von BK-Nils | 21.02.2021 | eingestellt unter: Warhammer / Age of Sigmar

GW: Lords of the Mortal Realms Preview

Games Workshop reisen in die Reiche der Sterblichen und präsentieren eine bunte Mischung an Neuheiten für Warhammer Age of Sigmar.

Warhammer Preview Online – Lords of the Mortal Realms

Have you recovered from The Dead and the Divine yet? We’re not sure that we have. After seeing those vampires, we now sleep with our windows closed and with a wooden stake under our pillow. We’re going to have to sharpen a few more stakes after today’s Mortal Realms special.

We’ve got Death, Destruction, light, darkness, and everything in between. So, make sure you’re sat down, and prepare your flabber to be well and truly gasted by today’s incredible reveals.

Warhammer Age of Sigmar

Last year, a new faction came to the Mortal Realms with giant celestial beasts, hollow suits of armour, and living mountains. A new unit of cavalry is already in the pouch for 2021, but did you think that the Lumineth Realm-lords were done? Teclis is laughing in aelvish.

The ranks of your Lumineth armies are set to swell further, thanks to a whole host of new models. Feast your eyes on these – first up are the Vanari Bladelords.

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Just in case a unit of aelves that are talented in the art of the sword doesn’t quite give you the warming hit of nostalgia that it should, there are also the Vanari Starshard Ballistas.

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For those who prefer to raise monuments to Teclis, here is the Shrine Luminor – that can purify even the most corrupt of battlefields.

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To lead your new units into battle is a selection of Heroes. These Lumineth add a unique set of magical and martial skills to your army, including the Hurakan Spirit of the Wind, which is an alternate build for Sevireth, who we showed off last month.

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We’ll be taking a closer look at all of these outstanding models as we get closer to their release date, but we just had to call out the twins Ellania and Ellathor. These youthful prodigies have caught the eyes of the aelven gods, with Teclis favouring Ellania and Tyrion tutoring Ellathor. Hopefully, they won’t pick up any of their teachers’ bad habits.

Alongside these new units comes an updated battletome for the Lumineth Realm-lords, packed with lore, warscrolls, and allegiance abilities for the followers of Teclis.

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If you’ve already taken the plunge into the world of aelfkind and picked up a copy of the first Battletome: Lumineth Realm-lords, you can get all of the warscrolls for the new units in the Broken Realms: Teclis book. There’s never been a better time to be a follower of the archmage.

And Teclis is going to need all the help he can get. Something wicked this way comes as the Broken Realms saga continues.
This is a Krulghast Cruciator. Once mortals, these phantasmal beings met a gruesome end through the foulest torture imaginable – someone poured out their Agrax Earthshade in front of their very eyes.
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To meet the Nighthaunt challenge is a new Stormcast Hero.
Gardus Steel Soul makes his debut in model form, based on his appearance on the cover of the Black Library novel Hallowed Knights: Black Pyramid. The Lord-Celestant battled his way across Nurgle’s Garden – if you need someone to purge your backyard of Nurglings, Gardus is the go-to guy.
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We’ll have more on the Broken Realms narrative as it unfolds – make sure you check out the website dedicated to this epic series that will leave the Mortal Realms forever changed.
As factions from across the Mortal Realms get drawn into the expanding narrative, more heroes rise – with even more rising from the grave.
This is the Wight King (although you can paint him any colour that you like) and he’s not coming alone – accompanying him are the numberless hordes of the Deathrattle.
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The necromancers are hard at work as we speak, preparing the legions of the undead to march to war later in the year.

Warhammer Underworlds

Destruction comes to Direchasm in the form of Hedkrakka’s Madmob. The Savage Orruks have magic, ranged attacks, and a couple of boyz wot like to get up close and personul wiv enemy fighters.

This well-rounded warband is on a mission to hunt the greatest beast of all – the living mountain itself, and they’re going to cause a lot of problems for anyone foolish enough to get in their way.

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This season of Warhammer Underworlds goes from strength to strength, and Hedkrakka’s Madmob is the sixth warband to arrive in the depths of Direchasm.* But if you’re looking to introduce someone to Warhammer Underworlds, we have the perfect solution.

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This new starter set contains the exact same Warhammer Underworlds game you’ve come to know and love, but it includes two pre-made decks, making it the best way to start playing the game.

Of course, experienced players will also want to get their hands on the two new warbands, Storm of Celestus and Drepur’s Wraithcreepers, to pit against the underworld’s other denizens, such as Khagra’s Ravagers.

Warhammer Quest: Cursed

Over the past few weeks, we’ve teased some bits of Warhammer Quest: Cursed City – now it’s time for you to get your first look at the whole thing.

Warhammer Quest is a co-operative game that sees you and your friends take to the streets of the Cursed City to fight the hordes of the undead. If you’ve played a Warhammer Quest game before, you’ll recognise the rules, but the mechanics have been updated to be even more immersive and even more deadly.

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You can choose from eight heroes to defeat the undead curse – including a disgraced vampire hunter, a vengeful aelf, and a corpse-eating ogor…

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They’ll need all of their skills and cunning if they are to save Ulfenkarn, for the city is at the mercy of unspeakable horrors. From bat swarms and Corpse Rats to the Deadwalker Zombies, Ulfenwatch, and Kosargi Nightguard.

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Worse than all of these are the masters of the Cursed City – Radukar the Wolf and those closest to him. It’s not going to be easy to save Ulfenkarn from vampire lords, crazed scientists, and dark, twisted Gravekeepers.

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Along with these incredible models, the new boxed set features boards, objectives markers, rules, and all of the tokens and dice that you need to play Warhammer Quest: Cursed City.

Alongside the boxed set comes the Cursed City novel by C L Werner. Within its pages, you’ll find the inspiration to take on the murderous undead that plague the streets of Ulfenkarn, as well as a unique Hero Card to help in your quest.

It’s not just the undead who oppose the Mortal Realms’ heroes, though – something daemonic is also on the way…
We’re not going to give away too much right now, except to say that this is all tied in with the princely third book in the Broken Realms saga.

Warhammer: Age of Sigmar ist unter anderem bei unserem Partner Fantasy-In erhältlich.

Quelle: Games Workshop

BK-Nils

Nils, Redakteur bei Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop: DSA Armalion. Aktueller Fokus liegt auf Skirmish-Systemen und Warhammer 40.000. mehr auf https://www.instagram.com/nerdydutchman/

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Kommentare

  • Ehrlich mal wieder ein lichtblick in Sachen schicke Miniaturen, nach dem für mich optisch schlechtesten release seit Firmengeschichte. Die Ossiarch Bonereapers, aber die Minis hier machen echt hoffnung das „The old world“ vllt doch noch gut wird..
    Warhammer Quest gefällt mir echt richtig gut aber die neuen Lumineth realmlords die jetzt erscheinen als schwertmeister ersatz sind echt eher nen schuss in den ofen vom design.

  • Interessant, GW beim ausprobieren zuzuschauen! Ich hoffe das hier ist der neue Look!
    Die Zombies mit dem Blumenschmuck verstehe ich jetzt zwar nicht, aber die Proportionen machen doch alles so viel besser!
    Elfen top -nur fehlen mir glaub ich die Schuppen-Panzer Roben… Dinger, die die immer hatten. Vielleicht sparen sie sich die für eine dritte Hochelfen Fraktion?

    Habe trotzdem nie ein GW Release gesehen, das mir durch die Bank so gut gefallen hat!

    • Zombies mit blumenschmuck ist eigentlich cool, wenn du genau hinsiehst sieht du, dass die mit einem pfahl an ihren grabstein / grabschild festgenagelt wurden bzw der pfahl intergraler bestandteil ist, wohl um sie rituell am „wiederkehren“ zu hindern, was offensichtlich nicht funktioniert hat. erinnert mich an ältere osteuropäische bräuche. auf jedenfall ein schönes augenzwinkerndes detail.

      grundsätzlich muss ich sgen ist WHQ ein großer win für mich, die ziehen ganz schön vom leder und gerade die „bösen“ machen viel freude, wobei einzelne der helden definitiv phänomenal sind.

      nur die orks…bei den elfen kann man sich geschmacklich streiten aber die liebe zum detail ist augenscheinlich, das ork direchasm warband finde ich dagegen relativ langweilig, schade.

      • Ja, das ist ansich cool mit dem Pfahl, aber würde das so halten? Wenn der Körper so verwest ist? Vor allem müssten sie irre stark sein, die Grabsteine zu schleppen!

        Aber nee, ist schon cool. Mal was anderes auf jeden Fall.

        Weiß jemand was die Cataiischen Zombies für Wesen sind? Im Leben?

  • Die Untoten sind erste Sahne. Wirklich mal wieder ein echter Lichtblick von GW. Der Oger geht auch in die Richtung.
    Die „Elfen“? Was soll das mit diesen albernen Hüten?
    Die „Orcs“? Zu eckig. Die Muskeln sehen einfach nur albernd aus.

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