most seasoned of armies. By molding together flesh and steel, the Necrotecs of the Nightmare Empire have perfected the meaning of swarm tactics.
Led by Master Necrosurgeon Sepsira, the Core Expansion for the Necrofactorium provides not only a healthy start to your very own thrall swarm, but also the tools to keep your unstoppable ranks of the dead rising again and again.
Alone, a Mechanithrall might not seem like much of a threat. Cheap and numerous as they are, an opponent will quickly find themselves outnumbered. With an impressive Field Allowance of six and a low cost of six points per unit, the field of battle will quickly become choked with bodies. Combine that with Gang and suddenly each Mechanithrall’s attacks start to hit harder than you expect.
And when one thrall falls, the rest just dive in harder. Vengeance punishes anyone who would try and thin the number of bodies coming their way, making the unit faster than speed 6 might otherwise let on.
Worried your opponents will carve out whole units from your swarm, making it impossible to trigger Vengeance? The Skarlock Lieutenant gives each of your many, many Mechanithralls Shield Guard. Spread out the gunfire across all your units to make sure each gets to benefit from Vengeance, or keep one last model alive to ensure the swarm fights on through abilities like Grim Returns.
Backing up this horde of bodies, the Neurosurgeons themselves lend support to both the thralls and the Cryxian Warjacks. Necrosurgeon Initiates never lack work on the field—either returning fallen Mechanithralls to the fight, or Empowering the Warjacks under their Warcaster’s control. These flexible tools make sure your swarm can take a beating, and keep your host of deadly machines operating at peak efficiency.
The Master Necrosurgeon herself stitches the use of swarm tactics and Heavy Warjacks together. Sepsira gives each of her Cohort models in her battlegroup Gang Fighter: even in the odd case that only one Mechanithrall survives to make it to the enemy line, the Cryxian ‘jacks can finish the job with the boosted accuracy and damage she provides.
For her infantry, she’s got a plethora of battle plans to make sure her horde of thralls aren’t blocking each other or other models. And if all this still isn’t enough Mechanithrall for you, Sepsira can drop her own unit in addition to the six you might already be bringing. Live your best un-life, burying your opponent in teeming legions of rotting flesh and rusting steel!
Lastly, it’s the ghost in the machine. The Machine Wraith Dominator’s Incorporeal visage haunts objectives as a hard target to strike at without magical weapons. Its Mechano-Claw’s Dark Domination ability lets its spirit override the Cortex of an enemy ‘jack, and temporarily take over the machine to wreak havoc in your opponent’s lines.
With both synergy and sheer numbers, the Core Expansion for the Necrofactorium will help you dominate the battlefields of Immoren in the name of the Dragonfather—pre-orders for the Core Expansion are open here.
Want to know more about the Necrofactorium or Master Necrosurgeon Sepsira? Check out the Warmachine app—we add new lore and custom scenarios weekly, along with rules, list-building tools and more.
Warmachine: Mechanithrall Brutes & Sludge Thralls Rules Revealed
Wednesday has arrived, which means it’s time for your weekly drop of new content and features in the WARMACHINE app!
This week’s update for subscribers is the latest installment of “Heroes & Villains.” This time, we meet Lich Lord Dekathus, the bloodthirsty and volatile champion of Dominarch Deneghra, her attack dog to use against the other lich lords who fail to fall in line…
However, before we dive into that, it’s time to lift the veil on a few more Necrofactorium models. This week, the Mechanithrall Brutes and Sludge Thralls from the upcoming Cryx Necrofactorium Auxiliary Expansion have been added to the app. Happy list building!
Rules Reveal: Mechanithrall Brutes and Sludge Thralls
The Mechanithrall Brutes are a unit of undead given additional unholy strength by their extensive modifications. Built by the necrosurgeons to excel on the front line, the Brutes have both Evasive and Unyielding, letting them advance quickly through oncoming fire, and soak melee hits once they’ve closed the distance.
Their Steam Fist attacks splinter the enemy vanguard, pushing them back further and further out of formation. No respectable Necrofactorium army would go without them.
The Sludge Thralls are among the Necrofactorium’s more abhorrent creations—truly impressive considering everything the Nightmare Empire’s industrial war machine pumps out is an affront to life itself.
This unit of undead grunts moves quickly through oncoming fire with Evasive, spraying enemies on the way with Bile Cannon, until they reach the front lines. There they can tear into the opponent’s vanguard with their Rippers, and when they’re eventually cut down, they explode in a shower of burning acid.
Subscriber Content Added | Heroes & Villians: Lich Lord Dekathus
Lich Lord Dekathus bestrides battle like the shadow of a wrathful god. To face him is to meet the gaze of one’s own annihilation. Having mastered the arcane arts of necrotheurgy and soul magic, Dekathus sows death with every step, claiming the spirits of those falling in his wake to empower his malefic magic. Singularly brutal and relentless, despite holding the mantle of lich lord, the churlish Dekathus lacks the will to truly rule. Instead, he serves Dominarch Deneghra as a proxy and enforcer, enacting his master’s will no matter the cost.
Before falling under Deneghra’s sway, Dekathus had long served Lich Lord Daeamortus as a lieutenant and entered a decades-long period of exile. Left to garrison a forgotten fortress on the very edge of the Scharde Islands following Daeamortus’ destruction at the hands of Asphyxious, Dekathus was left without patron or prospect of any rise in station. Instead, he continued to serve in the last capacity he was ordered to do so—until he was sought out by agents of the dominarch. Following the departure of Asphyxious from Caen and the subsequent rise in Deneghra’s fortunes, she began to seek out potential allies who were free of compromising loyalties to the other lich lords. In Dekathus, she found an ideal vessel to enact her will.
By the time she had ascended to become the de facto regent of the Nightmare Empire during Toruk’s convalescence, Dekathus had already pledged his eternal loyalty to her. Having worked tirelessly to aid her in the consolidation of supreme power, he was rewarded in turn with Deneghra’s seat amongst the lich lords. Perceived as the unflinching attack dog of the dominarch, he has proven to be a more capable advocate when lashing out with his arcane might and skill at arms rather than relying on his stunted political acumen. As Deneghra rules from the shadows, Dekathus has become an ominous presence among the lich lords, ever willing to secure their support through dire threats and physical displays of ruthless strength.
Quelle: Steamforged Games, SFG Blog, SFG Store
Doch, doch, mir gefallen die Minis sehr gut. Warte ungeduldig auf die neuen Starter Sets.
Hoffentlich kommt da kein Murks bei rum, rein Minitechnisch.
Mir gefällt das Gezeigte. Fragt sich nur ob das System nochmal so anzieht wie früher.
Wenn die so (gut) weitermachen wie bisher, dann wirds bestimmt noch anziehen bei den Spielern. Mein großes Fragenzeichen sind eher die Händler. Ich habe hier 3 etwas größere FLGS mal direkt angesprochen, wann sie WM wieder ins Sortiment nehmen… 2 haben mich ausgelacht, einer fast aus dem Laden geworfen (sinnbildlich). Ich glaube bei Händlern ist die IP noch mehr verbrannt als bei den Spielern…