FFG: The Lord of the Rings – Journeys in Middle-Earth
Mit dem neuen Brettspiel The Lord of the Rings: Journeys in Middle-earth, kehrt Fantasy Flight Games zurück nach Mittelerde.
The Lord of the Rings: Journeys in Middle-earth
A New Board Game of Adventure and Heroism
„But I suppose it’s often that way. The brave things in the old tales and songs, Mr. Frodo: adventures, as I used to call them. I used to think that they were things the wonderful folk of the stories went out and looked for, because they wanted them, because they were exciting and life was a bit dull, a kind of a sport, as you might say. But that’s not the way of it with the tales that really mattered, or the ones that stay in the mind.“
–Samwise Gamgee, The Two TowersShadows creep through the lands of Middle-earth, as whispers of new evils in Mirkwood and Mordor spread among the Free Peoples of Elves, Dwarves, and Men. As the shadow rises with festering evil and corruption, new heroes are needed to protect Middle-earth.
Fantasy Flight Games is proud to announce The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players, inviting you to become the greatest heroes of Middle-earth!
The Lord of the Rings: Journeys in Middle-earth – 99,95 USD
Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.
Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.
The Lord of the Rings: Journeys in Middle-earth lets you embark on your own adventures in J.R.R. Tolkien’s iconic world, embodying heroes of the Free Peoples and fighting back against the oppressive might of Sauron. You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.
Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s free companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.
If you pre-order Journeys in Middle-earth online through our webstore, there’s a special, exclusive bonus for you—five deluxe Player Mats (one per player) while supplies last! These 13″ x 6″ playmats offer clear designations for your hero card, prepared skills, skill deck, and equipped items, so no matter where your adventures take you, you can keep your space organized with these deluxe Player Mats. Pre-order through our website today to receive these exclusive deluxe Player Mats with your order!
A Hero of Middle-earth
Central to your unfolding tale are the heroes that you and your friends choose to form your Fellowship in Journeys in Middle-earth. Each of the six heroes included in the Core Set is utterly unique, lending their own mix of might, wisdom, agility, spirit, and wit to the trials that present themselves with every adventure.
A Dwarf like Gimli, for example, burns for battle, and his prodigious might and spirit serve him well in confrontations with Orcs or other enemies that cross his path. As a small Hobbit, on the other hand, Bilbo Baggins primarily shies away from fights. With a clever mind like his, though, he has little need for protection from other characters. Instead, he can cling to the shadows as a self-sufficient burglar who won’t easily succumb to fear. There are six heroes to choose from in Journeys in Middle-earth, and we’ll look at each of them in future previews!
Each hero’s skills and special abilities form a foundation for you to build on, but a hero is far more than a collection of stats. As you interact with the creatures and locations of Middle-earth, your hero will rely on their own unique deck of skill cards to overcome the challenges they face. Rather than leaving a player’s fate up to a roll of the dice, the heroes must turn to their skill deck while exploring, encountering threats, attacking enemies, and interacting with the people of Middle-earth. To perform a skill test, a player simply reveals cards from the top of their skill deck equal to the value of their tested skill, hoping to reveal enough success icons to pass the test.
Revealing these skill cards determines if you succeed at your tests, but that’s far from their only purpose. Your skill deck also captures the essence of each hero. In addition to the icons in the upper left corner, each skill card also offers valuable abilities that can be used when you take the time to prepare those skills—removing them from the skill deck and placing them below your hero card. Preparing your skills lets you access powerful abilities, but it also means those cards are no longer in your skill deck, and no longer helping you succeed at skill tests. You’ll need to carefully choose which skills to prepare, balancing their effects against your need to pass your skill tests!
Every hero boasts their own mixture of stats and special abilities, but the composition of each hero’s skill deck is also different. All heroes have access to certain basic skill cards, like Unyielding Spirit,
but every character also has their own set of personal skill cards—and as your adventures progress, your hero has the opportunity to grow and evolve, gaining more and more powerful skills!
In addition to the hero’s personal skill cards, your hero’s skill deck is also determined by choosing one of six roles! These roles invite you to play to different strengths within your Fellowship—in one adventure, you may lead your friends down unseen paths as your group’s Pathfinder, while in the next you could become a Hunter, attacking the enemies that stand in your way. You could take on a new role in each new adventure or choose to deepen your skill in your current role, ultimately giving you the freedom to experiment with dozens of combinations of characters and roles over the course of a campaign. No matter what, you have the final say over how your hero approaches their quests in Middle-earth. (We’ll look much closer at roles and skill decks in future previews for Journeys in Middle-earth.)
Tales Untold
Once you’ve selected your hero and your role, your journey is about to begin. The wild heights, mist-capped mountains, rolling plains, and darkling forests of Middle-earth await, and there’s no telling what you could find around the next bend in the road.
In the first scenario of your campaign, you’re introduced to the journey map of Journeys in Middle-earth—a series of lavishly illustrated, double-sided tiles that are added to the board as you continue to explore. This are the primary building block for many of your adventures, and the possibilities for what you can encounter are nearly limitless. You may find yourself trekking through a primeval forest, investigating ancient ruins, or delving into a gloomy cave or Dwarven hall. As you move from place to place, you’ll be able to further investigate your surroundings and explore by interacting with search, threat, and person tokens in the app.
For many scenarios, you’ll remain solely on the journey map, but for more tactical situations like a micro-scale, combat-oriented adventure, you’ll move from the journey map to the battle map—a smaller board that you can fill with terrain, creating an Orcish encampment, a ruined building, or even more unusual locations. Whether your journey takes place among the rocky hills of Eriador, deep in a musty cave, or in an old fort overrun by Orcs, your campaign can take you between far-flung adventures on the journey map or fast-paced, frenetic action on the battle map!
No matter which map you find yourself on, the enemies that you face in Journeys in Middle-earth are each controlled by the game’s companion app, freeing you and your fellow heroes to focus entirely on working together to defeat the forces of evil. The world of Middle-earth is not a safe place for heroes or adventurers. In your travels, you’ll be brought face-to-face with marauding Orcs, towering Trolls, and darker enemies, all brought to life with the game’s 25 stunning enemy miniatures. The companion app also gives each of these enemies their own unique behavior, so as they hunt and attack, you’ll need to adapt your strategies to counter the monsters that you face.
Bones of Arnor
Ancient kingdoms once spanned the realm of Arnor, kingdoms that now lay in ruin. The Free People who still inhabit these lands are scattered, simple, and few. Beyond their poorly patrolled borders, an unknown darkness gathers, and only a small band of ostracized Rangers has taken notice of the threat.
In recent months, a rash of thefts has swept through Eriador, from the White Towers of Emyn Beriad to the old ruins of Weathertop. Not two weeks past, many of the older treasures of the Shire’s Mathom House disappeared into the night. The significance of these thefts may seem small, but you can sense the shadows in their wake…
As your quest begins in Jouneys in Middle-earth, you will soon be swept away on a series of adventures that spans across Middle-earth. Each of your adventures is but one part of the greater Bones of Arnor campaign that could take you in any number of directions. Throughout the fourteen adventures of this campaign, you’ll unravel mysteries, fight enemies, and further the story as you chase down missing relics and discover a threat that looms over all Free Peoples.
But this story does not remain the same between one playthrough and the next. Whether you’re searching for lost treasure or seeking out forgotten lore, Journeys in Middle-earth is continually surprising and highly replayable, adjusting the enemies and allies that you encounter, the events that plague your heroes, and even the size and layout of the map with every adventure. Beyond the individual adventures, the overall campaign also features branching narratives and side quests that you can unlock. Combine that with your options for upgrading your hero’s power, finding new items or titles, and diversifying your skill deck, and it’s plain to see that no matter how many times you play the campaign, you’ll live a new story each time.
Your Journey Begins
Adventure awaits for those bold enough to seek it. Gather your friends, pack your bags, and turn back the shadow with Journeys in Middle-earth!
You can pre-order your own copy of The Lord of the Rings: Journeys in Middle-earth (JME01) at your local retailer or online through our website today! Look for Journeys in Middle-earth to arrive in the second quarter of 2019.
Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Asmodee.
Quelle: Fantasy Flight Games
Hmmm . . . Spiel mit „Companion App“ … das heißt doch in der Rgel, daß man das Spiel in 20 Jahren nicht mehr spielen kann…
20? Ich gebe das Ding eher 5 bis 10 Jahre.
Ja, es ist furchtbar ärgerlich, alle 1999 veröffentlichten Spiele mit Companion App sind heute nicht mehr spielbar …
Klasse. 😀
Hammer…😂
Ist für mich auch ein KO Kriterium. Wir spielen jetzt noch Hase und Igel von 1980 oder die Siedler aus den 90ern. Ich habe keine Lust, dass das Spiel „kaputtgeht“ weil irgendwann eine Telefonsoftware nicht mehr geht.
Für sowas gibt es Emulatoren. gerade im digitalen Umfeld stellt sowas nun wahrlich keine Hürde mehr da.
Bin ein großer Fan von Mansions of Madness, Second Edition, das auch über eine Companion App verfügt. Das Spiel hier finde ich persönlich gerade nicht so interessant, aber es ist auf jeden Fall ein empfehlenswertes Format und FFG macht das ziemlich gut.
Bei Mansions ist dadurch – aus meiner Sicht – alles besser geworden: kooperativ, der Aufbau geht super schnell von der Hand, DLCs sind günstiger als die Print-on-Demand Szenarien früher und das „bookkeeping“ während des Spiels wird von der App übernommen. Die Rätsel sind zum Teil richtig knackig und die Story ist gefühlt interaktiver, weil eben nicht ein Haufen Karten da liegt, den man untersucht, sondern man bekommt thematische Hinweise dass sich etwas im Schrank befinden könnte, Dokumente auf einem Schreibtisch liegen etc. pp
und man wird bei jedem weitergehen aus der Atmosphäre gerissen,weil man erst einmal neu aufbauen muss. UI
Das lässt sich durch vernünftiges Management gut beheben, hängt aber natürlich auch von der Gruppe ab;
Bei uns mach ich den Vorleser, und wärenddessen schaut meine Frau schon mal in den Text und sucht das Tile raus, sie kennt die Räume und weiß wo sie was findet.
In 99% der Fälle liegt der Raum wenn ich fertig bin mit der allgemeinen Beschreibung und anfange Hinweise zu verteilen.
Es kommt also zu keiner Unterbrechung.
Und wenn es ausschaut als wenns doch ein bischen länger dauert, nun dann füll ich die Lücke mit allgemeinem Kram, wie zusätzlichen Beschreibungen zur Atmosphäre.
Erzeugt zumindest bei uns weit mehr Atmosphäre als ein wildfremdes Haus beim ersten betreten vollständig zu kennen, Räume ohne nähere Beschreibung (abseits von dem was man sehen kann) abzulaufen und schon von Anfang an eine grobe Ahnung zu haben wo Schlösser/Rätsel und Hindernisse liegen.
Allerdings vermisse ich den Teil des Dungeonmasters… das hat echt immer Bock gemacht 😀
Ein Herr der Ringe Coop-Spiel mit Minis fehlt mir tatsächlich noch. Hab bei all den Dungeon Crawlern immer darauf gewartet, dass auch mal einer in Mittelerde spielt und sogar mal überlegt, ob ich irgendwie das alte Warhammer Quest entsprechend umbiegen kann.
Leider reißen mich die hier gezeigten Minis nicht vom Hocker. Die Qualität ist irgendwie schlechter als z.B. bei Descent 2nd ed, oder?
Die Qualität beim Fallout Brettspiel fand ich gut und denke es wird hier ähnlich sein.
Die Figuren von Villen des Wahnsinns im Vergleich von 1.Ed und 2.Ed ist hingegen einfach grottig.