Warmachine: Wachturm und Figuren
Privateer Press zeigen für Warmachine MK IV ihr erstes Geländestück: Einen Wachturm sowie einige Figuren.
Der Turm steht für 39,99$ im Shop:
Going into MKIV, we announced our intention to create terrain for WARMACHINE battlefields. And while it’s easy enough to create something you can put models behind or on top of or inside, what intrigues us about terrain is finding ways to let models interact with it beyond just sitting next to or on top or inside it. We also want to create terrain that supports scenarios, that we can write scenarios around, or that can be the focus of or an objective in a scenario.
Our first foray into this terrain effort, as well as our first Black Anchor Heavy Industries model for MKIV, is the Guard Tower. We chose this piece because we felt a small fortification like this can be used in a wide variety of situations and scenarios; it brings some verticality to the battlefield, offering cover as well as a height advantage to occupants on the upper floor.
We designed the Guard Tower to accommodate a unit of five small bases on the ground floor as well as on the top story or three medium bases on either floor as well. For those medium-based units of five, you’ll have to split them between floors, but we’ve got you covered in the rules so you don’t have to worry about models being too far from each other.
Once assembled, the Guard Tower has three parts that can be removed during play to allow access to occupying models. There’s the roof, the wooden structure with the top floor, and the stone wall foundation. There’s a door for access on one side, and a ladder that runs from the ground to the upper floor to illustrate how your troops climb up and down.
Rather than trying to create universal rules that govern all terrain, our approach to the Guard Tower, as well as to any future terrain, is to treat it more like an individual model (even though it’s not a “model” in game terms) by giving it a dedicated set of rules that covers the ways models interact with it. The rules are intended to make interacting with the terrain piece an easy, seamless experience rather than something fiddly that might make you avoid putting a unit or a solo inside of it. At the same time, the Guard Tower needs to provide an attractive reason for you to want to occupy it without creating a situation that might stall the game. If you’re looking at the rules thinking, “I would never put my warcaster in that deathtrap!” then we will have succeeded in one of our primary goals. No warcaster worth their medals would hole up in a Guard Tower, and we don’t want to give anyone a reason to think that would be a good idea. So, keep your warcaster in the fray where they belong! Snipers, on the other hand, will enjoy the view of the battlefield from this elevated vantage point, as well as the increased range it offers their shots.
It’s important to remember that the Guard Tower, by default, is a neutral terrain feature. It’s not part of your army, and any player can occupy it. We have scenarios planned in the future that will use the Guard Tower in a variety of ways, and some of those scenarios may dictate control by one player at the beginning of the game. We’ll also be featuring the Guard Tower as a key terrain element and theme in our upcoming signature event at AdeptiCon: the Battle of Blackroot, where players will take on the role of Invaders trying to destroy an important line of Guard Towers or the Defenders trying to protect them as the Orgoth march to recapture their ancient fortress city of Khardov.
The rules as they exist right now are printed below. We’re still playtesting them over the next week, and once finalized, they’ll be going into the app. Feel free to share your own thoughts on them with us at feedback@privateerpress.com.
The Guard Tower is available exclusively from Privateer Press as part of our Black Anchor Heavy Industries line. If you’re keen to put a Guard Tower on your tabletop sooner rather than later, they’re available to order now and will start shipping next week!
Neben dem Turm sind folgende Figuren jetzt erhältlich:
Quelle: Privateer Press
Das Wachturm ist wohl zeitlos genug, dass der von einer Fantasy-Antike bis hin zum Steampuk-WWI Setting von Warmachine alles abdeckt. Ist Ok, ich hätte bei Warmachine aber ehrlicherweise etwas moderneres erwartet.
Die Minis sind auch ok – schade, dass die Fraktion nicht genannt wurde, aber zumindest die Modelle links und rechts sehen sehr nach Cygnar aus.
Sieht für ein Fantasy-Setting gar nicht mal so verkehrt so verkehrt aus… mal sehen wann die Community einen Zwillingsbruder nachbaut und dann heisst es „Plasteschmelzer macht brrrr“
Den Wachturm finde ich klasse. Die Stormcasts hätten mich früher auch begeistert, leider ist bei WM/H die Luft bei mir raus.
Eigentlich sehr schade MK. 2 war echt eines meiner Lieblingsspiele, vermutlich zu gut, den die Masse an Turnierspieler und der Mangel an B&B-Spieler hat mir die Freude dann doch genommen.
Gerade MK. 2 hatte soviel Möglichkeiten von Kampangnen, Escalation League, Unbound usw. und gefühlt wurde nur 35-50p Turniermodus gespielt.
Vom Grunddesign her gefällt mir der Turm (auch wenn ich bei einem Gewitter nicht in ihm stationiert sein will).
Leider finde ich die Holzkomponenten extrem schlecht modelliert. Einfach ein paar durchgehende senk- bzw. waagrechte Linien mit ein paar reingehauenen Kerben sieht für mich einfach nicht nach Holz aus. Dadurch wirkt der Turm wie ein Geländestück, das jemand vor zwanzig Jahren für seinen Spieltisch improvisiert hat. Aufgrund der starken Strukturierung kann man das auch nicht durch die Bemalung beheben, da müsste man mit Modelliermasse ran.
Das mit der „Maserung“ stimmt, ist mir gar nicht so aufgefallen. Hat was von profilierten Bankirai-Dielen für die Terasse