One Page Rules: Neue Edition und Pläne für 2022
Es gibt eine neue Version der One Page Rules.
Hi everyone,
Today we’re very excited to kick off the new year with a new version of our games, as well as a ton of other stuff for you to see, from new physical minis, to new pics of painted models.
Let’s get to it!
New Game Versions
Over the last few months we’ve been working really hard on updating all of the core rules, basic rulebooks and full rulebooks for all of our games, and it’s finally time to release these new version for everyone to enjoy.
This is a mostly superficial update, with 99% of the updates being either rule clarifications or grammatical fixes, which don’t change how the game is played, and so we won’t bore you with the details. Suffice to say, those 99% of updates are subtle enough that you won’t even notice they ever happened, but they serve to improve the quality of our rules.
The are some other instances where it might seem that a rule has changed, but instead it was just clarified from what its original intention was. For example, Aircraft was never meant to be able to seize objectives, so we’ve clarified that by explicitly stating that it can’t. Basically, some of the FAQ stuff is now in the rules.
The other 1% of changes however, we should highlight so that you won’t miss them:
- Blast now ignores cover, and can’t deal more hits than models in the tagret unit.
- Anti-Air is now called Lock-On, and ignores all negative modifiers to hit rolls and range.
- In AoFS, each army may now only take one Sergeant, Musician or Banner.
The biggest change that affects all games is to the Blast rule. Until now, the Blast rule was essentially just fluff, as it was a straight multiplier to the number of hits dealt. With this new version, we wanted to give the Blast rule more functionality by making it ignore cover, as well as giving it a specialized anti-horde role. Blast now can’t deal more hits than models in the target, which means that now a weapon with A1 Blast(6) firing at a lonely hero or tank can only deal max. 1 hit to it.
Another important update, which only applies to GF and GFF, is that the “Anti-Air” rule has been re-named to “Lock-On”, and has been given more functionality. It was very limiting to have a rule that essentially only works if the enemy has Aircraft, so now the Lock-On rule ignores negative modifiers to hit rolls and range instead. This means that it retains its functionality as an anti-aircraft weapon, but can now also be used more effectively against targets in cover, targets with shield wall, etc.
Finally, we’ve changed the limitation of Command Group models in AoFS from being able to take one model of each type (Sergeant, Musician, Banner), to only being able to take one model of any type. We found that at such small game sizes, being able to stack the bonuses together was too powerful, so it was changed.
That’s it for the most important changes to gameplay.
We’re going to be closely monitoring feedback on the new versions over the next month, to see if anyone can catch some grammatical mistakes we’ve missed, or if some of the new text is still unclear. If this period of testing goes well, then we’re going to work on finally getting you physical version of the rulebooks later this year. The physical rulebooks will be made available through PoD on WGV/DTRPG, and we’ll provide more info as things move forward.
Enjoy the new changes! 🙂
New Mission Packs
The January mission pack has been released on Patreon, with 4 brand new missions:
- Grimdark Future – Fire & Rubble
- GF: Firefight – Spec Ops
- Age of Fantasy – Lost in the Mist
- AoF: Skirmish – Bloodbath
These missions are focused on fun new ways to play, with interesting objectives and special rules to spice things up. We release new missions every month, so make sure to stick around so that you don’t miss any.
Note that whilst the missions are designed for each specific game, you can totally play them with the rules for any other game (with slight adjustments). This means that you have even more missions to play each month!
Außerdem gibt es News zum Patreon:
New Miniatures on Only-Games
Don’t care for 2D printing or 3D printing? Well then we’ve got you covered, because now all of the minis we released in December have been uploaded to our Only-Games Store.
January Patreon Release
Check out our January release and support OPR!
This project was made by gamers for gamers, and can only exist thanks to the support of our awesome community. Please consider subscribing on Patreon, where you’ll get tons of extra games, models and more.
Thank you for your support!
Quelle: One Page Rules
Wie Ich finde sehr schöne Änderungen.
Bei Blast bin Ich mal gespannt, wie sich dass dann in den Armeelisten niederschlägt.
Gerade in den Skirmishern verliert es damit ja deutlich an Wert. Mal schauen ob dass dann in den Skirmish Versionen durch mehr Attacken ersetzt wird.
Da hat das Update der Armeelisten ja noch nicht bekommen.
Bisher fühlt sich der aktuelle 2.5 Grimdark Future Stand aber schon sehr gut an. 🙂
+++ ich freu mich, dank One Page Rules kann ich meine ganzen 40 k minis spielen ohne eine Sackkarre für die GW Regeln zu nehmen zu müssen…
Kennt wer ein gutes let´s play das man sich dazu anschauen könnte? Ein regelleichtes SKirmish spiel so als nebensystem hätte was und einige der Minis von GW sind halt immer noch schön, nur frequenz und qualität der Regeln weiß mich nicht zu überzeugen
Du kannst ja mal Grimdark Future Firefight versuchen. Das ist die Skirmish Version von dem Grimdark Regeln.
Ich persönlich habe nur festgestellt, dass Ich dort dann lieber mit 450-600 Punkten spiele. Sonst ist es manchmal schon etwas schnell vorbei.
Für Szenarien muss man sich halt entweder was konvertieren oder man macht mal einen Monat beim Patreon mit und hat danach alle vollen Regelbücher (in der ja auch mehr Missionen drin sind).
Ansonsten kann Ich auch Deadzone mit GW Minis empfehlen. Das geht auch bei den meisten Deadzone Fraktionen ganz gut. 🙂