Gangfight: Skirmish Game System Kickstarter
Ein Kickstarter für ein universelles Skirmish Tabletop von Gangfight Games.
Das Projekt:
If you’re like us, you have too many miniatures and too little time to learn every game out there. Never fear, the Gangfight Skirmish Game System is here! With our all new hardcover rulebook, you will learn how to play games in any setting, with any miniatures you want! Perhaps you’d like to see if a Warjack can kill a Dreadnought? Or maybe you’d like to create a heroic warband with fantasy characters from 4 different game systems? All of this is possible with the Gangfight Skirmish Game System!
Das Spiel:
First, we have our core ruleset. You can use these rules to play most games, but you can take your games further with our included Setting Supplements. The book will contain both Fantasy and Science Fiction Setting Supplements, and with your help we hope to unlock many more with our stretch goals. All supplements we are able to unlock in this campaign will be included in the book, increasing the page count and overall value.
Want to check it out for yourself? Click below to download the preview rules!
The preview rules are still under construction, but this PDF will give you a good idea of how the book will look when it’s finished, and you can start playing now! This preview includes the Fantasy supplement, the Science Fiction supplement will be added soon.
Create the characters in your gang by increasing their attributes, like Strength or Ranged Combat. Next assign them some skills and equipment. Each character is worth a certain amount of XP, and each character’s XP adds up to your Fame level. If both players have a gang of equal Fame, your game will be balanced and fair. Most gangs consist of around 10 unique, 28-32mm scale miniatures, all with their own special skills and weapons.
Players alternate activating one character at a time. Characters have a set number of actions each turn, allowing them to move, shoot, cast spells, grab some loot, dive through windows or bash each other’s brains in. Like other common tabletop battle games, gangfights are played on a board with your own terrain pieces to decorate it, and distances are measured in inches.
When you fight, you roll a number of six-sided dice equal to your combat attributes with a set target number to reach. For each hit scored, the enemy target will roll dice equal to his Defense attribute for a saving throw. If he doesn’t roll high enough to block the attack, he loses a Health point. When his Health is all gone, he’s out of action.
Most games last for 6 turns, and often come down to just a couple of gangfighters still standing. You have the option to take your games further by including special objectives to capture, or special scenarios to play that could have victory conditions beyond just getting the most kills.
Add-Ons:
Interested in a our western horror skirmish game, Blackwater Gulch? The rules are exactly the same, but this Gameworld Rulebook features a rich background & history, fiction, gang bios, unique items, special powers and a lot more! Simply increase your pledge amount to include any of the below items and we’ll ship everything together!
Stretch Goals:
Zusammenfassung:
Stand derzeit bei ca. 6.500 USD (Ziel sind 7.000 USD)
Ende: 10. September 2018 04:00 CEST
Sieht toll aus. Ich mag solche generischen Systeme.
Bin dabei.
Klingt sehr interessant. Hab mit einem Kumpel letzte Woche darüber gesprochen, dass es echt lästig ist, für jedes Setting ein neues Regelwerk lernen zu müssen. Zwar gibt es generische Rollenspielsysteme wie Savage Worlds, die Miniaturenspiel unterstützen und gar gutheissen, aber da braucht man auch fast schon wieder die speziellen Erweiterungen, um die settingtypischen Waffen und Fähigkeiten in vernünftigem Balancingverhältnis zueinander einsetzen zu können. Außerdem hat man bei den RPGs ja einen Spielleiter, der zur Not „glättend“ eingreift, wenn es zu asymmetrisch wird.
Ein generisches System, in dem man nett Punkte für Waffen, Ausrüstung und vllt. sogar Zaubersprüche kreieren kann, wäre ja klasse. Aber neulich wurde ja ein solches kostenloses Regelwerk (das mit den Hexfeldern) vorgestellt. Müsste mir noch ansehen, was dieser KS hier als Mehrwert bieten würde.
Das wäre jetzt auch für mich interessant. Boundless Tactics schaute ja schon recht vielversprechend aus, wobei die Verwendung der HexFelder bei einigen Fragen aufkommen ließ. Kann ich durchaus verstehen, denn es hindert einen schon, einfach drauf loszuspielen, denn wer hat schon zig Hexfelder in der Schublade. Die HexFeldMatten schön und gut, ist aber halt auch wieder eine Investition im Vorfeld.
Hat jemand von euch schon mal die Regeln verglichen und kann grob sagen, wo die gravierendsten Unterschiede sind? Mal abgesehen von den HexFeldern 😉