von BK-Bob | 24.04.2023 | eingestellt unter: Crowdfunding, Fantasy

Hobgoblin: Kickstarter läuft

Mike Hutchinson ist mit seinem neusten Spiel auf Kickstarter unterwegs.

Mike Hutchinson’s Hobgoblin

Brutal fantasy battles from the designer of GASLANDS.

Mike Hutchinson's Hobgoblin 1

Mike Hutchinson’s Hobgoblin is a fast-paced and thrilling rank and flank tabletop miniatures wargame set in the fantastical underground world of The Rotvärlden. With simple and adaptable rules, players can collect and field any fantasy army they can imagine and engage in brutal battles that last under two hours. 

The game features original artwork from graphic artist CROM and encourages players to let their wild imaginations run free as they battle alongside cavern fortresses and underground oceans. Whether you’re a seasoned player of fantasy army wargames or new to the genre, Hobgoblin offers a fresh and exciting take on the fantasy mass battle experience.

Henry Cavill does not yet play Hobgoblin, but we all do over on the Hobgoblin discord and Facebook pages.

Mike Hutchinson's Hobgoblin 2

Download a Free Quick-Start Guide to test it for yourself!

Die Schnellstartregeln findet man Hier

How to Play

 

 

Mike Hutchinson's Hobgoblin 3

More than seven years in development Hobgoblin is the slickest fantasy battle game yet. Every design decision seeks to provide a brutally fast game that allows you to scale up games to truly massive battles without exponentially increasing the game-time, or the brain-space, needed to play.

The core ingredients that make up Hobgoblin’s unique gameplay are:

  • Rock-paper-scissors relationship of unit types, meaning no unit is ever master of the battlefield, and every sort of miniature can have a role to play in your army
  • Simple and consistent stats and combat rules, making battles super-fast to resolve
  • Magic, Cursed Artefacts and Fortune Cards provide a huge range of possible strategies and tricks to explore.
  • Every design decision in the game pushes towards brutal efficiency and smooth, quick gameplay

Mike Hutchinson's Hobgoblin 4

Hobgoblin provides an intuitive system for you to build your own unique factions and army lists, meaning that whatever models you choose to build and paint, you can build your army’s rules to match your playstyle (or even mix up your playstyle without having to buy a whole new army).

Play game designer and craft your own units and army: 

  • Create units that fit your playstyle
  • Add strengths and weaknesses to create the army you want
  • Utilize 30+ keywords to create unique units
  • Draw from 9 unique spell books

Mike Hutchinson's Hobgoblin 5

A haunted necromancer animates gholems to fight on the battlefield.

The world of Hobgoblin is an endless maze of interwoven tunnels, caverns and catacombs forever growing downwards beneath the dead, frozen surface of the world. Vast subterranean fantasy kingdoms are thrown into chaos when the Cursed Artefacts are discovered: each granting the bearer the power to manifest vast magical armies, at the cost of draining their life-force and allowing the long-dead creator of the artefact to slowly possess them. The bearers of these cursed items of power become known as The Haunted.

More Cursed Artefacts are discovered, and this new power tears the underworld apart. Bloody campaigns of unstoppable conquest are waged by The Haunted.

Play out campaigns in which you take the Haunted, the bearer of a powerful cursed artefact used for conquest, mayhem, or power by summoning massive armies as you are slowly corrupted by your bargain with ancient powers.

Mike Hutchinson's Hobgoblin 10

Explore the the Rotvärlden, an endlessly expanding underground world.

The Rotvärlden is an endlessly expanding underground world, created by the survivors of a frozen and hostile surface world. This subterranean realm is a maze of interconnected tunnels, caverns, and catacombs, filled with massive cities, underground oceans, and other strange sights. The Rotvärlden is split into four major regions, each with its own unique dangers and inhabitants. From the frozen catacombs of Isvärlden to the infernal buffer of the Eldvärlden, the Rotvärlden is a place of constant war, with all manner of creatures vying for power and survival. The ancient tunnels that make up the Rotvärlden are a mystery, their origins lost to time and could be the remnants of a previous civilization, or even evidence of an elder race that predates any known ancestors of elves or men.

Mike Hutchinson's Hobgoblin 7 Mike Hutchinson's Hobgoblin 8 Mike Hutchinson's Hobgoblin 9 Mike Hutchinson's Hobgoblin 6 Mike Hutchinson's Hobgoblin 11

Retailer Pledge: proof of buisness will be required before shipment.

Mike Hutchinson's Hobgoblin 12

The Hobgoblin rulebook reveals the subterranean world of the Rotvärlden through stories, poetry, maps and art. Learn the history and myths of this dark fantasy realm, and immerse yourself in the endless twilight of its twisting caverns and bizarre sights.

The book also includes all the rules and mechanics needed to play the Hobgoblin tabletop miniatures wargame, including unit building, combat, and other gameplay elements:

  • Army & Unit Creation: Build any army you can imagine, using any miniatures you want.
  • Cursed Artefacts: Arcane items that bestow great power, but at a terrible cost.
  • Movement: Intuitive rules for wheeling and advancing with blocks of “rank and flank” troops.
  • Combat: Brutal combat ensures plenty of death, but also ensures that the units you bring into battle get a chance to fight, and fight as heroically or as devilishly as you wish.
  • Abyssal Sorcery: Allows players to invoke and channel the power of abyssal gods, using Mana Tokens to cast spells and gain special abilities, represented by the selection of a school of magic.
  • Fortune Cards: One-shot cards that can be played to change the odds in battle, they can be drawn at the start of each round Whenever a unit is removed as a casualty, they can be used to re-roll dice, change the target of a spell, grant bonuses to units, and other effects.
  • Procedural Scenario Generation System: Hobgoblin provides a set of “Chaos of War” tables that allows you to rapidly generate a unique scenario for your battle. You can also create custom battle rules by visiting our website.
  • Narrative Scenarios: The rulebook provides ways to play cinematic and asymmetrical battles, such as a fortress siege or the defence of a chasm.
  • Multiplayer Rules: Play with 3 or more players, broken into teams, forcing unlikely allies to work together to achieve victory.

Mike Hutchinson's Hobgoblin 13 Mike Hutchinson's Hobgoblin 14

Estimated Schedule

The Hobgoblin Rulebooks will be printed in Lithuania, with all other game accessories printed in the US.

May 26th 2023 – Pre-Production Complete
June 9th 2023 – Signed Proofs
August 4, 2023 – Production Complete
Sept 29, 2023 – Delivered to Warehouse
Oct 27, 2023 – Fullfiment Complete

These are our best estimates, and include some slack for the unexpected. If things change, we commit that we communicate transparently and immediately, so you know what’s happening.

The game will be available in English only. We aren’t planning translations as part of this Kickstarter version of the game.

Shipping 

Shipping will be charged directly to you in the pledge manager after the campaign has been completed.

All goods will be shipped from our fulfillment center in the United States. We ask that you consider these estimates when making your pledge:

  • US/Uk: $15+ USD
  • Canada: $22+ USD
  • South America: $50+ USD
  • Rest of the World: $15+ USD

Die Kampagne ist bereits finanziert und läuft noch 22 Tage.

Quelle: Mike Hutchinson’s Hobgoblin

BK-Bob

Seit 2010 im Hobby. Aktuelle Projekte: Warhammer Fantasy/Old World (Imperium, Bretonen, Tiermenschen, Skaven, Gnome), Blood Bowl (Gnome, Echsenmenschen), Warcry, Summoners (Erde, Tod), Bolt Action (Briten), Herr der Ringe (Harad)

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Kommentare

  • Habe zwar Gaslands nie gespielt, ist aber glaub ganz beliebt bzw die Regeln ganz gut. Hab mich mal ein wenig mit Hobgoblin beschäftigt und finde den Ansatz sehr interessant. Bewegungsregeln scheinen einfach und dennoch flexibel zu sein. Man kann Miniaturen welcher Range auch immer nehmen (war nach ein paar Spielen AoS dann irgendwie doch nicht ganz überzeugt und diese Minis suchen nun ein neues Spielfeld) und die Einheiten können recht gut individuell gestaltet werden. Sieht auf jeden Fall schon mal so schlecht nicht aus, vielleicht backe ich das Projekt noch, Versand kann man sich ja sparen, falls man nur das PDF nimmt.

    • … für Deine AoS Minis könnte ich Dir sehr OPR* ‚Age of Fantasy‘ ans Herz legen, da haben die AoS Fraktionen sogar dedizierte Fraktions Regeln 😉

      *OnePageRules

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