Halo: Verschiedene Neuheiten
Spartan Games zeigen neue Previews für Halo Fleet Battles und Ground Command.
Halo: Ground Command – Reinforcements
Hello one and all and welcome to a new series of blogs showcasing new and exciting units for you to use in games of Halo: Ground Command. We’ve recently seen the release of no less than two new Air Support Mission Flyers and a down-scaling of the Pelican and Phantoms for easier use in your games too. Today, we thought Spartan Barn could look at these exciting new models and talk tactics and strategies.
Our highly-detailed 1/300th scale models are designed to assist you in bringing ASM Flyers to your games, effectively replacing the basic Shadow Templates. Think of these as deluxe tokens which you can paint!
SERAPH – TYPE 31 EXOATMOSPHERIC STRIKE FIGHTER – 24,00 Pfund
The first of the two brand new flyers is the Covenant Seraph. Designed as an air-superiority fighter, its Heavy Plasma Cannons actually make it a very versatile and powerful predator. Able to dominate the skies against enemy flyers with its Combat Air Patrol (CAP), costing zero victory points so can be constantly ready to strike, or swoop in on unsuspecting enemy ground forces and threatening even the heaviest of Infantry units with its whopping 13 AP dice! To top it all it only requires 3 BR to bring to the table, so you could potentially fit two in the majority of Battle Groups! And at 180 points each to dominate the skies, what Covenant player could pass it up that opportunity!?
Check out our Seraph stats: HGC Seraph
LONGSWORD – C709 STRIKE FIGHTER – 24,00 Pfund
Next up is an addition to the UNSC armouries in the form of the Longsword Strike Fighter. Like the Seraph, the Longsword can control the skies with its powerful Rapid Fire Coilguns, or attack ground targets with its Guided Missiles. Its different weapon systems give it that crucial edge in that it can threaten two separate targets when it comes in for an attack run, potentially swotting any Hover Flyers and bombing enemy armoured units too. The model itself creates an imposing shadow on the battlefield, with its distinctive ‘V’ wing shape, Covenant forces are sure to run when one is called in. Like the Seraph, a Longsword only requires 3 BR to bring to the table, so two in the majority of Battle Groups is most doable.
Check out our Longsword stats:HGC Longsword
PELICAN – D77-TROOP CARRIER – 24,00 Pfund
The Pelican is the premier UNSC assault transport, and the new down-scaled version of the ubiquitous craft really captures the majesty of the original design, yet makes it accessible as a gaming piece. The Pelican is a truly versatile piece of kit, able to deliver and reinforce your troops, provide support in the form of ammo caches, or simply attack enemy units. It also has two different weapons to provide the ideal type of covering fire; from the Autocannon to send high-velocity shells to destroy enemy armoured vehicles or the Missile Launchers which are able to saturate enemy infantry formations with explosive fragmentation projectiles.
We love our 1/100th scale Pelican model, but an accurate scale model is big. This can make it difficult for players to transport from game to game, and it is this which inspired us to create the 1/300th scale variant of the Pelican and Phantom.
Check out our Pelican stats: HGC Pelican
Phantom – 24,00 Pfund
In a similar way to the Pelican, the Phantom serves as the primary mode of transporting Covenant units to a dangerous area and providing fire support as it does so. It actually carries three different weapons, with the Heavy Plasma Cannon positioned at the front and ideally designed to attack enemy tanks, whilst the side Plasma Cannons able to scythe down any infantry threatening your disembarking troops. The sleek, round-edged new down-sized version is a true wonder to behold, skimming over the battlefield and supporting your ground operations and bringing the Covenant one step further to the Great Journey.
Check out our Phantom stats: HGC Phantom
As you can see Flyers can provide a fantastic new dimension to your games, driving your victories home or simply supporting your ground forces. Launch yours now from the Spartan Games web store.
Und das sind die Neuheiten für Fleet Battles:
Halo: Fleet Battles – Reinforcements
Hello Spartans and welcome to Halo: Fleet Battles – Reinforcements, where Spartan Barn will be looking at two new additions to the game in the form of the UNSC Phoenix-class Colonial Support Vessel and the Covenant Blockade Runner.
Phoenix-class – 16,00 Pfund
Early in humanity’s first steps into the stars, soon after the discovery of slipspace travel, enormous carriers were developed to ferry personnel and materials to far flung worlds. The Phoenix-class Colonial Support Vessel was one such design, and enabled humanity to establish colonies and outposts, planting their flags across the Orion Arm of the Milky Way, during a period known as the ‘Domus Diaspora’ or ‘Colonial Era’. Such behemoths served for decades, and during the Insurrection were retrofitted to be combat vessels, replacing their pre-fabricated materiel with dropships, weapon shops and motor pools.
During the Human-Covenant War, such heavily-fortified vessels were pressed into service and acted as heavy transports and were able to sustain and support prolonged ground campaigns. When orbital engagements with the Covenant did occur, the Phoenix-class could still hold their own. Mounting MAC guns and multiple missile bays, this, combined with their bulk, made them ideal for slugging matches with even the heaviest of Covenant vessels.
Game wise, the Phoenix-class is bristling with weapon, including MAC guns facing EVERYWHERE except the aft facing, allowing you throw huge MAC rounds in virtually all directions. It’s also very well armoured for a human vessel, possessing Titanium Armour (5) and Point Defence (4), which should put a dent in whatever ordnance heads its way. To fit its heavy transport theme, it has a significant number of Boarding Craft and Security Detail aboard, and even has the ability to replenish Boarding Craft lost earlier in a battle – you can easily imagine Pelicans loaded with troops waiting their turn on the launch ramps, ready to be launched from the Phoenix’s hangers and into the fray!
When it joins forces with a Marathon it becomes what is known as a Phoenix Spirit Formation, a Specialist Formation that brings with it not only a huge boost in firepower and increased survivability, but it also gains access to the Ammunition Re-Supply special rule, meaning it ignores damage for firing its MAC and Missile weapons too! As they would say on the famous Spirit of Fire, Exitus Acta Probat!
Check out its stats: Phoenix-class stats – July 2017
Blockade Runner – 18,00 Pfund
Arriving to support the Covenant is the Blockade Runner, a sleek, nimble yet powerful mid-sized vessel designed to break through enemy formations, flank around their lines or hunt down and take out wounded prey. It is an ancient vessel from an ancient time, designed to allow the most audacious of Elite captains to execute their missions, whatever the enemy can throw at them. Immediately comparable to the CCS Battlecruiser, the Blockade Runner differs in that it has less amour, but gets a huge boost in firepower, including the terrifying Plasma Beam, and with a movement of 9”, should be easily able to get across a game board and decimate the technologically inferior UNSC ships. A small detail you will notice is that it’s Plasma Torpedoes can actual shoot backwards, further aiding in its breakthrough strategies.
The Blockade Runner also hosts a large complement of crew, with a Security Detail of four to repel any counter attacks coming their way, plus able to send out up to three Boarding Craft, again supporting its fast-assault role and attacking and overwhelming enemy ships. Another unique ability the Blockade Runner brings to the table is its Hidden Killer special rule, meaning that attacks targeting it from 20” away or more suffer a -1 to the Firepower Rating, which combined with the fact it has Cloaking Shields will really reduce your opponent’s ability to bring it down at range!
As you can see, the Blockade Runner will add a terrifying shock-assault ship to your Covenant Fleets, able to stalk in the background and avoid enemy fire until its gets close enough to unleash punishing amounts of firepower where the enemy least expects it…
Check out its stats: Blockade Runner stats – July 2017
Both the Covenant Blockade Runner and UNSC Phoenix are available to order from the Spartan Games online store and from retailers around the world to enhance your games of Halo: Fleet Battles.
Quelle: Spartan Games
Ach die Spiele gibts noch…ich meine schon gesehen zu haben, dass die von verschiedenen Online-Händlern schon aus dem Sortiment genommen worden sind…
Hi. Super Erweiterungen für Fleet Battles.
Wir sind aktuell zu Dritt, die das in Berlin spielen (soweit wir wissen).
Aber ja, leider kaum verbreitet.
PS: am 2. und 3. September findet im UniPlay am Heckerdamm in Berlin ein allgemeines Tabletop Demo Wochenende statt.
Wir stellen dort Halo Fleet Battle vor.
Schaut mal bei Facebook beim UniPlay vorbei. Dort stehen alle Tabletopsysteme die vorgestellt werden.
Also vorbei kommen, zocken und Fragen stellen.
VG Daniel
😀
@ Daniel.
Drei Spieler für Berlin ist schon verdammt hart….
Ich hoffe das die Dunkelziffer weit höher ist 😉
Ja irgendwie denken wir auch, dass da noch weitere Halo Flotten in den Regalen auf Spiele warten 😀 Meldet Euch.
@Jan: 😀 alles versuchen, das Event bekannt zu machen.
Und heute die Phoenix 2x bestellt😀