Knight Models: weitere Batman Previews
Knight Models zeigt mehr Previews der Änderungen und Mechanismen der 3. Edition des Batman Miniature Game.
Batman Miniature Game 3rd Edition Previews
Mobility, positioning and environmental control are a fundamental part of combat in the confines of Gotham City. If you have control of the gaming area, you will have control of the game.
Most obviously, in order to attack your enemies with ranged weaponry, you must have a good line of sight to your target. To do this, you need to draw a clear line to physical block of the target (the enemy model’s head, body and legs). We ignore arms, weapons, decorative elements and any scenic items on the model’s base for these purposes. The opponent will usually seek Cover behind scenery pieces that completely block or at least partially obscure line of sight, so it’s vital that you find a good vantage point from which to attack.
To manoeuvre around the board, all models have a Movement skill listed on their character card, which tells you the model’s basic move distance in inches (“). As a result of some traits or equipment, that distance can be modified. Also, the tabletop terrain can impair your movement as you are forces to jump or climb over it. Movement can never be blocked by other models (although you can’t end your move on top of them!). Also, remember that ‘physical block’ of head, torso and legs we talked about earlier? Tabletop scenery does not block a model’s movement as long as that portion of the model would fit through it, making movement around the city simpler and more dynamic.
The main characters of the crews are mounted on larger bases, reflecting their tremendous potential and imposing abilities. For example, the Boss of each crew has an Inspire rule, which is given a greater radius due to the Boss’s base size. This rule allows your henchmen to place Suspect markers, or remove those of the enemy, and are often key to achieving your Objectives. Learning how best to use these powerful characters in combination with your henchmen will prove the key to victory…
The world’s greatest marksman is now available for hire, and there’s no target in the world he can’t hit! Deadshot returns to the Batman Miniature Game, bringing his deadly arsenal to the streets of Gotham City, ready to eliminate any target for – for the right price. Seeing his family ripped apart by violence and hatred when he was only a child sculpted Deadshot into a cold, heartless killer. His very presence on the battlefield strikes terror into the hearts of his enemies, as they know all they can expect is a bullet before they even see their killer.
Although he’s a competent hand-to-hand fighter, Deadshot excels at range, using the cover of darkness to choose the ideal time to strike. A patient hunter, he waits for the perfect shot, making a mockery of his target’s defences. Deadshot is truly one of the deadliest Free agents in the game.
As we’ve already revealed, Objective cards in the Batman Miniature Game give your crews real purpose and personality on the tabletop, with Objectives tailored specifically to your faction. But even individual members of the crew can have their own personal Objectives – sometimes noble, sometimes sinister and capricious…
In the new edition of the game, some characters bring their own Objective cards into play. These are added to your crew’s Objective deck just like any other Objective card, but they don’t count towards the card limit for your deck. These cards’ Objective criteria can only be fulfilled by the named character, so it’s important to keep that model in the fight long enough to achieve its goal.
Let’s look at the specific case of a card that Deadshot can bring to your deck. You could play this card as a Resource: this increases the Rate of Fire of Deadshot’s weapons by +1 if he shoots beyond their optimal range. However, if you play the card as an Objective, Deadshot can earn your crew Victory Points by eliminating a key figure from the enemy crew at range.
Remember that, while Deadshot remains in play, only he will be able to accomplish this Objective. After all, you don’t want to get between Deadshot and his prey, do you?
Quelle: Knight Models FB
Es hieß ja, alles aus der zweiten Edition bleibt spielbar in der dritten Edition…
„The main characters of the crews are mounted on larger bases, …“
Ja und wie genau geht das dann?
Außer zum Beispiel einem Bane und vielleicht noch wenigen anderen „main characters“ stehen alle diese benannten Modelle auf der gleichen Basegröße^^
Ich muss ehrlich gestehen: bisher habe ich noch keine Neuigkeit zur dritten Edition gelesen, die ich richtig gut fand. Bisher gehe ich davon aus, dass ich von einer richtig tollen zweiten Edition in eine okayish dritte Edition übergehe (n soll).
Japp. Gerade das liest sich alles nicht geil.
Das würde ich nicht überbewerten. Figuren auf großen Bases mit kleineren Pendents gab es in der 2. Edi doch auch schon, wie z.B. Talia oder Mad Hatter oder Killer Croc oder Grundy oder Scarecrow und natürlich the Bat himself und sicher noch weitere, die mir gerade nicht einfallen… Auch da war es natürlich so, dass neuere Figuren die alten etwas uninteressant gemacht haben, weil ihre Stats schlichtweg besser waren. Das ist ja aber normal – sie wollen ja auch noch Minis verkaufen. Was mich mehr beunruhigt ist die Tatsache, dass es Edi-2 Stat Cards bei neuen Modellen nicht mehr zum Download gibt. Kann mit der 3. Edi zusammen hängen, aber evtl. Sind sie auch restriktiver geworden. Wenigstens für die 3. Edition werden die Karten hoffentlich wieder zur Verfügung gestellt.