von BK-Rafael | 18.09.2024 | eingestellt unter: Star Wars

Shatterpoint: Neue Regelvorschau

Atomic Mass Games zeigen neue Previews für Star Wars Shatterpoint: Lando Calrissian – „What have we here“ und „This is the Way“.

Shatterpoint Lando 01

Databank Download: What have we here

Years after gambling away the Millennium Falcon, Lando Calrissian won big and became the baron administrator of Cloud City, an independent mining colony on the planet Bespin. Balancing the needs of tibanna mining, tourism, and a demanding mercantile class on Cloud City can be tricky, but Lando is always ready with a card hidden up his sleeve, a loaded die, or a quick exit.

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Befitting a man of his unique sensibilities and taste, Lando Calrissian in Star Wars™: Shatterpoint exists as an extremely flexible Primary Unit that can fit in many situations. At the start of Lando’s activation, How You Doin’ Ya Old Pirate? allows a friendly or enemy Scoundrel character to dash and remove all
special conditions from itself. This applies to Lobot and the Wing Guard but could also be used for a hasty retreat with Kanan Jarrus or give Hunter the last boost to enter the fray.

Hedged Bets is a unique ability in Shatterpoint, allowing you an incentive to save Force points in order to either remove conditions from friendly units or add conditions to enemy units, giving you a way to give any enemy unit any condition would be worth the cost of not using all your Force points. If you draw Lando’s Order Card before you are ready to play him, you can activate Sabacc Shift to regain 2 Force points and shuffle Lando back into the deck, an amazing ability that might also help Hedged Bets trigger more frequently or give you those extra Force points that you need. Finally, his Identity ability Conflicting Responsibilities might look similar to those who are familiar with Agent Kallus, only more versatile. After setup, Lando gains either the Galactic Empire tag or the Rebel Alliance tag, and gets to grant one of his tags to another Scoundrel for the turn their card is revealed from the Order Deck. You can use this to come up with some really clever turns, like giving Bad Batch members the Rebel Alliance tag, or making Din Djarin Galactic Empire on his activation.

Shatterpoint Lando 04 Shatterpoint Lando 05

For those in the know, Idiot’s Array and Pure Sabacc are two of the most sought-after hands to win a game of Sabacc with. For players of Star Wars: Shatterpoint, they represent the two dynamic Stances of Lando Calrissian. Idiot’s Array might be initially seen as the more defensive side with higher dice and the possibility of healing, but it also comes with more consistently helpful expertise results as well across the board. Pure Sabacc, on the other hand, hopes more for stronger luck with better expertise results if you have higher numbers of expertise, but much worse results for only one or two. Lando Calrissian is a man who often trusts his luck, and his Stances are no different.

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As befits a man of his unique modifications, Lobot analyzes the battlefield, secures objectives, and assists other Scoundrels to seize victory with mechanical precision. His Tactic ability Detain gives another Scoundrel character a free dash then applying the Pin or Disarm special condition. While this might feel like it’s mostly designed for the Wing Guard in the squad pack, it could be just as useful on Lord Maul or another melee character that wants to be closer to an enemy for an attack. Security Network allows an allied Scoundrel secondary or supporting character to dash and make a 5-dice attack targeting an enemy Contesting an objective.

Battlefield Calculations would be extremely useful for any allied characters with Sharpshooter or Impact, giving them an immediate focus action after they make a move ending within range 2 of Lobot. Finally, Lobot has Lockdown, which stops enemies from taking away a control token Lobot is Contesting. This ability alone might win a game unless an opponent can remove Lobot from the point.

Shatterpoint Lando 08

Lobot’s Cybernetic Enhancements Stance gives him many options and consistent success when he needs to step out of the command room of Cloud City. He has easy access to Push, Disarm, and Strain, but most importantly, with four steps he can get a free Security Network ability. This allows him to preserve the precious Force tokens that Lando hopes to save for Hedged Bets or other abilities as needed. Lobot has good attack and defense stats, with versatile choices stemming from his mathematical view on the battlefield. Uniquely, Lobot can calculate his defenses so well that he has the possibility of inflicting Disarm or Expose when defending! Enemies will have to consider the processing speed of Lobot before trying to attack him and remove him from a control point he has on Lockdown.

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Cloud City has an eclectic mix of mining interests, tourists, and businessmen intermingling at any one time, and security and policing is provided by the Wing Guard. They have just as much experience with escorting unruly tourists as they do stopping corporate espionage. Their Active ability Headlong Assault shows their bravery with engaging anyone, and allows them to dash, and more importantly, gain a focus action and Impact [1] if within range 2 of an enemy character. This grants them not only movement but also an impressive 2 more dice against the target they run up to apprehend. They’re always at the ready, and this is expressed through Rapid Response Team, allowing you to reserve the Order Card for 1 fewer Force, which will normally become zero! And finally, since they mainly act as the defenders of Cloud City, they have Security Force, granting them Steadfast while Contesting an Active objective. They serve an effective purpose of getting quickly into the fray and being difficult to remove by enemy actions.

Wing Guard have a skillset more in restraint and control, and that’s reflected in their Stance Card as well. With a maximum of 5 damage on their Combat Tree, you might be tricked into thinking they aren’t going to have a big impact. However, with a free Focus and Impact, they will often be rolling 8 dice in melee, and very likely to get 2 Pushes, or a heal and a reposition into a more useful spot.

This squad pack is extremely versatile and can fit into many different strike teams alongside your favorite Galactic Empire, Rebel Alliance, or Scoundrel characters in Star Wars: Shatterpoint.

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Make sure to check back for our next Shatterpoint unit preview, where we give you a first look at how your favorite characters from the Star Wars galaxy translate into the gameplay of Shatterpoint. Pre-order your own copy of STAR WARS: Shatterpoint at your local game store or through our webstore today.

 

Shatterpoint Way 01

Databank Download: This is the Way

Prepare to say “This is the Way” with the new Star Wars™: Shatterpoint squad pack consisting of the Armorer, Paz Vizsla, and a unit of two covert Mandalorians. After the destruction of Mandalore by the Empire, many thought that Mandalorians would go extinct, fading into the greater diaspora of the galaxy. However, adherents of the Way of the Mandalore found ways to survive and keep their culture and peoples strong by forming coverts hidden in abandoned spaces or underground away from prying eyes.

The Armorer and other members of the Children of the Watch survived the Great Purge on Mandalore’s moon, Concordia. By the time of the New Republic’s formation they formed the Tribe on the planet Nevarro, where they remained hidden by sending out a single member at a time to gather resources through bounty hunting. Even after that covert’s destruction, the Armorer and Paz Vizsla would continue on and form a new covert, carrying the Way of Mandalore as an anvil to build a new way of life, and eventually relight the Great Forge on Mandalore.

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In Star Wars: Shatterpoint, players will notice that the Armorer’s unit card focuses mainly on supporting other Mandalorians. The tactic ability, Wisdom of the Mandalore, helps her plan an attack or defense against the enemies of Mandalore by granting two jumps at the beginning of her activation, one for herself and one for another allied Mandalorian character. If one movement ability isn’t enough, the Active ability Both Hunter and Prey represents the knife’s edge that Mandalorians live on and allows the Armorer to choose an enemy and jump or advance toward them, then expose both characters if they’re engaged.

The Armorer has survived more than most lifeforms see in multiple lifetimes, and her resilience and tenacity is represented by the innate ability Just As We Shape Mandalorian Steel, We Shape Ourselves. The Armorer gains one additional melee defense die for each 3 damage and each Injured token on her card, an amazing defensive increase, and potentially making the aggressive nature of Both Hunter and Prey even more effective. Finally, her identity ability Our Survival Is Our Strength. This is the Way subverts a core rule of the game for allied Mandalorians, making it so that Wounded and Injured tokens do not increase the Force cost of Reactive and Active abilities. While Mandalorians may take massive damage, they do not bend or yield, just as the beskar they wear. This ability helps the agile Mandalorian forces keep effective well into the fight, while also making the Armorer’s Force stat of 2 more effective.

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The first thing players will notice is that the Armorer has no ranged attacks to use, instead focusing on melee combat, as is appropriate. Strength of the Hammer focuses on aggression and damage, pushing back enemies while breaking through defenses. Insight of the Forge allows for a more defensive strategy while more easily applying conditions.

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Paz Vizsla is a member of the Tribe and a member of Clan Vizsla, a long and storied Mandalorian family, and carries the strength of his story into all he does. As a hulking warrior he often takes on the role of leader, heavy support, and defender, and that’s represented in Shatterpoint. His tactic ability, We Are Mandalorians! removes one damage or special condition from each allied Mandalorian within range 4, including himself. Additionally, each allied Mandalorian supporting character may then make a jump. His Reactive ability I’ll Cover The Rear allows him to retaliate when he or another allied character is attacked. This ability can make many opponents rethink who they are targeting or attempt to reposition your squad before attacking, giving you more room to strategize your next move.

Paz’s most dynamic ability might be his Reactive ability representing his bravery in the face of defeat, Go. There Are Too Many. This Is The Way. When he becomes wounded, Paz may immediately switch the damage and Wounded token for 2 Injured tokens and make a five-dice attack against the attacker. While this might seem like a high cost, in a desperate situation this can turn the tide of the battle and give you the edge you need, while also keeping Paz scoring an objective on a vital turn you need him to stay up. Additionally, Paz has the ability Descendent of the Great House Vizsla, giving him Steadfast if his Stance is on his Fearless side. Unfortunately, that pride in his heritage also prevents Paz from putting his Order Card in reserve after he has an Injured token, making you send him out first to deal with the enemies of the Tribe.

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Representing the versatility of the character, Paz Vizsla comes with two Stances to choose from, Fearless and Heavy Firepower. While Paz is on Fearless, he gains Steadfast, while he is on Heavy Firepower, he gains access to the Reactive ability I’ll Cover the Rear. Fearless represents Paz fighting in melee with no ranged weapon and an impressive 8-dice melee attack. In comparison, Heavy Firepower represents the impressive firepower of his heavy gatling blaster, with a truly impressive range expertise giving 3 successes on a single expertise, you can be sure that Paz will lay down covering fire for his allies.

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The Mandalorians of the Tribe’s covert are always willing to take up arms to defend and way of life, generally with hit-and-run tactics to protect their most vital resource, their people. They have the Jet Pack found standard on many Mandalorian warriors, of course. They also have variable Mandalorian armaments, granting them either Sharpshooter or Impact. This ability makes them highly useful in any combat situation, especially with their other combat ability, Mandalorians Are Stronger Together which gives them a focus action whenever they end a move action within range 2 of another Mandalorian. Finally, Our Secrecy Is Our Survival. This is the Way grants Protection to the unit as long as their Order Card is in reserve, or in the order deck, which incentivizes play around the hit-and-run tactics and holding them until the optimal moment.

Covert Mandalorians bring versatility in their Stance Card as well, with multiple branches allowing them to customize their combat to their enemy and do damage or pushes they need with enough success. With the other abilities granted from the Armorer and Paz Vizsla they’ll be able to get to any enemy of the Tribe and apply whatever effect is needed.

This is the Way.

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Make sure to check back for our next Star Wars: Shatterpoint Unit preview, where we give you a first look at how your favorite characters from the Star Wars galaxy translate into the gameplay of Star Wars: Shatterpoint. Pre-order your own copy of the This Is The Way Squad Pack at your local game store or through our webstore today.

Until next time, Atomic Mass Transmissions, signing off!

Quelle: AMG Transmissions

BK-Rafael

Seit 2002 im Hobby mit Mage Knight, gefolgt von Confrontation, um dann bei Warmachine/Hordes hängen zu bleiben. Aktuelle Projekte: SW Shatterpoint, SW Legion, SW Imperial Assault, Warhammer Underworlds, Aristeia, OPR und Bloodfields.

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Kommentare

  • Schöne Lando Mini, die kommt in meine Shatterpoint Sammlung. Leider spielen wir es nicht mehr wirklich aktiv. Nachdem es heraus gekommen ist wurde es einige Monate aktiv gespielt, aber seitdem liegt es nur noch rum.

    • Du kannst zwei Epochen mischen, nur die Squads müssen aus der gleichen sein. Werde die This is the Way Mandos auf jeden Fall mit den Mandos aus der Grundbox verwenden 😁

      • Also ich meine das Squad muss aus der gleichen Epoche zusammengesetzt sein, das zweite kann aber aus einer anderen Epoche sein..

      • Dieses krude min-max Listbuilding hat mir die kürzlich aufkeimende Lust auf Shatterpoint komplett ausgetrieben.
        Geld gespart, und Legion kriegt ja auch ein paar schöne Neuheiten.

      • Okay, ist schade aber das Spiel ist echt cool und ich weiß nicht was das für ein Ausgemaxe ist wenn ich halt die Mandalorianer zusammen spielen mag, weil die sich wie die Klone auch halt pushen.. Legion ist aber auch ein cooles Spiel, nur mag ich kleinere Skirmisher lieber und Shatterpoint ist wirklich ziemlich cool, grad weil du deine Einheiten nur schwer ganz verlierst und bei uns waren die Spiele immer bis zum Ende offen..

      • Epochen und Feindfraktionen mischen zu können, um das Maximum aus Synergien herauszuholen, ist Min-Maxing.

        Schade, dass der Fokus so stark darauf liegt und nicht auf dem eigentlichen Flair, das Star Wars bietet.

        Das haben auch die beiden Gäste bei Tobi so bestätigt (ich hab rund die Hälfte der Bier&Brezel-Folge durchgehalten, obwohl ich eigentlich schon lange vorher wusste, dass es nix für mich ist, aber ich guck die Videos von Tobi halt eigentlich gerne).

      • Das kommt dann letztlich auf deine Mitspieler an, ob die Epochen mischen oder nicht. In gemütlicher Runde kann man sich ja auf „reine“ Epochen einigen, finde ich auch viel atmosphärischer. Aber ja, im kompetitiven Spiel ist es min-maxing – nur wo ist das nicht so?

      • Danke für die Erklärung, jetzt wird mir klar was du gemeint hast. Bei uns hatten wir da bis jetzt echt keine Probleme, aber dann liegt es an meiner entspannten Mitspielern. Bei den Mandos und den aus der Starterbox bietet sich das halt an, finde ich jetzt aber auch nicht übertrieben Broken, das ist aber wie gesagt meine Meinung ansonsten wie mein Vorredner schon gesagt hat hast du das überall im Kompetetiven Bereich und wenn man den links liegen lässt ist es auch kein Problem. Mir macht das Spiel wie gesagt einen riesen Spaß.

      • Ja, ich würde auch sagen, dass das komplett auf deine Spielgruppe ankommt. Bisher habe ich nur gegen thematisch plausible Strike Teams gespielt. Und wenn man sich mal die Clone Wars oder Rebels Serie anschaut, dann sieht man teilweise auch wilde Allianzen. Sei es, dass Ahsoka mal kurzzeitig an Seite von Maul kämpft oder die Ghost Crew sich mit Kalani und seinen Dresden verbündet.

  • Die Modelle sind absolut Klasse zum malen. Unsere Spielergruppe spielt es auch nicht mehr. Gründe: Manche Charaktere kommen nur einmal dran, Positionierung um irgendwelche Marker herum muss vom Spiel her genau erfolgen, dafür bleiben aber Minis am Gelände hängen bzw wird dann ungenau gemessen, Würfelergebnisse völlig random und sobald man keinen Hauptcharakter angreift werden Crits eh nicht geblockt/gewandelt. Und zu viele Veröffentlichungen in zu kurzer Zeit, so dass es Leute gibt, die tausendmal auf ihre Karten schauen.

    • Sorry die das sagen zu müssen aber wie es aussieht, habe ihr ein paar Fehler beim spielen gemacht. Da ihr die Karten für die Einheiten zieht kommt jeder dran und die Wahrscheinlichkeit dass die einer in der ersten Runde rausgenommen wird ist sehr unwahrscheinlich. Das mit dem messen ist eigentlich auch ganz klar man kann ja auch nur so laufen wie für Schablonen es hergeben. Bei Würfeln sich über Zufall aufzuregen ist sagen wir mal etwas seltsam und klar werden auch du Crits gewandelt und können sogar manchmal von Sekundäreinheiten geblockt werden (vielleicht nicht von denen in der Starterbox).. Ich hab jetzt auch erst zehn Spiele gespielt und bin deswegen nicht der super Profi, aber keines deiner Probleme ist bei mir bisheraufgetaucht, bis auf den Zufall beim würfeln 😉

      • 18 Spiele und nein, keine Fehler mehr gemacht. Es kommen Charaktere bei viel Pech, einfach nicht mehr ran. Eben durch das ziehen. Gerade in der App gesehen, dass es 6 Secondaries gibt, die Crits blocken können. Das mit dem Messen habe ich vlt falsch ausgedrückt: Es wird einfach ungenau durch das Gelände. Ich habe übrigens ein Spiel gewonnen, ohne gewürfelt zu haben und es gibt genug Spiele, wo man Würfel manipulieren kann oder wenigstens abändert. Hier spiele ich einen mächtigen Jedi, verkacke den Wurf und es ist Ende. Das passt für mich nicht zu Star Wars. Aber jedem seins. 🙂

  • Boba Fett war immer der coolste, aber seit es ein ganzes Volk von denen gibt ist er weniger cool und die anderen sind mir Wumpe.
    Die Lando Truppe ist cool, ich mag die Statisten in der Box.

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