von BK-Sebastian | 25.02.2023 | eingestellt unter: Science-Fiction

Privateer Press: Monsterpocalypse Neuheiten

Privateer Press haben Verstärkung für die „Waste“- Subfraktion angekündigt.

MonPocWasteCharghoul2 MnPocWasteCharghoul1 MonPocToxicWasteDepot MonPocWasteMiasmist

Hello, Monsterpocalypse fans,

At the beginning of the year, we updated five of our buildings.

We’ve also introduced two new buildings so far in 2023. As you likely remember, the first was Fort Ironwood, the Faction Base for the Green Fury. And the other building is the Waste’s Faction Base, the Toxic Waste Depot, which I’ll tell you more about a little later in this Insider. Because as excited as you may be to hear about the Toxic Waste Depot, we want to first talk about the new unit coming in March for the Waste.

Well, are you ready to get Wasted?

This unit is a gurgling font of radioactive slag. Hotter than white phosphorus, this molten puddle of metal is Fire Proof, granting the Faction (looking at you, Slingooze) a unit that can stand on a hazard. Everything—and I mean EVERYTHING—the Charghoul touches instantly becomes scorched. This Ghoul’s Char ability (see what I did there) is a static –1 DEF to every model adjacent to it—friendly, enemy, or otherwise. Think very carefully before screening your monster with a Charghoul. This unit definitely does notbelong securing your power base.

In this Waste unit pack, the Miasmist weighs in as both the assassin of the Faction and the Faction’s switchblade tech piece. At SPD 7, DEF 3, with Flight, High Mobility, and an excellent RNG 4 blast attack, this unit is worth its cost 2. On its 2/2 blast attack it’s also packing Energy Sap for those games when you want to really harass your opponent’s resources or that important moment when you need to shift tempo back in your favor. Since it may be hanging out harassing monsters, the Miasmist also has Drain Life, which prevents enemy monsters from restoring health while adjacent to the unit. As if that weren’t enough, these noxious rolling nimbus packs have a built-in Countermeasure. Each enemy unit within two spaces of the Miasmist can’t have its stats increased higher than the numbers printed on its card. Collectively, this stacks up into quite the denial harrier. When combined with the Charghoul, these units can add some sickening fun to your most toxic lists.

I promised that there would be a building, and I’m here to make good on that promise. The Toxic Waste Depot has two key rules to bear in mind. First is its Action: Metastasize. This action allows you to place a 1-cost unit from your reserves adjacent to a unit from the same Faction that you control. You can only activate this ability on your unit turn, but it can allow you to use your own units as a spawn point for other Faction units. To deepen the lines of denial within the Waste Faction, we also added the rule No Fly Zone, which prevents models from moving through it. (This does not prevent rampages that smash through the building.) And the cherry on top of this disgusting pile of sludge is that with more Waste units, the Waste base discount will be that much better.

Well, everyone, that’s it for this Insider. Now don’t Waste any more time—go Waste your opponents!

Quelle: Privateer Press

BK-Sebastian

Redakteur von Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop Armalion. Aktuelle Systeme: Freebooter's Fate(Alle Fraktionen), Bushido(Ito, Ryu, Ro-Kan),Moonstone, Summoners (Feuer, Luft), Deadzone, ASoIaF(Nachtwache, Targaryen), Dropfleet Commander(UCM, Scourge), Warmaster(Zwerge, Echsen), Eden(ISC, Resistance), KoW: Armada(Basilean, Ork) u.v.m

Ähnliche Artikel
  • Bases
  • Warhammer 40.000

Warhammer 40.000: Battlefield Trophies Preview

24.12.20247
  • Podcasts
  • Star Wars

Boshuda Podcast: Folge 43

24.12.2024
  • Science-Fiction
  • Warhammer 40.000

Mortian: Heavy Drop Trooper Preview

24.12.2024

Kommentare

  • Gibt es da eigentlich die Möglichkeit, dass man sich nur mit den Monstern prügelt? Diese ganzen Support Units interessieren irgendwie nicht.

    • Ne, der reiz des Spieles kommt ja auch durch die 2 Elemente die zusammen agieren und komplett unterschiedlich dabei sind.

      Units können nachgeholt werden, sind flott zerstört ect.
      Monster sind unglaubliche kampfkolosse die schwer zu töten sind und lauter coole moves drauf haben.

      Und dann noch die recourcen verteilung, beide typen nutzen die selben recourcen.
      Und dann noch die Möglichkeit NICHT! abwechselnd Monster und Units zu Aktivieren.

      Wenn man möchte steckt viel viel tiefe im System.
      Wenn man nicht möchte geht’s locker flockig dank der einfachen regeln von der hand.

Die Kommentarfunktion ist geschlossen.