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Minotaur daze, pt3.
Now I was really having fun
I refined the anatomy and started adding details like buboes and pustules.
As he was a being of Nurgle, I decided that he would only have one horn, but that it would be out of place – not your typical bulls horn. I added spurs and tweaked and teased the putty out in to shapes, then scraped detail on to it.
He received a loincloth to protect his modesty, some body hair and a couple of arm bands – these were to allow me to cut him up for casting.
Oh, and he got a hammer. The head of which is just a lump of Beesputty that I textured with a piece of gravel from the garden.
Minotaur daze, pt4.
This composite picture sees the final detailing stage.
I added more diseased areas to the Minotaur’s skin and more fur on areas that would have them in real life – like around the groin and on the backs of his forearms.
The Joins were refined and the bangles disguising them have been tidied up (things do get messy when you’re chopping up a sculpt, scalpels slip and putty cracks if you’re even slightly less than extra careful).
Incidentals like buttcrack fuzz and bollocks were applied, hands were finished (one of which used the tried and tested method of Beesputty painted over Greenstuff sausages) and extra texture was added to the haft of his hammer.
Now all he needs is a name.
I think he looks like a Keith.
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