Star Wars Legion: Mandalorianer Kommando Preview
Die Super Kommandos der Mandalorianer gehört mit zu den stärksten Kräften, die das Schattenkollektiv in den Kampf in einer weit, weit entfernten Galaxie entsenden.
Scene to Stats: Mandalorian Super Commandos
„Your people are strong and powerful, but you’ll need an army to free Mandalore.“
―Maul, Star Wars™: The Clone Wars
he Shadow Collective employs all manner of soldiers to do Maul’s bidding, but perhaps most crucial to this undertaking is the support of the Mandalorian Super Commandos. The history of these elite fighters is rooted in the long-standing tradition of the Death Watch. After Pre Vizsla was killed by Maul, they modified their appearance with black and red colorings to better reflect their new leader’s image. Respected amongst the galaxy’s finest warriors, they would be responsible for holding the line against the Shadow Collectives‘ toughest enemies. In this installment of Scene to Stats, we’re taking a look at the Mandalorian Super Commandos for Star Wars™: Legion!
Mandalorian Super Commandos are a well-equipped unit, with plenty of keywords to reinforce their status as special forces in the Shadow Collective. Highly mobile speed 3 units, they have a flurry of defensive options with both Jump 2 and Defend. Impervious and a defensive surge only compliment these benefits, meaning that the Super Commandos are going to have a lot of protection as they advance across the battlefield. Independent: Aim 1 gives the Mandalorian Super Commandos a useful boost when they operate on their own. Offensively they have multiple options to engage their enemies with at nearly any range: the Galar-15 Blaster Carbine, Westar-35 Blaster Pistols, and their melee Combat Expertise all provide the support needed to complete the goals of their commander.
Not a unit to be without an arsenal of weapon options, the Mandalorian Super Commandos bring new and familiar tools to your games of Star Wars: Legion. The first is their Jetpack Rockets. Seen on Mandalorians throughout the galaxy, these rockets boast a potent combination of Blast, Impact 1, and Critical 1. To further increase their defensive capabilities, the unit can also equip Super Commando Combat Shields, which add the Shielded 2 keyword. Both of these options pair well with the Super Commando’s keywords and abilities, allowing them to flex into an offensive or defensive role.
In case the unit needs assistance, they can also equip an Emergency Transponder. This new Comms upgrade allows the unit to gain 1 aim token, 1 dodge token, or remove 1 suppression token if they were activated with an order from your order pool. This means that a unit activated from the order pool can react to any difficult situation they find themselves in!
But what about their heavy weapon upgrade? Coming in with four strong options, the Mandalorian Super Commandos have several unique heavy weapon upgrades to represent their utility on the battlefield. Rook Kast can be equipped to give the unit Retinue: Maul, as well as a strong offensive boost and an extra wound. If you are looking to synergize with Independent: Aim 1, the Super Commando Gunslinger adds four more attack dice at range 1-2 on top of the Lethal 1 keyword. If your army is looking for longer-ranged options, the Super Commando Marksman has you covered, providing extra punch at range 3 and Precise 1. And not to be forgotten, the generic Super Commando gives the unit Cache: Surge 2, which allows them to save an offensive boost for the right moment. These upgrades maintain the Mandalorian Super Commandos reputation as a flexible fighting force, able to take on any challenge they face!
Quelle: Atomic Mass Games
Ziemlich stark (und teuer, 25 Punkte pro Kopf). Gibts schon was darüber wie und in welche Armee die rekutiert werden können? Zuhause werde ich die sicherlich als ersatz für Mandalorian Resistance nutzen (ohne die Hörner…).
Offiziell noch nicht, aber wird wohl etwa so aussehen:
https://tabletopadmiral.com/listbuilder/Mercenary/
Danke!
Sorry falls ich ich jetzt extrem dumm rüberkomme aber ich bin da nicht so in der lore.
Warum haben die so große Köpfe?
Haben die Soldaten eher kindliche Proportionen?
So sieht das eben realitätsnah mit gepanzerten Vollhelmen aus 🙂 einfach mal mit Motorradfahrern vergleichen 🙂
25 Punkte pro Mini klingt wirklich happig. Mal schaun ob das im Game gerechtfertigt ist. Karten und Minis sehen jedenfalls prima aus. Ich freu mich jedenfalls drauf..! 😀