Shadespire: Fyreslayers im Fokus
Am Samstag betreten zwei weitere Banden die verfluchten Ruinen von Warhammer Underworlds: Shadespire und auf der Warhammer-Community gibt es einen ausführlichen Ausblick auf feurige Zwergenslayer und hinterhältige Skaven.
Warband Focus: The Chosen Axes
An ancient city filled with treasure. Terrors too awful to name. Packs of blood-hungry killers – and worse. Sounds like a job for the Fyreslayers!
The Chosen Axes are coming to Shadespire – a war band of slow-moving, offensive juggernauts who lack the sheer resilience of Stormcast Eternals but make up for it with a powerful leader, nifty cards and an unusual Inspire condition…
The Fighters
Fjul-Grimnir is, not to put too fine a point on it, a beast. Before he Inspires, this ferocious fighter possesses superb durability and respectable offensive power, while afterwards, he’s one of the most fearsome combatants in the game, boasting a 4 damage Attack with Cleave – enough to obliterate most enemy fighters.
Tefk Flamebearer is another superb combatant. Before he Inspires, you’ll be able to choose between a strong Attack and a weaker but more reliable one, while after he Inspires, both Attacks are combined into one particularly deadly option. Like all the Fyreslayers, Inspiring Tefk is key to making up for his limited mobility.
Vol Orrukbane bears a great axe and is a similarly brutal combatant, gaining Knockback when he Inspires – effective for pushing anyone off an objective you want to claim!
Finally, Mad Maegrim is arguably the warband’s weakest fighter, but nevertheless matches up well against his counterparts in other warbands.
Play Style
The most distinguishing feature of the Chosen Axes is their Inspire condition – both one of the easiest and the trickiest to achieve in the entire game. Play correctly around objectives, and you’ll be able to Inspire your fighters risk-free. Get outflanked or fail to draw out enemy pushes, and you could easily get left behind.
In the first turn as Fyreslayers, it’s crucial to pick which two or three fighters you want to Inspire – or if you’re willing to risk not Inspiring them to bring the fight directly to your foes. Manage to Inspire your fighters, however, and you’ll be rewarded with an extra Wound and some devastating Attacks, meaning that your opponent will be dealing with a considerable amount of pressure! Cards that let you move and swap objectives, like Shardcaller and Shifting Shards, are invaluable in a Chosen Axes deck, while the Hold Objective cards work well by allowing you to score points when you empower your fighters.
Of course, what would a warband be without its deck? The Chosen Axes deck features a host of cards that open up a variety of ways to play.
The Earth Shakes is an invaluable push card that helps the Fyreslayers move around a bit more and essentially allows you to add another Sidestep to your deck. Whether you’re extending your threat range or looking to grab an objective at the last minute, it’s a very solid pick.
Defiant Strike makes attacking Tefk Flamebearer a risky prospect – especially when combined with Great Strength!
The Chosen Axes deck features several upgrades designed for bolstering Fjul-Grimnir, and you’ll find that building decks around empowering this brutal character can be very rewarding. Between Grimnir’s Fortitude, Grimnir’s Speed and Grimnir’s Blessing, woe betide those who fail to deal with this fierce Fyreslayer:
You’ll find the Fyreslayers most rewarding when played as a hybrid deck, spending the early game Inspiring your key fighters and gaining glory before sweeping the opponent in the latter half of the game with powerful upgrades.
The Warscrolls!
Should you want to field the Chosen Axes outside of Warhammer Underworlds: Shadespire, you’re in luck – you’ll be able to do so with not one, but two new warscrolls! Fjul-Grimnir is so powerful, we decided that treating him as a unit leader didn’t do proper credit to his skills, and so, you’ll be able to use him as a Hero in your games. On the tabletop, Fjul-Grimnir behaves much like an Auric Runefather, with the added benefit of an additional 5+ save when he stays near his Chosen Axes.
The Chosen Axes themselves, meanwhile, may have somewhat smaller numbers than a full unit of Vulkite Berzerkers, but as well as providing additional durability for Fjul-Grimnir, they’ll be able to wound foes more easily while they stand near him. Handy!
The Chosen Axes will be available to pre-order next week – in the meantime, you can check out the Warhammer Underworlds: Shadespire Core Set and other expansions in a store near you or online right now.
Warband Focus: Spiteclaw’s Swarm
Spiteclaw’s Swarm are, paws down, Warhammer Underworlds: Shadespire’s most devious warband. Where other adventurers in Shadespire might use brute strength or stalwart defence to accomplish their objectives, the skaven excel at scurrying around their foe before making deadly opportunistic strikes.
The Fighters
Core to Spiteclaw’s Swarm is Skritch Spiteclaw, a fast-moving leader with a powerful ranged attack and the ability to bring back friendly fighters – representing the teeming hordes of skaven at his command. Skritch is a little more fragile than some other leaders, but is one of the fastest and most flexible, well-suited to either assassination or holding down your own territory.
Krrk is Skritch’s chief bodyguard, and possesses some surprisingly bulky defensive stats to match. Going up to 2 Block when Inspired, with a couple of upgrades, Krrk can quite easily be given comparable durability to a Stormcast Eternal, and is essential for blocking enemies or grabbing particularly dangerous objectives.
The Hungering Skaven is the first of the “generic” skaven in Spiteclaw’s Swarm. As you’d expect from the ratmen, his characteristics are nothing to write home about, but when Inspired, his chances of landing or dodging a critical hit are not inconsiderable. Hungering Skaven can transition into a deadly (if fragile) fighter – one your opponent might underestimate – if given the right objectives late in the game.
The Lurking Skaven is a fragile fighter with fairly lacklustre offensive characteristics, but a surprisingly high Defence. While 2 Dodge might not be enough to rely on every time you get attacked, it could well stop a key blow getting through, and that makes this fighter a great option to hold forward objectives in the first few turns of the game.
The Festering Skaven occupies something of a middle ground between its two brethren, possessing acceptable Defence when Inspired, excellent Move and fairly unreliable Attacks. Nevertheless, it’s very handy for lending Support, and there are a few upgrades that can make this fighter surprisingly capable.
As you can probably see, the skaven are a swarm warband, using their two elite fighters to do the bulk of the heavy lifting in combat, while the lesser fighters can be used to capture objectives or provide support for their allies. Like the Sepulchral Guard, some skaven fighters can be brought back, but unlike the Sepulchral Guard, this can be done on ANY starting hex – including your enemy’s! Anyone pushing into your territory could suddenly have to deal with skaven emerging from their own, and Spiteclaw’s Swarm is particularly hard to pin down in the late game – when fighters tend to be sparse and more spread-out – for this reason.
Spiteclaw’s Swarm also features a very unusual Inspire mechanic, Inspiring whenever they’re chosen by a ploy – regardless of who used it. This places both you and your opponent in a very interesting position – is a push worth using if the skaven it’s used on is going to become more powerful? In this way, your warband has an inherent defence against your enemy’s key plays, while you’ll be able to control when you Inspire your own fighters by stacking your ploy deck with plenty of “choose a friendly fighter” ploys.
Talking of ploys, Spiteclaw’s Swarm features a range of unique cards that allow them to unleash all manner of devious tricks and traps upon the foe. One of our favourites is Skaven Courage, which allows you a free Attack action for surrounding a foe – simple enough with such a fast-moving and numerous warband!
On the other hand, Musk fo Fear is a nifty ploy that puts a friendly fighter on Guard, and, crucially, will usually Inspire them. This means that throughout the next action phase, they’ll be able to benefit from two defensive dice which will only fail on rolling Support symbols – and that’s assuming the fighter in question is unsupported. With ploys like this, you’ll easily make up for the inherent fragility of your warband.
As we’ve said, the three “generic” skaven aren’t much to write home about – at least, at the start of the game. With some cunning upgrades, however, you’ll be able to make them surprisingly deadly. One of the best is the Hungering Skaven’s Black Hunger, offering another point of damage and causing his Range 1 Attacks to strike every adjacent fighter – friend or foe. Stack this with Daemon Weapon, Shadeglass Sword, or any alternative weapon or Attack action you prefer, and you could cause significant damage to your opponent’s warband.
Bodyguard for a Price, on the other hand, makes Skritch Spiteclaw himself eye-wateringly hard to displace and allows you to move forward much more aggressively in the later turns of the game.
Finally, Aversion to Death can make taking out one of your fighters a surprisingly risky prospect, allowing you to swarm onto objectives – or a foe – when one of your skaven dies.
The skaven suit a variety of playstyles, but we think they’re well-placed as a counter to the ruthlessly offensive lists currently sweeping Grand Clashes across the world – avoiding direct conflict, dashing to the far corners of the board to take objectives, and generally being intensely difficult to deal with! In the hands of cunning Warhammer Underworlds: Shadespire players, we think they’ll be very dangerous indeed…
The Warscroll
The mighty Skritch Spiteclaw is no ordinary skaven – indeed, he is no less than a Warlord of the Clans Verminus. Skritch has similar abilities and equipment to the rest of his kin, but really comes into his own when enhancing his personal swarm, allowing them to regenerate models every turn and making them surprisingly difficult to deal with…
You’ll be able to order Spiteclaw’s Swarm (with dice and sleeves to match!) on Saturday this week – in the meantime, have you checked out our preview of the Chosen Axes?
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Quelle: Warhammer Community
Diese Helme machen es mir wirklich unmöglich diese Modelle auch nur annähernd cool zu finden.
Die wirklich ikonischen desighns der Slayer haben schlichtweg kein“Upgrade“ gebracht.
Die Skaven sehen solide aus.
Freue mich sehr auf die neuen Warbands. Shadespire ist wirklich genial!
Mich wundert es das es keine 7 Skaven Modelle geworden sind
Die klanratten kommen zurück. Sie sind quasi unendlich…
Die haben sogar ein verbessertes Wiederbeleben gegenüber den Untoten. Die Skaven dürfen auf jedem Startfeld zurückkommen, auch und besonders beim Gegner.
Die Fyreslayers finde ich von den Modellen nicht ganz so schön, dafür finde ich den Spielstil und die Regeln für die richtig gut.
Jo, die werde ich mir wohl beide auch holen, Shadespire regt irgendwie meine Sammel-Leidenschaft an…
Ich hoffe, das liegt nicht (nur) an den Karten… 😉
Die Ratten finde ich richtig schick, die Slyer leider deutlich over the top!
Puh, die Slayer wirken sehr mächtig…
Freu mich wie Bolle auf die Neuerscheinung. Mit Shadespire hat GW mich wieder eingefangen.
Passen die Miniaturen grössenmässig zu der normalen AOS Line?
Die Skaventruppe würde mich evtl als Expansion für Warhammerquest reizen
Die müssten von der Größe her passen. Die Stormcast, Bloodreaver und Orks sind gleich groß, wie die normalen Age of Sigmar Äquivalente.
Sie stehen halt auf gestalteten Bases, was aber für Warhammer Quest wiederum passend wäre.
Ja, die sollten passen.
Die Stormcast entsprechen von der Größe komplett den aus dem normalen AoS-Sortiment, der Rest sollte zu den neuen Modellen auch passen.
Es gibt ja sogar immer AoS Regeln zu den Modellen. Eine Nutzung bei AoS ist also durchaus gewollt.
Die Fyreslayers sind meiner Meinung nach Designtechnisch ein Fehlschlag. Solange ich auf die enthaltenen Karten einigermassen verzichten kann wird das die erste Warband sein bei der ich passe. Die Skaven hole ich mir. Und ich hoffe, dass noch weitere Warbands folgen werden. Zum Beispiel eine mit den für AOS neu angekündigten Hexenkriegerinnen \ Medusadingern wäre nett.
Wer hätte das gedacht, dass ich nach dem Verkauf all meiner Modelle und einer fast 10 jährigen Pause wieder GW-Stammkunde werde.