GW: World Championship Preview
Im Rahmen der diesjährigen World Championship of Warhammer in Atlanta, USA, zeigen Games Workshop eine Preview auf kommende Neuerscheinungen für Warhammer 40.000, Horus Heresy, Warhammer Age of Sigmar und Warhammer: The Old World.
Warhammer 40.000
World Championships Preview – The Death Korps mobilise for all-out war
While the fighting men and women of Cadia are the model for the Astra Militarum, they are not the only legendary fighting force keeping humanity safe. Sometimes war consists of brutal, inglorious meat grinders fuelled by an endless stream of human sacrifice, and one planet stands above all others for their grit and devotion even as millions march to a violent death for the God-Emperor.
The Death Korps of Krieg.
As the galaxy spirals ever further into chaos and madness, the Death Korps have come to set things straight with their classic fatalistic determination – and they’re now in plastic. The Death Korps of Krieg Army Set is packed with brand new miniatures, from armoured Combat Engineers and artillery pieces to the sombre Death Riders on their eerily mutated steeds.
This mighty assemblage is led by Lord Marshal Varnan Dreir, a steely-eyed combat veteran who has survived a treacherous path, from the trenches of the common trooper right up to the highest echelons of command. In typical Krieg fashion he still leads his men from as close to the front lines as possible, and he’s widely respected for having already done the many horrific things he expects of those under his command – much to the continued horror of his superiors.
Dreir is a capable strategist with more in his playbook than simply sending in the next wave – a rarity in the Astra Militarum, let alone the Death Korps – but even more than that it’s his staunch unwillingness to die that makes him notorious in officers’ circles. Both he and his steed, the catchily named ES819, have cheated death time and again, leading some to whisper the Emperor himself favours Varnan Dreir.
Like their Lord Marshal, many warriors of the Death Korps take to the field on Krieg steeds in massed units of Death Riders – fast, linebreaking cavalry who charge headlong into defensive formations. The Army Set comes with a full squad of 10 riders, kitted out for both close-range shooting with lascarbines and thundering charges with frag lances.
The Combat Engineers wear additional armour and carry a heavy trench club as part of their standard gear, with combat shotguns, flamers, and especially remote mines, all extra valuable in close quarters.
If there’s one thing Krieg is known for besides their willingness to walk into gunfire, it’s the constant staccato pounding of their artillery batteries – some of which are just portable enough to be dragged to the battlefield. These heavy guns inflict staggering damage, and the Artillery Team included in the Army Set can be built as a heavy mortar, a heavy quad launcher, a multiple rocket launcher, or a fearsome siege cannon.*
The Army Set also comes with the accessories you know and love by now – a full set of 66 datacards, a massive sheet of Death Korps transfers, and the brand new Codex: Astra Militarum, complete with a fantastic variant cover depicting everyone’s favourite faceless death machines.
There are further units coming outside the army set: a classic Command Squad including vox and medical personnel, but with a twist – as the casualty rate among Krieg officers is so high, they’ve sent a Lord Commissar along to take the reins.
Heavy Support Squads lay down serious suppressing fire, and a Fire Coordinator is always on hand to get everyone shooting in the same straight line. He can also get them to crack off a last-ditch shot right before they perish.
Codex: Astra Militarum will be dispatched not long after the Death Korps of Krieg Army Set, with all the same rules and lore in a different cover.
* We know what you’re thinking, and yes – three of these and six Field Ordnance Batteries sounds like an excellent idea.
World Championships Preview – Aeldari Phoenix Lords step from the webway
The galaxy is sliding ever further into a maelstrom of war and chaos, challenging the foresight of the Aeldari’s greatest seers, and more and more often are the Craftworlds dragged into conflicts they would otherwise be content to avoid. But at this darkest of moments, the elite warriors of the aspect shrines are buoyed by the return of their legendary progenitors, the Phoenix Lords – and a new face is among their number.
You may have already seen that Fuegan is on his way back to the battlefield with a shiny new miniature, and his Fire Dragon disciples are following swiftly on his heels with new duds of their own.
Each squad of Fire Dragons has new helmetless options in case you want to run them as part of a thematic Ynnari army, plus a dragon’s breath flamer if you fancy torching infantry in the gaps between blowing vehicles to pieces. The Exarch competes with Fuegan himself in the firepike size contest, or can instead be equipped with a much more restrained fire axe and fusion pistol.
It is said that Fuegan will call all of the Phoenix Lords together at the Rhana Dandra – the prophesied final conflict to end the universe – and Aeldari seers must be starting to sweat a little because he hasn’t arrived alone.
Asurmen is the first of the Dire Avengers, the right hand of the Aeldari god Asuryan, and an incomparable protector of his people. He has visited more Craftworlds than any other, raising shrines on almost all of them, and legends tell of his intervention in battles stretching back thousands of years – butchering daemons by the dozen with a diresword containing the spirit of his murdered brother.
Baharroth is the swiftest of the Phoenix Lords and Asurmen’s top student, preferring to strike from the skies with his lethal blade and storms of lasbolts. His new miniature takes his classic dynamic launching pose and supercharges it, bringing his intricately crafted wings and immaculate armour soaring into plastic for the first time.
He’s joined by the new plastic Swooping Hawks, who get their first model update in over two decades – and what an update it is. Like the Fire Dragons, they have new helmetless options, while their classic elegance is brought bang up to date with hawk’s talon, scatter laser, and power sword options for their Exarch.
Veteran fans of the Craftworld Aeldari have long pondered the identity of the Phoenix Lord of the Warp Spiders. The shrine’s aspect warriors are a fixture of Aeldari war parties, but their forebear has remained hidden in the webway… until now.
Even among their seemingly immortal kind, Lhykis – also known as the Whispering Web – is a daredevil who embodies Khaine’s willingness to risk everything for victory. She plunges herself into the Warp time and again with utter fearlessness and a keen eye for navigation, jumping further and more accurately than even the most ancient of her Exarchs, and always appearing in a crackle of warp lightning to deliver her people from doom.
The one-of-a-kind suit of aspect armour she wears houses four additional arms – two armed with a unique pair of death spinners while the others end in wicked monofilament weapons reminiscent of the infamous harlequin’s kiss. Even with this arsenal at her back, Lhykis’ most dangerous weapon is the crackling sword Vhattarkan, also known as Weaverender, which is so sharp it can carve the fabric of reality itself.
Of course, we couldn’t have a new Phoenix Lord without her disciples also getting an upgrade. The new Warp Spiders look phenomenal and jump back in with expanded options for their Exarch, including an insectile four-bladed setup that looks positively lovely to be on the receiving end of.
This great assembly of Phoenix Lords and Aspect Warriors can only mean one thing* – Codex: Aeldari accompanies this multicoloured warhost, collating the long and tragic history of this waning culture, and the rules to field them on the tabletop.
The Asuryani wander the stars in colossal craftworlds, each with its own unique philosophies and traditions that translate into a distinct approach to battle. There are eight separate Detachments, which include the all-round Warhost, and more specialised formations such as the Seer Council, the Windrider Host, the Harlequins’ Ghosts of the Webway, the Devoted of Ynnead and the Aspect Host – in which the new Aspect Warriors deploy in the terrifying shadow of the Avatar of Khaine.
* Yep, it’s Rhana Dandra.
** It is not Rhana Dandra.
The Horus Heresy
World Championships Preview – The Arvus Lighter lands with armour support
The Age of Darkness was full of gigantic battles in which thousands of armoured vehicles transported troops and unleashed destruction on an unimaginable scale. Many of their ancient patterns earned legendary status over the course of the Horus Heresy. Three such vehicles are now making the jump to plastic, along with a new weapons configuration for dreadnoughts of the Legiones Astartes.
The Solar Auxilia get a massive transportation upgrade with a new plastic kit of the much beloved Arvus Lighter – a rough and reliable runabout that’s perfect for sending squads of Veletarii into the jaws of hell at double speed.
This kit has tons of small details and a fully modelled interior and cockpit. Unlike the previous resin version, it also comes with a new door gunner option at the rear to give the sturdy little aircraft a modicum of firepower.
The workhorse Malcador chassis was converted into a wide variety of tanks during the Great Crusade and subsequent Horus Heresy, with the most successful patterns becoming widely available throughout the Imperium. One such adaptation is the Valdor Tank Hunter, which replaces much of the large vehicle’s systems with an almighty Neutron Laser Projector – a fearsome weapon strong enough to put holes in Titans.
Those sent to assault fortified bunkers and entrenched defensive lines are often equipped as Malcador Infernus tanks, which mounts a massive Titan-grade inferno gun that can scour large areas of a battlefield in moments. Firing the inferno gun requires so much fuel that the Malcador needs a separate carriage to store enough for the battle, itself heavily armoured to protect the volatile promethium inside.
While most Dreadnoughts have at least some measure of close combat ability, the lumbering Deredeo chassis is all about overwhelming fire support that scythes down targets on land and in the air. For the ultimate answer to enemy air power, they strap a quartet of powerful Boreas air defence missiles to the top – lethal fire-and-forget munitions that home in on their targets while the Dreadnought keeps busy with its pair of large interchangeable cannons.
This kit comes with the two ranged weapon options not found on the Anvilus-pattern Deredeo Dreadnought, either a pair of infantry-slaying volkite falconets or the immense armour-busting might of the Arachnus heavy lascannon battery. In addition, this arsenal of weapons and the previous set, including the hellfire plasma carronade, Anvilus autocannon battery, and the Aiolos missile launcher, will be coming as standalone weapon sets so you can pick up one Deredeo and have all weapon options available.
Warhammer Age of Sigmar
World Championships Preview – Reinforcements for the Orruk Warclans
Though the balance of power in the Mortal Realms has shifted back towards Chaos, the bullheaded forces of Destruction simply see opportunity: with more wars breaking out, there are more chances to get stuck into a proper good fight. The ground rumbles and the air is thick with pugnacious energy as the Orruk Warclans return to the Waaagh!
Two factions – the Ironjawz and the Kruleboyz – are hoofing it into the new edition of Warhammer Age of Sigmar within the pages Battletome: Orruk Warclans. The Big Waaagh! returns as an Army of Renown so you can once more combine furtive and fighty, and there are new Path to Glory rules, Regiments of Renown, an Anvil of Apotheosis and more.
The Ironjawz were recently reinforced by brutish orruks in pig-iron armour – and actual pigs – so this time around there’s a new miniature for the Kruleboyz: the Hobgrot Slittaboss.
Laden with trinkets, trophies and weapons, the Hobgrot Slittaboss is a veteran swindler who leads his mercenary kompanies into battle for riches. They ply their trade on behalf of many factions, from beleaguered Sigmarite settlers to struggling Darkoath tribes – who eventually come a-cropper from the favours they find themselves owing. Greedy and materialistic to a fault, the Slittaboss is also happy to lend a helping hand to the sneaky Kruleboyz… for a price of course.
What’s more, orruks have begun to raise edifices featuring their own glowering visages, namely the Bossrokk Tower and Skaregob Totem.
Bossrokk Towers are cobbled together by the Ironjwaz in places filled with Waaagh! energy, to mark their territory (or what they believe will very soon be their territory) and to provide a convenient place for Weirdnobs and Warchanters to perch as they conduct the power of Gork.
Skaregob Totems are lodestones that channel the kunnin’ energy of Mork, raised on stilts to loom above the foetid swamps. These structures strike fear into any who glimpse their glimmering leer out through the fog. They emit a constant, jabbering stream of invective which only becomes more vicious when a sharp-tongued Killaboss takes up his post.
Then there is a fresh crop of orruk manifestations…
The Gork-Roara races around, spewing mania-inducing smoke and screaming so loud that nearby heads explode. The infamous Foot of Gork is a glowing green trotter that has flattened many a self-satisfied hero across the ages of Warhammer. Finally, inspired by the marsh-forming spit knocked out of Gorkamorka’s gob in his brawls during the Age of Myth, the Morkspit Marsh is a bubbling sump that confounds and consumes those who stray near it.
Ethereal energies are great, and orruks will reluctantly admit they are happy to see their foes beaten into submission by glowing green magic, but they would much rather be using their own fists to smash folk. Handily, the Ironjawz Spearhead provides a new avenue for raw aggression.
With a Megaboss swollen with martial might, three Weirdbrute Wrekkaz overflowing with barbarous energy, five Brutes and 10 Ardboyz, the Ironjawz Bigmob is a sledgehammer with one goal – to smash aside all opposition.
This is the second Spearhead for the Orruk Warclans, the previous Swampskulka Gang featured in the Fire and Jade book from Skaventide and the Warhammer Age of Sigmar Ultimate Starter set. Rules for the new Spearhead will be available to download from Warhammer Community when the battletome is released.
World Championship Preview – The Gitmob prepare to race across the Mortal Realms
The grots of the Gitmobs revel in the light of the Bad Moon just like their grotto-dwelling kin, but unlike their damp, anaemic, sun-hating Gloomspite cousins, they view the searing entity called the Glareface Frazzlegit (the realm of Hysh to us) as a bully who chases around their much vaunted Bad Moon. Naturally, the Gitmob looks up to this malignant orb of fire – often quite literally – because what kind of grot doesn’t want to be a bully?
To that end, they craft all manner of gubbinz designed to steal its power, absorbing the Hyshian light so that they might use it in battle. They do so from the back of vicious Snarlfangs and ramshackle chariots, the likes of which make up the Gloomspite Gitz Gitmob Army Set.
Framed by his impressive saddle banner, Da Frazzlefangz, Droggz da Sunchompa is Grand Snarlboss, leader of the Sunchompaz, the largest Gitmob to descend from Hysh. Legend has it that hundreds of years ago, Droggz crafted this corona-like banner from sunmetal looted from Scinari battle mages, but surely no grot could have lived for so long?
In truth, a succession of the most fearsome Gitmob warriors have taken up the mantle of Sunchompa, each chosen by Jaggedsnarl, the wily Snarlfang Alpha who has lived for that long. The current incarnation of Droggz is a mean and keen-minded grot with unquenchable ambition who leads the gitmobs to war with an unwavering purpose: dragging all of civilisation into the muck.
Accompanying Droggz are a pack of Giant Snarlfangs, each ridden by a pair of grots. Snarlpack Cavalry act as shock troopers, gathering up a deadly momentum so that their skewas can effortlessly punch through thick plate armour and rugged beast skin. Their weapons are frequently crafted from the choicest bits of metal taken from post-battle loot piles, extremely effective at conducting Hyshian energies which they release in blinding sunbursts on the charge.
Crafted from lightweight wicker and wood, and adorned with light-absorbing metal hammered into depictions of the Glareface Frazzlegit, Sunsteala Wheelas are lightweight chariots sent crashing into enemy lines. These impacts are inevitably followed by the searing flash of magic, often setting the chariot alight, immolating riders and nearby enemies alike. Thankfully, they’re quick to make, and there’s no shortage of grots to send careening into enemies, making these deadly devices a common sight among the Gitmob hordes.
The army set also contains a copy of Battletome: Gloomspite Gitz, a 128-page book packed with background information, rules, art, and gorgeous photography of miniatures that captures the essence of the Moonclan and the Gitmobs alongside the Troggoth Hordes, skittering Spiderfang, and all their squiggly companions. This copy comes with a special cover featuring a depiction of the leering Glareface Frazzlegit, solar foil to the lunatic lunar god. It also comes with a set of 59 warscroll cards, featuring rules for all your clammy and conniving units.
Things don’t end there for the Gitmob though: they have a slew of new kits coming after the army set, including the return of one of the most iconic war machines in the whole history of Warhammer – the Doom Diver Catapult.
These bizarre weapons are perhaps the ultimate expression of the short-sighted philosophy of expendability that the grots ascribe to (so long as the grot that’s being expended isn’t them). They are named after the Doom Diver grots which the machine catapults high above the battlefield, allowing them to soar gracefully for a few serene moments… before hurriedly descending to a terminal appointment with the ground below.
Their special helmets also absorb light as this living ammunition arcs through the air, with this pent up energy exploding on impact, setting off the incendiaries strapped to the unfortunate grots.
Gitmob packs are commanded by Snarlbosses, uniquely violent grots who have managed to secure the trust of a slobbering Snarlfang Alpha through some rare act of unseemly courage. Those rare grots who managed to tame two Alphas will leash them to chariots, a potent symbol of their unassailable might. A Snarlboss on War-wheela brings lunar and solar power together in jars made of metal that absorbs Hyshian light, heating up the moonstone dust within to create a wildly unstable concoction that can be released to give their chariot an unfathomable burst of speed.
You’ll also be able to get Battletome: Gloomspite Gitz in standard and gaming editions shortly after the release of the army set, so you can furnish your damp and detestable hordes with rules for the new edition of Warhammer Age of Sigmar.
These high-speed hooligans aren’t the only blessing the gods of Destruction have laid out for us. The much larger and meaner Orruk Warclans are also feeling the pull of war.
Warhammer: The Old World
World Championships Preview – The Empire of Man is united in war
At the heart of The Old World is the Empire of Man, a prosperous association of city-states which is, at times, divided by internal strife and politicking. Frequently, they are united as a nation under the command of mighty generals and leaders, led to war to fight back the hordes of reaving Chaos warriors, barbarous Orcs, and pillaging Beastmen that assail their borders. Their forces are prolific, and we’ve got a lot to get through – starting with a packed battalion box.
Battalion and Arcane Journal
You can kick-start your very own army with a battalion box containing 61 miniatures – a whopping 30 State Troops and 30 State Missile Troops, supported by a Steam Tank, the Empire’s premier smoke-belching engine of war. This is a solid core force, featuring enough command options to split your units of thirty, if you wish, and comes with two Empire of Man transfer sheets, each with 290 transfers.
Anyone the least bit interested in raising an army in support of their city, state, or indeed city-state would be remiss to not pick up Arcane Journal: Empire of Man. This 48-page primer covers the Empire during the time period Warhammer: The Old World is set in, and includes rules for two Armies of Infamy – the City-state of Nuln, and the Knightly Orders of the Empire, plus special characters, units, and magic to take into battle. As ever, it will be accompanied by a dice set and a Reference Card Pack which contains all your most important rules.
As you’d expect, the vast Empire is able to amass a wide array of footslogging troops, thundering cavalry, and powerful war machines alongside a cast of heroes, priests, and more.
Plastic Kits
A cohort of leaders are ready to marshal your army. The Commanders of the Empire set features a pair of mounted and on-foot Commanders, who are joined by an Engineer, and Captain of the Empire.. If you really want to show your enemies who‘s boss, you can field the perennially impressive General of the Empire on Imperial Griffin, which can be built as a Commander too.
They’re ready to bark orders to a whole heap of returning plastic kits including State Troops, State Missile Troops, Flagellants, Greatswords, Archers, and the Free Company Militia, alongside Cannons, Mortars, the Helblaster Volley Gun and the Helstorm Rocket Battery.
Thanks to a host of stables packed with fine steeds, the Empire of Man doesn’t simply schlepp to war on foot, thus the Empire Knights, Pistoliers and Demigryph Knights are also returning en masse. They’re joined by the ostentatious War Altar of Sigmar – a heavy chariot topped by an imperious Lector of Sigmar – and the impregnable Steam Tank.
Forge World Resin Miniatures
You’ll also be able to careen around the field with a remastered War Wagon. This kit has had every rivet and bolt resculpted for greater definition, and its horses have been updated with completely new sculpts. It also comes with an exclusive new Engineer armed with a Hochland Long rifle – but beware, this kit will only be available on a Made to Order basis.
Accompanying it is the coveted Empire of Man Command Set, returning in Forge World resin and comprising a General of the Empire, a Captain of the Empire with Battle Standard, and a frenzied Harbinger of Doom.
Metal Miniatures
With a long history spread across many states, the Empire of Man is home to numerous venerable heroes and units, some of which are of an exceptionally fine vintage. You can look forward to the return of classic miniatures like the extremely impressive Standard Bearer, as well as a Witch Hunter, a gaggle of Warrior Priests, Warrior Priests of Ulric, and a trio of Engineers on Foot.
Nothing says “commanding presence” like a mounted hero, which means the return of horseback Grand Masters of the White Wolf, Knights Panther, and Blazing Sun (who are metal with plastic horses). The Teutogen Guard Warriors and Command also make their return, accompanied by a selection of Imperial Ogres – some with great weapons, and one with a light cannon.
As usual, this will all arrive in several waves of releases. What’s more, we’ve got more to come from the Empire of Man, including some brand new characters and miniatures – and another substantial Made to Order release winging its way in from the earlier days of Warhammer Fantasy Battles.
Quelle: Warhammer Community
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Das war doch mal eine gute Preview. Meine Highlights sind neben Death Korps vor allem der Wolf des Goblinanführers und der Exarch der Warpspinnen.
Oi die Krieg Sachen sind ja mal geil und die HH Sachen auch gut das ich durch den Entzug durch bin sonst müsste ich im GW Fragen ob sie gebrauchte Nieren bei 8 Grad nehmen
Die Warpspinnen muss ich haben, und die Exarchin sowieso. Die waren immer mein Lieblingsaspekt und ich finde alles an den neuen Modellen mega!
Oh Gott. Warum denn nicht einfach Hufe an den Pferden? Was ist das denn?
Sonst echt toll, aber pfui
Hat Lore-Gründe, und zwar ziemlich alte mittlerweile.
Muss man deswegen nicht mögen, aber so wurden halt die Reittiere von Krieg schon quasi immer dargestellt. Ich finds ikonisch.
Normale Hufe hatten die aber noch nie: https://static.wikia.nocookie.net/warhammer40k/images/a/ad/Death_Rider_of_Krieg.jpg/revision/latest?cb=20120622220031
Ich finde es interessanter dass man im 41. Jahrtausend immer noch mit pferden in den krieg zieht. Wer denkt sich sowas aus? 😅
Was spricht dagegen?
Vergiss nicht, das der Technologilevel im Imperium nicht einheitlich ist
Weil das keine Pferde sind sondern genetisch Erzeugte Hybriden.
Mir gefallen die auch nicht. Früher waren die Hufe durch die ruhigeren Posen nicht so auffällig, daher dachte ich auch immer das die bloß gespaltene normale Hufe hatten.
So bin ich zumindest nicht versucht mir diese Box zu kaufen.
Schöne Preview Show soweit.
Eldar(in der Menge) und Gitz haben mich überrascht. Die HH Sachen hingegen gar nicht, aber das gefällt mir so an HH. Der Arvus Lighter ist auch das einzige Modell das ich mir aus diesem Preview vielleicht kaufe.
Das Artilleriegeschütz des Death Korps macht aber auch ganz schön was her und schaut sicher auch allein sehr gut aus, das ist ja ein halbes Diorama.
Mal rein interessehalber, auf WarCom gibt es die Sachen ja jetzt auch auf Deutsch. Habt ihr euch bewusst für die englischen Texte entschieden?