Imperial Assault: Neue Erweiterungen
Fantasy Flight Game kündigt neue Erweiterung für Imperial Assault an.
Tyrants of Lothal – Erweiterung – 44,95 USD
„I will start my operations here and pull the Rebels apart, piece by piece. They will be the architects of their own destruction.“
–Grand Admiral Thrawn, Star Wars RebelsThe struggle against the Empire is just beginning. Throughout the galaxy, resistance groups have begun to join together into a Rebel Alliance. The Outer Rim planet of Lothal is under the watchful eyes of Grand Admiral Thrawn, who monitors the planet for Rebel activity, looking to crush it beneath the Empire’s heel. The Lothal Resistance has arisen to fight back against this tyrannical oppression, and now it’s your turn to answer the call!
Tyrants of Lothal introduces new heroes, enemies, allies, map tiles and a six-part mini-campaign for Imperial Assault, the strategy game of epic missions and thrilling combat. These components bring the planet of Lothal to life and give you the oppurtunity to join the burgeoning Rebel Alliance. Whether it’s in a campaign or skirmish game, the fate of the Rebellion rests on your shoulders… but you’re not alone. Join the crew of the Ghost from Star Wars Rebels in your epic fight against Grand Admiral Thrawn, your dealings with the shifty pirate Hondo Ohnaka, and your mission to take down the tyrants of Lothal!
A Time For Heroes
Inspired by a transmission from young Rebel Ezra Bridger, heroes on the planet of Lothal have decided to stand up against the Empire and spark their own rebellion. But will they have what it takes to stand up to the might of Grand Admiral Thrawn?
Tyrants of Lothal gives you the opportunity to play as two new heroes from the Star Wars galaxy, including Tress Hacnua, a Cybernetic Brawler who brings a unique style to the combat of Imperial Assault. Tress begins the game with a fairly average speed of four, but that can be buffed by testing strength at the start of her activation and moving a number of spaces equal to the surges you roll. These Leg Hydraulics give Tress upgraded mobility, but her unique combat prowess really shines through her Fyrnock Style combat. Whenever you resolve an attack with a melee weapon, you gain a style token!
Tress’s starting weapon, the Reinforced Cyberarm, is the perfect way to start spending these style tokens. Whenever you attack with a melee weapon, the Reinforced Cyberarm lets you spend any number of your style tokens to increase your damage for each token spent. When playing as Tress, you can always augment your melee attacks with style tokens, or save up two of them for a massive attack on a difficult foe.
Tress’s other upgrades also revolve around her style tokens. If you manage to save up four XP during a campaign, you can purchase Fluidity to give Tress even more options—you can exhaust Fluidity and spend two style tokens to perform a move, rest, or interact without spending an action. Tress can become extremely efficient during your turn, taking down enemies and making her way to mission objectives in half the time that it would take to do so normally.
Tress will need all the help she can get with the enemies found in Tyrants of Lothal. Far more deadly than an Imperial Stormtrooper, Death Troopers are an elite group of soldiers specialized in guarding high-ranking Imperial officers. Now, they enter Imperial Assault as a well-trained force for the Imperial player. Not only do the Death Troopers roll a red and yellow attack die with deadly accuracy, but they can organize to allow the Imperial player to activate multiple Death Troopers in a single turn. Their coordination starts during setup when you can choose any number of Death Trooper deployment cards as one open group. Furthermore, after a Death Trooper activates, you can activate another Death Trooper or a Leader group that costs six or less, allowing you to use multiple groups before the Rebel players can activate. Death Troopers work best by fighting in unison, and with surges giving them extra accuracy and Pierce 1, they are sure to hit their target with amazing speed and efficiency.
If you’re fielding the elite version of a Death Trooper as part of your open group, you’ll also gain the advantages of the Squad Captain ability, granting an adjacent Trooper or Leader character a power token of your choice to give Imperial forces an edge in combat. These power tokens were first introduced in Heart of the Empire, and they make their return here to boost your allies on the battlefield.
A New Fight
Tyrants of Lothal presents several new ways to play the Imperial Assault campaign game, with six missions that can either be incorporated into any full campaign or played in sequence as the Tyrants of Lothal mini-campaign. Join the crew of the Ghost on a galaxy-spanning adventure, and team up with Ezra Bridger, Sabine Wren, and more familiar faces to outwit the Empire and bring freedom to the galaxy. But you have to start somewhere, and thanks to the unlikely assistance of the pirate Hondo Ohnaka, your burgeoning heroes have learned the location of an Imperial arms shipment, ripe for extraction. It is now or never—time to step out of the shadows and join the Rebel Alliance!
Furthermore, Tyrants of Lothal includes two new skirmish missions for use on the Lothal Wastes map built from new tiles featured in the box. Skirmish versions of the new heroes promise to shake up up the format, and new command cards give you even more customization options. Tress Hacnua is an offensive powerhouse in campaigns, and she brings this same vigor for combat to skirmishes. While she loses her style tokens she gains a massive advantage with her Krayt Dragon Fury, which allows her to gain massive bonuses based on the number of surges rolled during an attack. This includes a powerful Cleave ability which can be further augmented with the Spinning Kick command card! Add some style to your Imperial Assault skirmishes with Tress Hacnua and the rest of the Tyrants of Lothal figures!
Tyrants of Lothal
The Rebel Alliance is growing. With a call to arms from Ezra Bridger, heroes across Lothal are standing up and fighting for freedom. Team up with the crew of the Ghost in any campaign with the missions found in Tyrants of Lothal, or go on a galactic adventure with a six-mission mini-campaign! And be sure to supplement the expansion with the four figure packs launching alongside it—you can find more information here.
Imperial Assault: Kleine Erweiterungen – je 12,95 USD bzw. 15,95 USD
„You can keep the lightsaber you stole, let it become just another dusty souvenir, or you can give it back and come with us—come with me, and be trained in the ways of the Force. You can learn what it truly means to be a Jedi.“
–Kanan Jarrus, Star Wars RebelsBefore Luke Skywalker blew up the dreaded Death Star, before Princess Leia called for aid from an old war hero, before the Rebel Alliance crystalized into a force that would bring down a Galactic Empire, there was Phoenix Squadron. They were a band of rebels who fought against the Empire in the Lothal sector, tucked away in the outer rim of the Star Wars galaxy. Thanks to the crew of the Ghost from Star Wars Rebels, they acheived great success.
Still, Phoenix Squadron has enemies. With the increased Rebel activity in the Lothal sector, the Emperor has sent one of his most trusted and efficient servants, the dreaded Grand Admiral Thrawn, to hunt down and destroy Phoenix Squadron. Sensing profit from chaos, the pirate Hondo Ohnaka hides on the edges of the conflict, more than willing to assist the side with the deepest pockets.
Fantasy Flight Games is proud to announce four new figure packs for Imperial Assault available now for pre-order from your local retailer:
- Ezra Bridger and Kanan Jarrus Ally Pack
- Sabine Wren and Zeb Orrelios Ally Pack
- Thrawn Villain Pack
- Hondo Ohnaka Villain Pack
The Spectres
Force users are rare in the time of the Rebellion, with Emperor Palpatine twisting them to his own nefarious purposes. The exception to this is the former Jedi Kanan Jarrus and his young Padawan Ezra Bridger. Because of their knowledge of the Force, these two heroes can become valuable allies during your Imperial Assault campaign. Recruiting them to your side will take work, but perhaps a common enemy will bring your heroes and these Force users together…
Kanan’s experience in the ways of the Force can add a tactical advantage to your missions. At the start of Kanan’s activation, the Imperial player selects one Imperial group—that group must be activated next, if able. This decision gives Kanan vital information, as he knows which ready Imperial groups he can safely ignore, and which ones are activating next, giving him important potential targets.
Contrast this with Ezra Bridger’s brashness, which allows him to move up to four spaces at the beginning of each round. While he does not have the foresight of his mentor, his pure speed can get him into the perfect position at the start of a round.
Welcome these Force users into your campaign with the Ezra Bridger and Kanan Jarrus Ally Pack!
A History of Combat
While some of the Spectres rely on their connection to the Force to aid the Rebels, others rely on their skills and technology. The Sabine Wren and Zeb Orrelios Ally Pack gives you access to two characters with a long history of combat.
A former member of the Lasan Honor Guard, Zeb Orrelios is the muscle of the Spectres, taking down foes with his mighty bo-rifle. One of the few survivors of the destruction of his homeworld by the Empire, Zeb gives all he has in the fight against tyranny.
Zeb’s bo-rifle is a powerful tool that can allow him to take down enemies very quickly. Once per turn, he may use it as a melee weapon, making a free melee attack with two red dice. This makes Zeb an extremely efficient brawler, able to perform both melee and ranged attacks with ease.
Sabine Wren, a former bounty hunter, is one of the biggest assets that the burgeoning Rebel Alliance has. She’s not only a source of hope in the darkness of the galaxy, but also an extremely effective soldier trained in the Mandalorian ways. As an action, Sabine can take evasive maneuvers, moving up to four spaces and recovering two damage, making her a target that’s difficult to hit. With three dice rolled for a ranged attack, Sabine can quickly make her away across the map, damaging any target she chooses with either a ranged attack or a final Parting Gift.
While convincing these warriors to assist you will take some effort, your mutual connections in the Rebel Alliance may soon see you fighting side-by-side in the name of freedom.
The Tyrant
With the Spectres on your side, it may seem as though you’re invincible. With the backing of the Rebel Alliance, surely you can rise against the Empire and bring freedom to the galaxy. However, on the planet of Lothal, there is an enemy even the Spectres have little chance to overcome. Grand Admiral Thrawn is one of the Empire’s brightest minds, and with an order to destroy the Phoenix Squadron, nothing will stand in your way with the Thrawn Villain Pack.
Thrawn’s impact is felt in the game at the very start of the round. The Imperial player may choose one hero, and if that hero is the first to activate, it becomes stunned. Thrawn’s bold predictions can shake up the Rebel players‘ plans, penalizing a hero who wants to escape quickly before you have an opportunity to activate your own forces. No matter what heroes dare to face the might of the Empire, few will be able to overcome Thrawn’s tactical mastery.
The Pirate
Heroes, villains, rebels, empires… these distinctions make little difference to the respectable businessman Hondo Ohnaka. Hondo can be a dear friend or a frightful enemy, depending on the size of your pockets. You can make a profit for yourself with the Hondo Ohnaka Villain Pack!
Whenever Hondo declares an attack, the heroes must choose to either increase threat by two or increase the damage of the attack. Furthermore, Hondo increases the threat by two whenever he enters a space with a crate. With these abilities, it’s clear that Hondo is a harbinger of things to come, pushing up the threat and allowing the Imperial player to deploy ever more dangerous groups to fight alongside him against his foes.
Heroes, Villains, and Pirates
The Lothal system is a powder keg ready to explode. While the Spectres and the rest of the Phoenix Squadron have had some success in undermining the Galactic Empire, the stakes have been raised. Grand Admiral Thrawn has arrived, and with him, the threat of the Rebel Alliance being wiped out. In the midst of this chaos waits a pirate hoping to make a profit. The Spectres are strong, but can they stand up to Grand Admiral Thrawn and the tyrants of Lothal?
Quelle: Fantasy Flight Games
Dass sie Thrawn so verschleißen geht mir gewaltig gegen den Strich. Als hätte der sich mit diesem komischen Hampelmännchen abgegeben. Hat da bei Disney überhaupt mal jemand wirklich die alte semioffizielle Nachfolge-Trilogie gelesen?
Diese Zeiten… echt!
Disney ist das SW-Universum völlig scheiss egal, die wollen nur Kohle zocken… und denen ist auch der Hintergrund egal.
Sieht man ja deutlich an den „neuen “ filmen – reiner Schrott ohne Herz und Verstand. Da wird dann solange gepresst, bis auch der letzte Euro rausgequetscht wurde…
Weil ja ein guter Teil des alten Fluff ja so in sich schlüssig und toll war…
Genau! Episode 1-3 haben in meiner DvD-Sammlung einen Ehrenplatz. Total gut fand ich auch, dass die remastered Versions Han Solo nicht mehr so dunkel dargestellt haben!
Hmm, bei Episode 7+8 geb ich die recht. Bei Rouge One muss ich dir widersprechen. Der macht alles richtig und geht genau darauf: Herzen von Fans von neuen (Clone Wars und Rebels) und alten.
Nein ganz bestimmt haben sie die alten Bücher nicht gelesen. Das sind nämlich alles schlechte Menschen. Du solltest ihnen einen wütenden Brief schreiben.
Sorry, aber Rouge One ist – für mich – ebensolcher Blödsinn wie der Rest der Neuen…
Und bei „Solo“ wird das auch wieder so sein… weil man den kompletten, alten Fluff für nicht existent erklärt hat; und wen man meint, 30 Jahre SW einfach so in die Tonne zu treten zu können, dann kommt genau das bei raus…
Lieber Vornamensvetter Tobias (dem Nick nach zu urteilen), da hast du dich wohl irre führen lassen.
Polemische Unterstellungen ohne echten inhaltlichen Bezug sind immer besonders wertvoll für Diskussionen und helfen ganz bestimmt, sich zu verständigen. Nicht.
Es sollte doch offensichtlich sein, dass meine Frage nach der Lektüre der Bücher tatsächlich einen empfundenen Mangel an Treue zum Geist und Stil der Originale ausdrückt. Natürlich haben sich Entscheider bei Disney mit dem bisherigen Material auseinander gesetzt. Allerdings hält man sich mal wieder wie so üblich bloß an das grobe Äußere und opfert in meinen Augen zu viele Feinheiten und Tiefe um etwas zusammen zu pressen.
Hier geht’s um Art und Qualität neuer Beiträge zu einer etablierten IP, die Arbeitsphilosophie quasi. Und fasst man bestehende Dinge an, muss man schlicht dafür gerade stehen, was man da macht, und den Vergleich mit Geist und Stil des Originals ertragen. Bei soetwas hat man auch Verantwortung jenseits von rechtlichen, technischen, finanziellen etc. Vorgaben. Bloß, weil man etwas kann, ist das nicht automatisch gut.
(Keine Sorge: bin nicht blind gegenüber den Schwächen z.B. der Thrawn-Trilogie. Habe auch fast alles von Rebels gesehen und finde es teilweise auch ganz gut.)
PS:
Antworte doch lieber direkt dem Beitrag, auf den du dich beziehst.
PPS:
Sehe auch gute Seiten an den neuen Sachen wie den Filmen (z.B. besondrs viel bei Rogue One oder z.B., dass VII & VIII EU-Elemente aufgreift und teilweise auch mit dem EU zusammen funktionieren kann/könnte), doch ich sehe eben auch viel Kritisches wie es kk anreißt.
Alles meckern und jammern hilft nichts. Geändert wird daran auch nichts mehr. Also arrangiert man sich damit oder lässt es halt bleiben.
Ich bin froh das wenigstens regelmäßiger Nachschub in Film und zum Zocken gibt. Die Alternative wäre die Kohle einen anderen €uroquetscher für seine Püppchen in den Rachen zu schmeißen. Dann doch lieber Star Wars.
Und vor allem; endlich wieder Nachschub für Imperial Assault! Da freut sich das Hobbyherz!
darum lass ich es bleiben, sonst wollen sie auch noch meine Wolle. Mähhhhh
Also ich bin bei Rebels zugegeben erst beim Anfang der 3. Staffel, aber mit gefällt die Serie. bei Thrawn finde ich, sind auch deutliche Ansätze des alten Meister Strategen erkennbar.
Zudem mag ich Crew der Ghost echt gern.
Bei den Minis warte ich noch drauf, die im Original zu sehen und dann schau ich ob ich zuschlage.
Schicke Erweiterung, als nächstes bitte, bitte endlich eine Scarif Box mit Rogue One und Shoretrooper.
Auf Thrawn habe ich mich sehr lange gefreut, schön dass die Figur endlich da ist.
Als jemand, der grad erst seinen Einstieg bei Imperial Assault macht, freu ich mich sehr darüber, dass FFG da noch nachlegt. Und Thrawn und die Spectres find ich ne schöne Ergänzung. Ganz wie Tobias sagt: Jetzt noch Rogue One Shoretrooper, das wär super.
Ich finde Imperial Assault Klasse, unsere Gruppe hat große Freude mit den Kampagnen. Von daher freue ich mich immer über neue Erweiterungen.
Aber…
Freut sich sonst keiner außer mir, dass er die komplette Spectre-Truppe einsetzen kann?
Nein?!? Oh… 🙁