Necromunda: Halls of the Ancients Preview
Das nächste Erweiterungsbuch, Halls of the Ancients, legt den Fokus auf die Ironhead Squat Prospectors, deren Geschichte und bringt neue Regeln für die Clans mit.
The Ironhead Squat Prospectors throw open the Halls of the Ancients
This House of… level release explores their origins on Necromunda – how the Confederation of Urlish first travelled here, how the Great Charter was negotiated, and why they still remain 10 millennia later.
There are full rules for creating and running Squat gangs, including extensive and updated weapon and wargear lists, two new fighters, new Exotic Beasts in the form of three Techmites, and the new Svenotar Scout Trike. The Exo-driller meanwhile returns alongside the Claim Jumper, the Skalvian Explorator, and Orrin and Urson Grimjarl.
Additionally, there are new rules for Squat Ancestry, so you can customise your gang with unique skills and abilities according to their Mining Clan of origin – and you can even create your own Splinter Clan. Then there are two intensely Squat-themed scenarios: Defend the Claim and Explore the Depths.
That’s not all! There are a few weapons missing in plastic from the current Squat arsenal – most of these are now arriving in the Ironhead Squat Prospectors Weapons & Upgrades. This is a comprehensive resupply, with two sprues that each contain the following: six heads, two hand flamers, two axes, two power pack mounts, one flamer, one meltagun, one autopistol, one stub gun, one mining laser, one photo lumen, one holstered pistol, one heavy flamer, one two-handed power axe/power pick, one arc welder, one gem extractor, and one circular stone saw. There’s also a pointing arm.
The Ironhead Squat Prospectors are still completing their final gear check before they head back out into the ash wastes to kick butt and stake claims. Watch this space for more on the release date when we know it.
Quelle: Warhammer Community
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