Oak & Iron: Kickstarter läuft
Segelschiffe und Piraten – aus Plastik.
“The enemy fleet brings its guns to bear as your captains await your command. Yet you hold your course even as fear threatens to test your mettle. You know the broadside you are poised to receive will be returned in kind, and with a single cunning maneuver your fleet will gain the weather gauge. The wooden behemoths creak and groan as the wind pushes them into position. With one sharp word the sky blackens with the smoke of canon fire. The battle begins!”
Oak & Iron is a 1/600th scale naval game set in the age of piracy, imperial expansion, and above all – fighting sail. It allows players to recreate battles between squadrons and small fleets of armed sailing ships. The game is designed to be true to the theme and tactics of the period while supplying significant flavor for the various factions. Players of Oak & Iron can expect to find all the usual design hallmarks fans of Firelock Games have come to know and love: innovative rules, historical integrity, and beautiful models.
The starting point for the game is the Oak & Iron: Core Box below. We have included everything that you will need to play right out of this box, including six starting factions and a large amount of customization options for your squadrons and individual ships. We have done our best to add as much stuff to the Core Box as we could, but larger orders with manufacturers means less cost. A savings which we in-turn pass on to our backers through stretch goals. With this Kickstarter, our hope is to add an even greater value to the Core Box over the course of this campaign and launch a game that we will support with new releases for years to come.
Und darum geht es:
Es gibt außerdem vier Erweiterungen mit zusätzlichen Schiffen:
Das sind die Pledges:
Stretch Goals gibt es auch:
Oak & Iron is a 1/600th scale naval action game designed to emulate battles at sea between squadrons & fleets of men of war in the Age of Sail. Gameplay can be explained in four main phases:
Initiative
Each turn, players will choose an initiative card from their custom built hand to issue orders to the ships under their control. Strategic planning is at the core of this game, as the chosen card will affect the initiative and bonuses of the following turn, not the current one.
Movement
Starting with the highest valued initiative card, players alternate activating ships for movement and actions. Before moving, ships may attempt skill tests to change heading or adjust speed. Moving ships is done by using the template that matches your current speed and sliding your ship along its track.
Attack
After both players have finished moving their ships, they begin the attack phase. Players will alternate making attacks against opposing ships starting with the player with initiative. Ships may choose between making a broadside, partial fire, or close combat attack. Attacks are resolved by rolling a number of dice equal to the attack value being used and comparing the number of successful hits rolled to the fortitude value of the target ship (or crew value if making a close combat attack). Successful hits can cause damage to the ship and fatigue to the crew. Damage can eventually disable a ship. Fatigue can cause it to become less effective by reducing the number of dice the ship rolls.
End
During the end phase, each player checks the number of strike points their fleets have received as a result of heavy damage, disabled or captured ships, and scenario conditions. If a squadron ever has more strike points than remaining ships, they will flee the battle and the opposing player is the victor.
Die Kampagne läuft sehr erfolgreich und endet in drei Wochen.
Quelle: Oak & Iron
Das triggert mich enorm….. Uncharted Seas war immer hoch oben auf meiner Liste und Piraten sind auch immer ein tolles Thema. Vielleicht muss ich da doch noch einsteigen…
Sehr schön das hier auch zu sehen. Ich bin da sowas von dabei.
Mhh,da gibt es bisher keine Bilder von unbemalten Schiffen, oder? Die unbemalten sind nur render…
..in diesem Zusammenhang:ich will pirates of the spanisch Main wieder.
DAS war wirklich ein cooles Spiel.
Zum Glück habe ich noch einige der alten Minis.
Auf Bases geklebt spielen wir immer wieder Age of Sail damit…
Ich bin seit Anfang mit dem Captains Pledge dabei. Ich mag einfach alles wo Schiffe mit dabei sind.
PS:
Ich könnte mir auch in den Hintern beißen, dass ich bei meinem vorletzten Umzug alle meine Pirates of the Spanish Main Schiffe einfach weggeworfen habe…
Ich finde die Regeln einfach klasse. Treffen genau den richtigen Punkt an Komplexität. Kann man auch jemandem schnell beibringen. Ähnlich wie alle aktuellen X wing Spiele eben. Kein Aufwand. Einfach toll.
In Berlin habt ihr damit schonmal einen Spieler. 🙂
Da muss ich jetzt ganz stark bleiben und mich auf meine Schublade voller vormoderner Schiffe konzentrieren… moment, in der Ecke da ist noch Platz…!
Da überlegst du noch? An die Wanten, arrrrr.
Mir ist der Maßstab einfach zu groß.
Was ist der Unterschied zu „Sails of Glory“?
Interessiert mich auch. Kennt sich da jemand aus?
Sails of Glory hat, gemessen an dem, was wir vom Oak & Iron bisher gesehen haben, das weitaus komplexere Regelwerk. Jedes Schiff hat dort ein eigenes großes Kommandobrett, wo man in der höchsten Stufe der Regeln auch mit Munitionsarten, einer bestimmten Anzahl an Befehlsaktionen pro Runde, verschienenen Stufen der Beseglung etc. jonglieren muss. Daher wird empfohlen, das Spiel mit maximal zwei Schiffen pro Spieler zu spielen – sonst wird es zu schwerfällig.