AoSRPG: Isharann Tidecaster
Aus den lichtlosen Tiefen der Meere in den Reichen der Sterblichen erscheint die Isharann Tidecaster, ein neuer Archetyp für das kommende Warhammer Age of Sigmar Pen and Paper Rollenspiel von Cubicle Seven.
Age of Sigmar -Isharann Tidecaster
Today we’re looking at another Archetype for Age of Sigmar: Soulbound — the powerful Isharann Tidecaster of the Idoneth Deepkin.
Masters of the Ethersea
A master of current and motion, you are a sorcerer of the Idoneth Deepkin.
The Tidecasters are arguably the most vital of the Isharann fanes to the day-to-day survival of the Idoneth enclaves. It is their magic that enables the blending of air and sea into the phantasmal medium known as “the ethersea”, allowing Idoneth to venture onto land and (rarely) trusted representatives of surface nations to enter the realms below. It is their spells too that make travel and war possible, hurling Idoneth phalanxes vast distances to strike at land, and even sending them up rivers and canals to strike deep into a continent’s heart, if need be. Most Tidecasters will specialise to some degree, something in their character drawing them to that aspect of the ocean that batters and destroys, or to that which covers and protects. The power of all Tidecasters, however, and all Isharann to some degree, comes from the bitterness and spite they carry within. The skilled Tidecaster can externalise this loathing to strike deep into a mortal’s psyche, exposing their deepest terrors, or washing away their memories like silt on an outward tide.
“Oh, ware the day the fishing folk come, To no barrier will they concede, Their lures will entice both the strong and the frail, And lo will the good fishes bleed, They crave what’s within, Neath flesh and neath bone, Sparing only the young, And when they grow old and grandchildren forget, That will be the day when the fishing folk come.”
– The Sea Taketh, a folk song sung by the fishing communities of the Blackfire Bight
A Tidecaster’s ability to control the ethersea makes them uniquely suited to the role of lone agents on land. When a madman in an isolated settlement starts telling stories of the Aelf-kin who ransacked her village, it will be a lone Tidecaster that is dispatched to see to it they forget. Tidecasters may also be dispatched to track down Deepkin artefacts or valuable lore as, if there is water between them and their destination, they can travel as quickly as any Swifthawk Agent. Due to the Deepkin’s extreme aversion to outside contact (even with supposed allies) the solitary Tidecaster will generally be an enclave’s response to any Free City’s plea for aid – their disappointment lasting only until the bodies of their foes start washing up against the city’s walls.
What Next?
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Art by Rune Johansson.
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