Rail Raiders: Kickstarter erfolgreich gestartet
Western trifft auf Sci-Fi im Chibi-Stil in Rail Raiders, dem neuen Brettspiel von Soda Pop Miniatures auf Kickstarter.
Raid the space rails to earn loot and infamy in Rail Raiders Infinite, the sci-fi western board game. See you Space Cowboy!
Rail Raiders Infinite is a chibi sci-fi western board game for 2 to 4 players. Raid the Interstellar Express space-rail to earn loot, infamy, and the ire of C.O.W. and the Galactic Central Bank. In order to loot the train you’ll need to first dispose of the meddlesome Tinstar Lawbots, who will do everything in their power to stop your heist. Team up with other Raiders, or do what bandits do best, double-crossing them when their chips are down. Anything goes when you’re out to make a big score!
In Rail Raiders Infinite, players assume control of a bandit raiding the Interstellar Express space-rail. Raiders move from car to car searching for loot. The player who gets the biggest haul of double-dollars before the train makes it to the station wins the game. Combat and other actions are determined by rolling a “hand” of five or more custom poker dice. The player who scores the highest hand wins the roll.
Train Cars, except for the locomotive and caboose, always start the game face down showing the roof side of the car. This way raiders don’t know where the richest opportunities or the most Law Bots are beforehand. When a Raider moves onto, or starts its turn on, a face down car it may turn that car face up. Once a Train Car is turned face up, then Loot tokens are placed on the car and Long Arm of the Law cards are drawn equal to the numbers shown on the car.
Each player takes control of a single Raider. Each Raider has a model and a card with a unique ability which only that Raider may use. A Raider may take three actions during its turn from the following choices: Move, Search, or Showdown. Any action type can only be performed twice during a player’s turn. So while a player gets to take three actions only two of them can be the same type of action.
- Move: The Raider may move to an adjacent train car.
- Search: The Raider may reveal a Loot token and draw the number of Loot cards shown. A Raider may not Search if a Lawbot is on the same train car.
- Showdown: The Raider gets into a shootout with Lawbots or opposing Raiders!
At the beginning of a Raider’s turn, a High Noon card is drawn. High Noon cards have special effects which may affect the turn’s game play. Additionally, the High Noon deck serves as a timer for the game. Once the High Noon deck has been exhausted, the train has reached the station and the Raiders need to jump off the train or be captured!
Long Arm of the Law cards tell you how many, and what type of, Lawbots to place on the train car. Some Long Arm of the Law cards even have special effects that may swing the tide of the game allowing Lawbots to roll more dice, gain rerolls, or even speed up the train!
Poker dice are used to resolve shootouts and other situations within the game. Each die features six values: 10, Jack, Queen, King, Ace, and Joker. Players roll a hand of five dice and then attempt to make the highest poker hand from the results. The player with the highest hand wins!
Typically players only roll five dice. However, special circumstances may give players additional dice. Players can also use a Joker result as any value, significantly increasing the likelihood of a good hand. Some bandits and items of loot also have unique effects which occur depending on what was rolled. A good poker player always rolls with an eye for the best advantage in the given situation!
The above video covers core concepts and walks you through a basic Fight. It is important to note that the video was shot using our playtest prototypes and are NOT final components. Also, a few of the rules have since been adjusted slightly.
If you would like to read the current beta playtest rules, you can download them here.
As our pledge total increases, we have the chance to unlock more free stuff for backers. Each time we reach a target dollar value, a stretch goal will unlock, awarding new items for the backers!
To get optional purchases, just add the cost to your pledge. After the campaign, we will verify what items you want through our store based pledge manager.
Informationen zur deutschen Edition
Die deutsche Edition ist identisch mit der Ausgabe, die von unseren Partnern von Ulisses Spiele in den Handel gebracht wird. Das heißt, dass wirklich alles auf Deutsch sein wird! Die Regeln, die Karten, die Box, ja sogar die Miniaturen! Na gut, die Miniaturen vielleicht nicht, die enthalten nämlich keinen Text, aber ansonsten wirklich alles, inklusive der Stretch Goals!
Shipping will be charged after the campaign through our store-based pledge manager, based on the actual cost to ship your pledge and any additional rewards you select.
To help minimize your shipping and customs costs, we will ship rewards to multiple international shipping hubs at our cost. These hubs will then ship all rewards to backers in their region. Currently we have shipping hubs in Boise (USA and rest of the world), Canada, UK, (UK & European Union), Australia, and Hong Kong (Asia Pacific and Oceania, except AU). Depending on your region, this will help reduce or eliminate any additional import duties you will be required to pay.
Our current estimate for shipping costs are listed below.
- Africa: $70 to most countries
- Asia: $10 – $15 to China and Hong Kong, $30 – $40 to most other countries, $50 – $60 to Russia and Israel, $70 to Turkey, We cannot estimate Malaysia.
- Canada: $10 – $20 to most cities.
- Europe: $15 – $20 to Germany. $15 – $30 to most other countries. $30 – $50 to Scandinavia, Estland, Lettland, Latvia, Bosnia/Herzegovina, Croatia, and Serbia. $50 – $60 to Bulgaria, Lithuania, Romania, and Iceland. $70 to Greece and Ukraine.
- Latin America: $50 – 60 to most countries.
- Oceania: $15 – $30 to Australia. $30 – $40 to New Zealand.
- UK: $10 – $15 to most cities.
- USA: $10 – $15 to most cities. $30 to Alaska, Hawaii, and Puerto Rico.
These estimates are based off of the base game + two expansions.
Please note that these are ESTIMATES ONLY and may change as we unlock more items or if you purchase additional rewards.
All pledges which are finalized after the pledge manager deadline (i.e. late) will ship from the United States, and will likely incur additional shipping costs and potential delays depending on your location. Packages which were undeliverable due to an incorrect or incomplete address being provided, or failing to notify us in a timely manner of a change of address, will incur additional shipping costs in order to be reshipped. Due to complications with shipping large packages, we cannot ship to PO Boxes.
Please read our Terms and Conditions below for additional shipping information.
This is Soda Pop Miniatures & Ninja Division’s fourth Kickstarter. We are very experienced with the production and manufacturing of miniature board games. However, there is always the possibility of delays in any project, including:
Development Delays
Manufacturing Delays
Customs Delays
Shipping DelaysIf you would like to see how we manage our Kickstarters, we encourage you to visit our previous Kickstarters, Super Dungeon Explore: Forgotten King, Super Dungeon Explore: Legends, and Ninja All-Stars.
We currently are still in development and production for Super Dungeon Legends. Key development personnel are different between the two projects and they are being worked on independently. One will not affect the other.
REFUND POLICY
Refund requests made within 60 days of the campaign’s end are made through Stripe, directly to your credit card, fees included.
Refunds requested after 60 days are made through Paypal only, less Kickstarter and payment processing fees, which we cannot get back.
No refunds are possible if requested eight weeks before the Kickstarter’s actual shipping date, since at that point we have already begun packaging pledges.
TERMS AND CONDITIONS
By pledging on this Kickstarter you acknowledge the following:
1. Items shown during the Kickstarter are prototypes and the final product, including models, look, materials, and other content may vary from those shown while the Kickstarter is active.
2. You must confirm your pledge and pay for shipping charges within eight weeks of our email notification asking you to confirm your pledge. Timely shipment cannot be guaranteed for backers who fail to confirm their pledge and/or fail to pay shipping.
3. It is Soda Pop Miniature’s responsibility to ship your rewards to you. It is your responsibility to provide Soda Pop Miniatures with a correct address in a timely manner, and to ensure that the provided address is deliverable by normal methods and standard regional postal services. You accept that the shipping date is only an estimate, and that due to the logistics of worldwide shipping, backers in different countries may receive their rewards sooner than others, or that the product may make it into distribution in your own country or into special promotions before your reward arrives. Further, you agree that you are responsible for import duties or any other duties, taxes, or fees that may be payable to complete delivery of your items.
4. You have read and agree to the shipping details provided in the Shipping Information section.
If you do not accept these terms, please do not pledge and wait for retail release. Thank you for your understanding.
Die Kampagne läuft noch 15 Tage und steht aktuell bei 39.044,00 USD.
Quelle: Rail Raiders auf Kickstarter
Mein erster Gedanke beim Lesen der Überschirft war: “ Cool! Ein Skateboard Tabletop!“ Ich muss sagen ich bin entäuscht…
Schickes Setting und mal wieder sehr ansprechende Miniaturen. Leider muss ich bei Chibi zugeben, dass ich mich nach kurzer Zeit schon wieder satt gesehen habe und die erste Euphorie nicht wirklich lange anhält.
Nicht mein Stil. Ich mag diese Riesen Köpfe einfach nicht.
+1
Ich warte gespannt auf die Firefly-Promos.
Das wird natürlich richtig ziehen.
Das mit der deutschen Version ist ja mal richtig geil.
Im Gegensatz zu den Ninjas finde ich das hier recht spannend. Da könnte ich schwach werden…
Artwork Figuren und Setting finde ich cool. Chibi muss man halt mögen. Ich behalte es im Auge, da kommen bestimmt noch ein paar „Strechgoals“ hinzu.
Erinnert mich irgendwie an Galaxy Rangers, oder Starsherrifs. Gefällt mir irgendwie….