von BK-Nils | 21.05.2017 | eingestellt unter: Runewars

Runewars: Death Knights

Kavallerie für die Fraktion der Untoten bei Runewars, die Death Knights reiten in die Schlacht.

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Called the Dread Horsemen by some and Doomriders by others, the Death Knights are ever at the forefront of Waiqar’s army, riding from the mists to cut down the living. Donning ancient armor and aided by the speed of their terrible steeds, these mounted warriors demonstrate a skill in battle unmatched by lesser undead. Unencumbered by the weakness and doubt brought on by the fear of death, these cavalry descend upon the countryside of Terrinoth to herald the coming of Waiqar and his undying legion.

Serving as the unholy counterparts to the mounted knights of mortal realms, the Death Knights are capable of fighting on long past the limits of mortal men. Possessing none of the weaknesses of living flesh, Death Knights know nothing of hunger, fatigue, or fear. Similarly, the vampiric steeds of these dread riders are capable of speed and stamina far beyond even the greatest stallion, particularly when they have caught the scent of fear or blood in the wind. When the Equius Cumir must feed, they are known to devour the flesh of man and Elf alike, sating their terrible hunger on the corpse-laden fields of battle.

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Fantasy Flight Games is proud to announce the Death Knights Unit Expansion for Runewars Miniatures Game!

The Death Knights Unit Expansion features four Death Knight figures and two plastic cavalry movement trays for use with the forces of Waiqar, as well as five upgrade cards to customize your Runewars Miniatures Game armies. The expansion also includes panic, stun, and unit ID Tokens, alongside a new condition card and token, for use with a special new type of upgrade included with the Death Knights.

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Undead Speed

The Death Knights bring fear to all unfortunate enough to encounter them. Any time they collide with an opposing unit, the Impact keyword gives the opposing unit panic tokens equal to the number of stable energy runes on the field. Additional panic tokens immediately puts the Death Knights‘ target at a disadvantage, and they’re now in position to be targeted by the Death Knights‘ deadly melee attack—two red dice and one blue die.

The Death Knights also come with built-in defenses. Anytime an enemy unit targets them, a mortal strike is subtracted from the attack, which nearly ensures their hefty defense of three will have to be penetrated if the foes of Waiqar have any hope of taking the riders down. Furthermore, with the Steadfast [Fear] ability, the Death Knights are difficult to rattle, increasing the morale icon of fear cards by one during morale tests.

The figures and trays included in the Death Knights Unit Expansion can be fielded together for 24 points, and additional copies can be purchased to field 42 and 55 point units.

A Thunderous Cavalry

The Death Knights bring a new level of speed to the forces of Waiqar. With terrifying steeds, the Death Knights can chase down any foe and pin them down with brutal melee attacks.

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The Death Knights‘ command tool features four different march actions at various speeds and initiatives. The Death Knights can take the initiative early in the round with a speed-one march or close great distances with a speed-three march later in the round. Every one of these actions can be modified with an additional speed-two march, meaning the Death Knights can quickly close the distance between themselves and their foes.

The Death Knights only have one red modifier for their melee attack, but it comes in the form of a mortal strike, ensuring that at least one wound will be dealt to their target. This makes the Death Knights a constant threat, and with their multitude of mobility options, escape from the undead riders is all but impossible.

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Relentless Pursuers

Utterly implacable and devoid of mercy, the Death Knights of Waiqar the Undying serve their master with vicious efficiency. Riding at the fore of an endless army of the undead, the Death Knights are the first sight the enemies of Waiqar witness in battle, as well as the last thing they see before suffering a brutal death.

Mount your vicious steed and order the Death Knights Unit Expansion (RWM21) for Runewars Miniatures Game from your local retailer in the third quarter of 2017!

Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Heidelberger.

Quelle: Fantasy Flight Games

BK-Nils

Nils, Redakteur bei Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop: DSA Armalion. Aktueller Fokus liegt auf Skirmish-Systemen und Warhammer 40.000. mehr auf https://www.instagram.com/nerdydutchman/

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Kommentare

  • Irgendwie spricht mich dieses System an und ich bin ernsthaft am Überlegen damit zum ersten mal in ein Fantasy System mit mehr als 5-8 Figuren pro Seite durchzustarten. Auch scheint Fantasy Flight Games den Willen zu haben da regelmäßig Zeug zu releasen und Ressourcen in das System zu stecken.
    Der einzige Punkt der mich etwas zögern läßt ist die Verfügbarkeit von den ganzen Erweiterungen.
    Wenn FFG das besser hinkriegt als mit ihren SW-Spielen (gerade bei den Neuerscheinungen) bin ich dabei.
    Da Runewars nicht prepainted ist, hoffe ich, daß es damit besser klappt

  • Ich weiß nicht, irgendwie nichts ganzes und nichts halbes. Ich liebe ja einfache und spontane Regeln. Besser als ein Dickes Regelbuch. Aber hier ,das will mir einfach nicht gefallen. Entweder liegt es an den minis, aber es sagt mir einfach nicht zu.

    • Einfache und spontane Regeln gibt’s aber bei FFG nicht.

      X-Wing hat (ohne Epic) nach Github aktuelle knapp über 700 unterschiedliche Karten mit durchschnittlich ca. 40 Wörtern Regeltext bei aktuell Wave XI gerade mal 43 unterschiedlichen Modellen.

      Das macht fast 30.000 Wörter minimalistischer Regeltext zusätzlich zu den Grundregel/Regelindex, ohne Beispiele, Fluff, graphisch gelayouteted Regelbuch-Seiten mit White Space und ähnliches. Oder ca. 650 Wörter (etwa 3-4 Buchseiten in einem normalen Roman) reiner Regeltext pro verfügbarer MIniatur.

      Und bei dem Spiel scheint FFG bei der Kartenwut eher noch einmal eins draufsetzen zu wollen.

  • Ich hab jetzt die Grundbox bemalt und bin an den Gußgraten fast verzweifelt. Teilweise waren die sogar versetzt, so da man sie nicht mal wegmachen konnte ohne die halbe Mini zu zerschnitzen. Für den Preis sollten sie mal dringend nachbessern. Da warn ja zum Teil sogar die alten Plastikminis von Mantic besser.

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