Star Wars Armada: Rebellion in the Rim Preview
Die zweite Kampagnen-Erweiterung, Rebellion in the Rim, für Star Wars Armada wird von Fantasy Flight Games näher beleuchtet.
Take Command of the Fleet
Previewing Task Force Commanders in Rebellion in the Rim
„You need an incredibly fast ship, and a brilliant pilot.“
„We’ve got the pilot.“
—Dryden Vos and Han Solo, Solo: A Star Wars StoryAcross the galaxy, The Galactic Civil War continues to throw local systems into chaos, nowhere more fiercely than the Mid and Outer Rim. As both the Galactic Empire and the Rebel Alliance struggle to gather the resources and allies that will tip the scales of power to their favor, now is the time for newly promoted commanders to make a name for themselves.
As these commanders lead their fleets to these vital systems, they gain ever-more experience and power as tensions in the Rim grow to a boiling point. Will the Rebellion be crushed under the fist of the Empire, or will the spark of hope spread throughout the galaxy to burn down the Empire and herald in a new age?
Fantasy Flight Games is pleased to a closer look at the task force commanders who will lead your campaigns in Rebellion in the Rim, the second campaign expansion for Star Wars™: Armada—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!
Rebellion in the Rim – 29,95 USD
Take command of the farthest reaches of the galaxy with the Rebellion in the Rim Campaign Expansion for Star WarsTM: Armada! Imperial and Rebel forces clash in the galaxy’s most lawless regions, where the spark of rebellion has grown into a flame that threatens to destroy the Empire. These distant reaches are filled with vital allies and resources that may mean the difference between victory and defeat in the war for the galaxy.
Rebellion in the Rim allows two to six players to participate in a campaign spanning multiple fleet battles in which you will create a custom commander to lead your task force. Victory depends on developing your commander’s abilities and working closely with your team to determine which side will control the fate of the Rim!
This is not a standalone product. A copy of the Star WarsTM: Armada Core Set is required to play.
The Galaxy In Your Hands
The campaign of Rebellion in the Rim is an escalating struggle for supremacy as the Rebel Alliance and Galactic Empire fleets clash in the remote regions of the galaxy. Two players can go head-to-head, or four to six players can work as two competing teams. Each player commands a single fleet and gains new abilities as their ships do battle, but your ability to work together will ultimately determine whether your fleet ultimately succeeds or fails.
Unlike your usual game of Armada, campaign battles may contain fleets of unequal power, and they can range in size, consisting of skirmishes between small fleets—also called task forces—or encounters that include large team fleets. Players who have fought their way through The Corellian Conflictmay be familiar with campaign play where you must attempt to gain campaign points over the course of several acts by participating in battles that can have permanent effects. In addition to earning campaign points, players also gain experience from these battles and earn rewards to upgrade their task forces’ capabilities. But unlike The Corellian Conflict, your fleet is not the only thing to evolve in Rebellion in the Rim.
This campaign expansion introduces a brand-new element of gameplay with task force commanders. These commanders replace commander upgrade cards attached to your fleet’s flagship, instead allowing you to build your own unique character and have them evolve throughout the course of your campaign. This gives you the chance to become more immersed in your games than ever before, watching your chosen leader learn and develop until they can stand amongst the most prestigious starship commanders in the galaxy. If you can help your commander succeed in their battles in the Rim, you may be able to solidify their position in the fleet, set them on the course for further promotion through the ranks, and ultimately seal their place in the annals of history.
Evolving With the Battle
The Rim may be a lawless backwater compared to the glittering Core Worlds, but it is the largest region of the known galaxy and the perfect place for an aspiring commander to make their mark. At the beginning of your adventure in Rebellion in the Rim, you create your task force commander by choosing a tier-1 ability and then developing their skills as they gain more experience over the course of the campaign. The commander’s ability is written on their fleet roster which also records the name you have chosen for them. Through this roster, you can watch your commanders grow from novices to full masters in their fields. For example, if your commander devotes their studies to squadron tactics, they may begin the campaign specializing as a Master Coordinator or practicing Rapid Deployment.
Some abilities, like Master Coordinator, are ranked, linked by an arrow to higher-tier abilities with the same name. A commander must have the lower-tier version of a ranked ability to purchase the next rank of that ability and replace their lower-tier version. Meanwhile others, like Rapid Deployment, simply offer their advantage without the possibility of growth. But you can always choose to replace one ability with another, provided you have the experience to purchase your new ability. You are not strictly bound by choices you make before the battle begins. A true commander is able to change course depending on the needs of their fleet.
Your commanders become more effective leaders in their specialized areas by spending experience from battles to either gain new abilities or replace current ones. Task force commanders that participated in the battle gain experience regardless of whether they win or lose. Defeat is often the best teacher, after all. But depending on the difference in score or total fleet value between the winner and the loser, commanders can gain additional experience. At the end of a battle, the winning team subtracts the losing team’s score from their score. For every 75 points difference, each commander from the winning team gains one additional experience. If one team’s total fleet point value is greater than the other, then the team with fewer total fleet points subtracts their fleet value from their opponent. For each full 25 points difference, the team with a lower fleet point value gains one additional experience. These points are precious, and you must spend them wisely. If you cannot adjust your course to the tide of your battles, doom is sure to await.
Once your commander is ready to embark on their mission, you must plan your advance across the Rim carefully and choose your missions well to gain the experience that will hone the skill of your fleet’s crews and sharpen your commander. Learn to work with your fellow commanders to not only divide and conquer, but also join forces against the enemy when necessary. Remember that initial setbacks may lead to later opportunities, and you must be at your best when the pivotal battle for the Rim begins!
Prepare for Hyperspace
The galaxy has fallen into chaos and the outcome of the entire Galactic Civil War may be determined by your actions in the Mid and Outer Rim. The eyes of your allies turn to you for leadership and hope—are you ready to take on this mission?
Pre-order your copy of Rebellion in the Rim (SWM31) at your local retailer or online through our website—with free shipping in the continental United States—here! This campaign expansion will arrive at retailers in Q3 of 2019!
Star Wars Armada ist unter anderem bei unserem Partner Fantasy-In erhältlich.
Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Asmodee.
Quelle: Fantasy Flight Games
Also ich fand bereits das Corellia-Kampagnenset teuer – und auch beim neuen Outer-Rim Set ist es derselbe Preis. 30 Dollar, bei uns dann auch 30 Euro, halte ich für ziemlich happig für eine Weltraum-Kampagnenkarte, ein paar Flottenbögen und nicht einmal 10 unterschiedliche Spielkarten.
Die enthalteneen neuen Einsatzziele alleine sind doch schon 12 Karten? Dazu 8 Piloten und eine Reihe von neuen Ausrüstungskarten welche, FFG typisch, ein paar ältere Probleme durch neue Ausrüstung beheben sollen. Viel mehr als der Preis störte mich schon bei der ersten Kampagne, das die „Token“ zum Markieren von Basen aufkleber waren, welche wohl auf die Karte geklebt werden sollten.
Ja – klar kann man drum rum Basteln, Magnete nehmen, etc. Aber dadurch wird’s doch erst richtig teuer?
Die erste Erweiterung war vom Inhalt her eine Enttäuschung. Alles war darauf ausgelegt, einmal verwendet zu werden. Die Flottenbögen waren auf die empfohlene Spielerzahl abgezählt und die Weltraumkarte sollte beklebt werden.
Wiederspielwert war also nur durch ein Kopieren diverser Sachen gegeben. Dafür waren 30 Euro viel zu happig. Zumal man bei den Flottenbögen zum Beispiel von ein paar Blättern Papier redet, die sie locker für 2-3x erneute Kampagnen hätten mit hinein packen können.
„Rebellion in the Rim“ … vor paar Minuten hat ein Kollege am Mittagstisch eben von seinen Problemen nach Kimchi-Genuss erzählt. Daran musste ich grad denken bei dem Namen.
Huahahahahahahahahah!,,, Meine KIMME „rebelliert“ bei Kimchi AUCH immer! ICH schmeiß mich „weg“!!! Boahhhhh!!, GeiLOmaaaaaat!
BG
D. Uwe