X-Wing: Imperial Assault Carrier
Fantasy Flight Games zeigen mehr Details zum Imperial Assault Carrier.
„All leads must be pursued.“
–Agent KallusDeploy your probes. Deploy your fighters. Pursue all leads of Rebel insurgency, and make short work of those you successfully hunt down. The Imperial Assault Carrier Expansion Pack for X-Wing™ is now available at retailers throughout the United States!
Designed for use within the game’s Cinematic Play and Epic Play formats, the Imperial Assault Carrier Expansion Pack contains one Gozanti-class cruiser miniature, two TIE fighter miniatures with a variant paint scheme, eleven ship cards, twenty-six upgrade cards, and all the maneuver dials, damage decks, tokens, and game pieces that you need to fly your Gozanti cruiser and its escort fighters. Additionally, the expansion includes a set of four new missions for Cinematic Play, as well as rules for docking up to four starfighters and deploying them straight into battle.
Equipped with the Docking Clamps upgrade, your Gozanti-class Cruiser can carry as many as four docked starfighters. They can be TIE fighters, TIE interceptors, TIE bombers, or TIE Advanced, but they must all share the same ship type and must be docked before the game begins.
While these fighters are docked, they are considered inactive for all purposes. They do not reveal maneuvers, they cannot attack, and they cannot be attacked. In fact, they are completely safe from your opponent’s weapons so long as they remain docked.
However, while your fighters are docked, they are also doing nothing for you, apart from tying up the squad-building points that you invested in them. Therefore, you will naturally want to find an appropriate time to deploy them.
The rules for deploying your docked ships work a lot like those that allow players with the Hound’s Tooth Title to deploy the Nashtah Pup from their YV-666 just before it explodes. Step by step, you simply select a maneuver for the ship you wish to deploy, fit the matching maneuver template to the front or back of the Gozanti, and fly your ship to the opposite end. Then, so long as your ship didn’t collect a stress token or overlap an obstacle or another ship, it can perform a single action.
Here, though, you will find one important distinction between the rules for deploying the Nashtah Pup and those for deploying your Gozanti’s docked ships; the ships that your Gozanti deploys can attack at their pilot skill value immediately in the Combat phase. They do not suffer a round’s delay like the Pup.
This presents you a range of tactical options that takes the idea of docking ships to your Gozanti far beyond the thematic appeal of using it to transport fighters without their own hyperdrives. Because you activate your huge-base ships after all small- and large-base ships have already activated, you gain an element of surprise, positional advantages, and an extra burst of speed. Moreover, depending upon the Title you equip for your Gozanti, you can even gain the opportunity to fire earlier in the Combat phase than you normally would.
Tactical Advantages
Outmaneuvering your opponents is one of the greatest challenges in X-Wing. Done right, it is also one of the game’s most rewarding aspects. However, it is much easier said than done. Each round, you and your opponent must secretly plot the maneuvers for each of your ships, and to outmaneuver your opponent, you must guess the likeliest end position or possible end positions for each of his ships. Knowing your opponent’s ships‘ range of maneuvers is helpful, here, but then you still have to account for the possibility those ships will perform barrel rolls or boost.
Likewise, you must anticipate the flow of the round and determine where to maneuver your ships. You will want to position them in what you expect is the most advantageous positions, but your opponent will expect as much and might try to block your ships by flying into their paths. So you might want to maneuver into a less likely position – one that still offers an advantage, even if slightly mitigated – but are you just hurting yourself with all this second guessing?
To a large extent, then, the greatest strength that the Gozanti brings to your Epic fleet is the fact that it allows you to bypass this guessing game for your docked fighters, even while it forces your opponent to pay an extraordinary amount of attention to the threat they pose.
Because you deploy your docked fighters after all the small- and large-base ships have executed their maneuvers and performed their actions, you can select their maneuvers and perform their actions with full and perfect knowledge of your opponent’s fighter screen. Want your Alpha Squadron Pilot to get the drop on Wedge Antilles or Tycho Celchu ? When you deploy it from the Gozanti, you can pick a maneuver that gives you a shot and denies their shots, and there is nothing they can do about it. You can even strip them of their defensive tokens by using the Suppressor Title and acquiring two target locks with a Weapons Engineer .
The ships you dock on the Gozanti can also get into battle much more quickly than they could on their own. After all, instead of maneuvering them from the edge of your deployment zone, you can now maneuver them from the front of a huge-base ship that has already surged forward on its own initiative.
This could be a good way to get early shots from the torpedoes on your TIE bombers or from the missiles on your TIE Advanced. Many of your X-Wing ships have different efficiencies in Epic Play than they do in Standard Play, and the Gozanti can help a bomber wing led by Captain Jonus perform a truly terrifying alpha strike – one that could very easily shape the course of the ensuing battle, especially if it involves four TIE bombers all deployed simultaneously from the Vector .
Deployed from your Gozanti, a TIE bomber can race further forward in a single round than it could fly on its own over the course of two rounds.
Finally, the Gozanti’s Requiem Title allows the fighters that you deploy to fire at a pilot skill value of „8“ later in the Combat phase. In this way, you can catch your opponent off-guard with your Academy Pilots or Alpha Squadron Pilots, or you can have your unique pilots fire in the order of your choice. For example, you could have Commander Alozen wear down an opponent’s shields with his Cluster Missiles before you have Maarek Stele follow up against the same opponent, thereby increasing his chances of scoring a critical hit.Fly to Battle
Whether or not you use it to carry your docked fighters directly into the heat of battle, the Gozanti-class Cruiser in the Imperial Assault Carrier Expansion Pack marks a significant maturation and shift in the dynamics of X-Wing Epic Play. Your huge-base ships become more potent and meaningful than ever, and the expansion’s TIE fighters and upgrades offer new squad-building options for both Epic and Standard Play.
Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Heidelberger.
Link: Fantasy Flight Games
Interessantes Teil.
Mit welchem Mechanismus halten die Tie’s auf dem Träger? Magnet, Einrasten, Kleber ?
Die grauen Plöppel ganz links auf dem Produktbild. Sieht nach Stecken/Einrasten aus.
Mit Plastikverbindern. Die sieht man oben auf dem Übersichtsbild unter dem Schiff am linken Bildrand.
Die grauen Pömpel in die Gozanti stecken, dann das „Stangenende“ des Fliegers in den Pömpel, womit der Tie „kopfüber“ angedockt ist. Oder bildlich vielleicht besser
https://www.youtube.com/watch?v=BbkRpmYB9Mo
Denke mal als dauerhafte „Stäbchen wechsel dich“ Lösung eher suboptimal weil irgendwann bestimmt was abbricht. Ka ob man sich da mit Magneten was leichteres ausdenken kann oder ob man ggf. 1-2 Vitrinen Ties dauerhaft angedockt lässt wegen Optik.
Danke Leute!
Die Plöppel Verbinder sind mir schon aufgefallen. Nur wie soll das halten? Schätze auch eine Art von Rastung. Man wird es sehen, wenn man es in Händen hält. 😉
Na da wirst du wohl den Base-Verbindungsstift des Tie Fighters rein stecken (der ist nämlich auf dem Bild nicht zu sehen, muss also oben verschwinden). Wenn die Verbindung passgenau ist, muss da auch nicht viel einrasten. Das Base hält ja auch am Jäger wenn du ihn hoch hebst.
Vermutlich mit der gleichen Steckverbindung, mit der du sie auch auf dem Base festmachst – d.h. die TIEs sind Kopfüber am Träger denke ich…
Die TIEs sehen auf den Produktbildern aus, als seien sie einfach kopfüber mit ihren Penöpeln in diese grauen Dinger reingesteckt. Fällt eigentlich auch nicht wirklich auf, wenn man nicht direkt draufguckt, wie rum die stöcken.
(Bei den Bombern wär das aber schon was anderes… hmmm…)
Bomber und Defender kriegen wohl bei Kopfüber und Flügelform/Breite eh Probleme beim „ranstecken“. Denke der Tie-Punisher wird wohl gar nicht richtig passen, zumindest nicht wenn man mehrere Flieger befestigen will.
Defender und Punisher sollen da ja auch gar nicht rangesteckt werden.
Im Spiel sollen da nur normale Ties, Advanced, Bomber und Interceptoren ran.
Wie in der oben abgebildeten Karten „Andockklammern“ beschrieben, dürfen an den Träger nur Fightrer, Interceptor, Advanced und Bomber angedockt werden. Somit sind die anderen TIE Modelle raus.
Weil es noch nicht gesagt wurde: sau geil! 😄
Gibt es schon grobe Schätzungen ab wann das Schiff verfügbar sein wird?
In den USA seit heute verfügbar …