Dropfleet Commander: Resistance Schiffe
TTCombat haben in einigen Artikeln die Bauoptionen der neuen Flotte beleuchtet.
Resistance Frigates – Model Making
It’s time to look at some Resistance Frigates!
With the Resistance Starter Fleet on pre-order right now, we thought we’d have a look at what can be done with the ships inside. Turns out it’s quite a lot!
With thousands of possible combinations of ship (even before conversions), it’s an understatement to say that there’s a lot of flexibility in these new plastic kits.
The Sprue
We’ll go through them in colour:
Orange: Hulls. There are four designs of hull on the sprue, and each of them has space for a prow and engine, along with one hard point on the bottom.
Red: Prows. There are six different prows, from fairly standard armoured heads to the crazy hammerhead design.
Green: Engines. With four engines on four hulls, you get 16 designs of ship immediately. But the engines can go either way up, and both the prows and engines have the same locators, so you can actually put the Frigate hull’s forwards or backwards!
Light Blue: Guns. The best bit of building a space ship is putting guns on it, we all know that. There are four types of gun to choose from, and four of each, so your Frigates can be armed identically. These guns go on that bottom hard point we mentioned on the hull.
Yellow: Armour. If you want more hard points, go for the Heavy Frigate option. These come with Ablative Armour as standard, which fit right on top of the Frigates. There are four designs (both can be put on two ways) which can drastically alter the look of your ship. Also each armour panel comes with either one or two extra hard points, since Heavy Frigates can take two weapons!
Dark Blue: Strike Carriers. If you don’t fancy extra weapons, why not go for a Strike Carrier? These fit on top of the Frigates instead of the armour plates, giving your Frigate some drop capacity.
Purple: Sensor Dome. It’s not just guns that can go on hard points, the Sensor Dome is an upgrade that gives your Frigates the Detector special rule.
Pink: Gubbinz. Of course, you’ve got to have space gubbinz. These two little bits can be put over any empty hard points, covering them with little antennae.
With all those bits, we’ve all been clamouring to put some together. So a few of us in the office got a Starter Fleet to see what we could make.
Mat’s Frigates
Mat decided to go for a bit of a scrap theme, trying to make some cool looking ships. From top to bottom:
By far the biggest Frigate, Mat’s Heavy Frigate uses the longest prow and engine, and he’s given it twin Missile Turrets. He’s also added a couple of spare bits from his Cruisers on the sides to give a sleek appearance.
His second Heavy Frigate is a lot smaller, yet no less beefy! With twin Hybrid Gun Turrets, it’s a formidable ship!
His third Heavy Frigate (lots of heavies here) has gone for twin Light Vent Cannon Turrets.
Finally Mat has a single Strike Carrier with a Sensor Dome – this one is so dinky!
Mat will need to add another set of Frigates to his fleet since Heavy Frigates are Group of 2-4, and they have to be armed identically. Saying that, I think he’s already stacked two boxes on his desk waiting for release day!
Scott’s Frigates
Scott is usually a staunch PHR player, and has decided that his post-humans wouldn’t be seen dead alongside such scrap. So he’s gone for a more organised military look for his. Again, from top to bottom:
The top two Strike Carriers both have Sensor Domes (giving them the ability to always Active Scan is pretty handy). Scott’s used the larger chin prows for these as he says “they look a little heavier” so they can carry their cargo in a sturdy container!
The bottom two Heavy Frigates have mixed weaponry, both with a Hybrid Gun Turret and a Light Vent Cannon Turret. Scott’s cleverly used the long prow on one and the long engine on the other, meaning they sit next to each other really nicely. Unlike the Strike Carriers they are heavier at the front, really looking like heavy duty military vessels.
Lewis’ Frigates
My Frigates! I’m on a mission to make my fleet look as cobbled together as possible. There’s a Command Card called “Duct Tape and Bubblegum”, which I think describes how my entire fleet holds together! I’ve used a few bits from the Cruiser sprue to convert mine.
I’ve actually made 1 Group of Frigates and a Strike Carrier out of the set, so three are armed identically.
The top Frigate I call The White Whale. I’ve used engines and a spare Sensor Array part (here just as decoration) from the Cruiser sprue. The White Whale is made from whatever the crew can get their hands on, and its debatable whether any of the ship is still original at this point! I’ve also chopped up the Missile Turret to be a bit more streamlined.
The middle Frigate LeChuck’s Revenge has a cockpit sticking down that I took from the Cruiser sprue. It kind of looks like it could stand up when it lands!
The bottom Frigate My Name Is Alex (don’t ask) is a bit of a mash of parts. The head has a Missile Turret chopped apart and stuck in place on each “cheek”, and the engine block is something else! I used the hammerhead prow on top of the four-way engine block, both turned sideways. And because I didn’t think it had enough engines, I added another one from the Cruiser sprue, attached to the bottom of the Frigate.
So there we go! Just a few of the many thousands of ways you can build the Resistance Frigates!
Resistance Cruisers – Model Making
We’re back again, this time with the Resistance Cruisers!
Yesterday we took a peek at some of the possibilities in the Frigates sprue, and today we’re going to do to the same for the Cruisers, seeing as the Resistance Starter Fleet is on pre-order right now!
I’m going to put out a number here. I’ve done the maths on it, and I’m pretty sure it’s correct. But the last time I studied maths was at GCSE, which was… more years ago than I’d like to admit.
Without accounting for weapons pointing in different directions, or double engines, you can make over 10,000,000,000 different combinations of Cruiser. That’s 10 billion. That’s kind of insane. The caveat is that not all of those are legal ship builds for your games of Dropfleet Commander!
I’m not going to show my working here (maybe in another post once everyone has the sprues in their hands), so let’s instead get stuck in!
The Sprue
The Resistance Cruiser sprue – much like all the other factions’ Cruisers – builds one ship each. However, unlike the other ships, this has a ridiculous amount of modularity. You can make three types of Cruiser with this sprue: Light, Medium, and Heavy.
We’ll go through the parts colour by colour:
Orange: Hull. Just the one hull, made from two parts. This can go front heavy or back heavy much like the Frigates.
Red: Prows. Where the Frigates have one prow block each, the Cruiser prows are made by combining any two of the prow halves. You get 6 different designs of prow half, and you can double up with multiple sprues.
Green: Engines. Much like the prows, the engines come in two halves, giving a massive variety of looks. Swapping the engines and prows over from one end to the other gives really different looks to your Cruisers. Oh and you can always forgo the engines on the back and go double prow – more on that in a minute.
We’ll pause here for a second to talk about hard points.
There are four types of hard point mount on the Cruisers: broadsides, rails, turrets, and prow/engines. The basic hull has slots for four broadsides and four rails. Bear that in mind as we go through the rest.
Yellow: Armour. These armour upgrades are available to all three types of Cruiser. Where giving armour to a Frigate makes it a Heavy Frigate, any type of Cruiser can have armour. The armour plates attach to any rail mount. You only have to have one to count as upgrading to Ablative Armour, but the more you put on, the bulkier your ship looks.
Pink: Scanners & Gubbinz. There are four additional pieces on this sprue affectionately known as “space gubbinz”. The two central ones we most frequently use as the Scanner Array upgrade, with the antennae cluster and arm cockpit as additional extras. However, if you want to use any or all or none of these as Scanner Arrays, go ahead! The scanner gubbinz attach to any rail mount.
Purple: Turret Mounts. There are three different turret mounts – two larger ones and a very small one. Each of these attaches to a rail mount and in turn has on it a turret mount. Any of the rail mount attachments can go on any of the four places on the hull, and are called rail mounts because they have quite a lot of movement to slide up and down the rails to attach where you want.
Light Blue: Turrets. With four different weapon turrets you have a lot of scope for making different ships! Bottom left we have a Vent Cannon, the two at the top are a Mass Driver and an Artillery Cannon, and the little one on the right is a Bombardment Mortar. Because of the turret mounts, all of these weapons can be pivoted around 360 degrees (although we haven’t taken that into account with our 10 billion number).
Dark Blue: Broadsides. Probably what a lot of PHR players have been waiting for! The Cruiser sprue can have empty broadside bays which look absolutely fine, especially on a Light Cruiser. However, there are also broadsides for Hybrid Guns, Artillery Cannons (yes, the same type as the turret), and Missile Banks. But that’s not all! There is also a set of Bulk Lander & Fire Ship hangers and a set of Fighters & Bombers launch bays. I know what you’re thinking: “But there are six broadsides there, not five!” Well, this is where it gets a bit complicated.
Dark Blue 2: Rail broadsides. There is a pair of broadside pieces that turn your broadside mounts into rail mounts. That means you have four extra places to put rail mounted pieces. Yep. All of the yellow, pink, and purple pieces can be mounted on the side too!
Teal: Engine mount. Okay, if you’ve got your head around the possibilities of the rail broadside, here’s one more piece. This piece turns your rail mounts into prow/engine mounts. Yes, including any from the rail broadsides. I’ll be honest here – most of the prows don’t fit exactly using this mount, so we haven’t included them in our count. With a small amount of cutting and gap filling though you can easily add them. The real benefit here is that you can put engines all over the ship! You know I said you can do a double prow? This is how you still give it engines! It also allows you to take the Drive Refit upgrade to increase your speed. We don’t have any hard and fast (pun intended) rules on how many engines you need for a drive refit, but it’s between many and lots.
Phew! Those are all the pieces. It’s… well it’s quite a kit!
So without more talking, let’s see some examples!
Mat’s Cruisers
Mat again has gone for some sort of scrappy looking ships, but with a lot of symmetry too. You’ll notice that he’s kept them looking quite neat by using identical prow and engine halves on each ship, allowing the middles to be the main focus.
The top ship is a medium Cruiser. It’s armed with two Mass Driver turrets at the front, along with a Hybrid Gun Bank at the front, and Fighters & Bombers launch bays in the rear broadside. At the back the extra cockpit pieces at a bit of extra detail.
The middle is a Heavy Cruiser. It has two Vent Cannon Turrets on the front, using the smallest turret mounts. The broadside mounts have two Artillery Cannon banks, and it has a pair of Scanner Array pieces on the back (still just counting as a single upgrade).
Mat has gotten a bit creative the bottom ship! This medium Cruiser has an Artillery Cannon Turret, Missile Bank, and Artillery Cannon Bank. It is completely enclose in Ablative Armour panels. I like that Mat added the turret on top of the armour plate – just a little cutting required and you have a real bulky front.
Scott’s Cruisers
From top and bottom heavy to sleek and elegant, Scott’s military fleet is expanding! One of the cool things you can do with the Cruiser sprue is use identical pieces to maintain a style throughout. Scott has used the same top prow and engine piece on each Cruiser, along with similar armour plates to make them look cohesive.
The top is a Light Cruiser, and is actually completely devoid of weaponry! This one has a Bulk Lander hanger in the front broadside, and Scott’s used the broadside rail to mount an extra engine to give the ship a Drive Refit. Finally, Ablative Armour on the bottom of the ship protects it from planetary volleys.
The middle is a massively armed Heavy Cruiser. It has twin Vent Cannon Turrets, again utilising the broadside rail mount. It also has a Hybrid Gun Bank and a Bombardment Mortar to shoot down to the landing zone. Ablative Armour finishes the heavy military look. Scott has rotated the Scanner Array piece backwards, counting it as just an extra gubbin.
Finally the bottom is another Heavy Cruiser (a popular choice!). This one swaps Hybrid Gun Bank for a Missile Bank, its Vent Cannons for Artillery Cannons, and takes the Bombardment Mortar from the bottom and switches is to a Mass Driver on the top.
Lewis’ Cruisers
My favourite part: talking about my Cruisers! I continued my quest to make the weirdest looking ships possible, with a few little conversions.
The top medium Cruiser is named Lady Luck. She’s lightly armoured, using only a single Ablative Armour plate. However, using the bulky end of the hull at the front helps to lend it some weight. I’ve added two Scanner Array parts to the front broadside using the rail mounts, and put a Hybrid Gun Bank on the back. Finally a Vent Cannon finishes it off on the bottom.
The Incredible Clunker is the middle Cruiser, which – funnily enough – is identically armed to the top Cruiser! This really shows the different shapes you can make while keeping consistency in weapons. This one makes use of the double prow, putting the engines on the broadside mounts. A little careful cutting has allowed me to wrap the engine mounts around some Ablative Armour, and using the wide engines means the Hybrid Gun Bank can shoot through!
My last Cruiser known as Kristen (after the wiig it looks like its wearing) is a Heavy Cruiser (I couldn’t resist), and I went a bit OTT, I’ll admit. This crazy contraption has 3 Artillery Cannon Turrets on the front, Bulk Lander bays on the Broadsides, and Ablative Armour wrapping round her booty. Again, with a little careful cutting I’ve managed to fit two rail pieces on each broadside, really making the most of those sliding rails.
So there we have them. All the ships! The next thing is for us to get some paint on these. Hopefully we’ll have time for that soon.
Dropfleet Commander wird in Deutschland über den Verlag Martin Ellermeier vertrieben
Quelle: TTCombat
Ich spiele kein Dropzone…
Ich werde es auch mangels Zeit nicht mehr anfangen, aber ich finde es so toll zu sehen wieviel Liebe, Mühe und Hirnschmalz sich hier gemacht wurde damit die Figuren dem Hintergrund entsprechend individuell sind.
Ich hab wieder so Bock bekommen meine UCM auszubauen.
Freut mich das sich wiefer was tut bei DFC, das sollte man unbedingt mal ausprobiert haben, wenn man auf raumschlachten steht !
Bin sehr gespannt auf die möglichen schiffswerte,da ich einige Experimental Cruiser für Ucm gebaut habe
Ich habe eine Starterflotte für die Resistance vorbestellt und bin wirklich beeindruckt, wie viele Bauoptionen es gibt – vor allem bei den Kreuzern. Die Erklärung hier ist echt notwendig gewesen, denn ansonsten hätte es einiges an Rätselraten gegeben.
Ich kann es jetzt jedenfalls gar nicht mehr erwarten, selber ein paar Kreuzer bauen zu können.
Ich freue mich auch drauf. Ich werde aber nicht richtig warm damit. Kann ich meine Resistance bei DZC auch mit der UCM von DFC in der Kampagne verknüpfen? Der Einschlag war ja schon bei DZC da