von BK-Nils | 04.02.2015 | eingestellt unter: Star Wars

Star Wars Armada: Rebellen Preview

Nachdem Fantasy Flight Games bereits sehr ausführlich das Imperium bei Star Wars Armada gezeigt wurden, sind jetzt die Rebellen dran.

FFG_SW Armada Wave 1

“I just said you were a fair pilot. I didn’t know they were lookin’ for somebody to lead this crazy attack.”
–Han Solo

Our last preview of Star Wars™: Armada focused on the Victory-class Star Destroyer and the Gladiator-class Star Destroyer, the two Imperial starships coming out in the game’s first wave of expansions. Today, we continue our exploration of the game, its ships, and its expansions with a look at the three different capital ships with which the Rebellion will soon be able to confront these Star Destroyers.

CR90 Corellian Corvette Expansion Pack

FFG_Star Wars Armada CR90 Preview 1

The miniature CR90 Corellian corvette found in the CR90 Corellian Corvette Expansion Pack is identical to that found in the game’s Core Set. Still, the expansion is well worth the consideration of anyone looking to field more than one corvette in battle.

First of all, most ambitious Rebel commanders are likely to want their fleets to count a good number of corvettes. Certainly, it’s possible to bring more than one to battle. The CR90 Corvette A weighs in at just forty-four of your three-hundred fleet points, and the CR90 Corvette B costs you a mere thirty-nine fleet points. For those points, though, both ships offer you three-dice attacks from your primary, forward-facing weapons; four hull; and a total of seven shields.

FFG_Star Wars Armada CR90 Preview 2 FFG_Star Wars Armada CR90 Preview 3

However, the expansion’s benefits extend far beyond the additional miniature you’ll find within it. As with the Imperial starship expansions, each Rebel starship expansion pack introduces a number of upgrade cards, several of which are unique to the expansion.

FFG_Star Wars Armada CR90 Preview 4

For example, the CR90 Corellian Corvette Expansion Pack allows you to recruit Mon Mothma as your commander should you prefer her to the Core Set’s General Dodonna. It also comes with the valiant Raymus Antilles and two different titles, meaning that you can fly the iconic Tantive IV or daring Jaina’s Light alongside the Core Set’s Dodonna’s Pride.

As the lightest and most agile ship within the Rebel fleet, the CR90 corvette offers a great deal of tactical flexibility not available to your other ships, and the expansion capitalizes upon this flexibility. Not only does the expansion’s Raymus Antilles allow your corvette to double up on the effects of any command it chooses, gaining a token even as it executes the command from the dial, but a number of other cards allow you to exploit the different upgrades available to the CR90 Corvette A and CR90 Corvette B.

Where the CR90 Corvette B features an ion cannons upgrade, the CR90 Corvette A instead features the turbolaser upgrade. Accordingly, you might add the Leading Shots upgrade card to a CR90 Corvette B equipped with the Dodonna’s Pride in order to deal faceup damage cards directly to the hulls of enemy ships, especially in a fleet with General Dodonna as commander. Or you might equip your CR90 Corvette A with the H9 Turbolasers upgrade, and if your opponent’s Victory-class Star Destroyer has spent one of its redirect tokens, you can convert one of your damage results to an accuracy result in order to force your opponent to soak the damage you deal on the hull zone you’ve targeted.

The way Armada allows you to upgrade and customize your ships ensures that you’ll have tremendous control over the way they fit into your overall strategy, and the CR90 Corellian Corvette Expansion Pack greatly increases the number of roles your corvettes can play within your Rebel fleet.

Nebulon-B Frigate Expansion Pack

FFG_Star Wars Armada Nebulon B Preview 1

The second Rebel ship found in the Core Set is the Nebulon-B frigate, and the Nebulon-B Frigate Expansion Pack enhances its utility and versatility within your fleet by adding a pre-painted Nebulon-B miniature along with eight upgrade cards.

The Nebulon-B is a ship that is truly designed to play one of two different roles within your fleet, and the Nebulon-B Frigate Expansion Pack further highlights the distinctions between the roles, allowing you to use it as a powerful support ship or as a potent fighter escort. Of course, once you have both the Core Set and the Nebulon-B Frigate Expansion Pack, you can field two Nebulon-B frigates in battle, potentially utilizing both the Nebulon-B Escort Frigate and the Nebulon-B Support Refit in the same fleet.

FFG_Star Wars Armada Nebulon B Preview 2 FFG_Star Wars Armada Nebulon B Preview 3

Both these types of Nebulon-B frigate feature the same attack dice, shields, hull, and upgrade slots. There are two key differences that merit the six extra fleet points. First of all, the Nebulon-B Escort Frigate gains an extra blue die to its anti-squadron armament, making it far more effective at eliminating enemy squadrons, either to protect itself or free up your fighters to attack enemy ships. Additionally, it gains an extra squadron value, meaning it can activate an extra squadron whenever it reveals the squadron command. This is particularly meaningful if you equip your Nebulon-B frigate with the expansion’s Yavaris title, which allows your squadrons to attack twice when you activate them with the squadron command, so long as they don’t move. Add Luke Skywalker to the mix, and the differences between the two types of Nebulon-B designs becomes profoundly noticeable.

Of course, there’s plenty to say in favor of the Nebulon-B Support Refit. For starters, it comes with all the same attack dice, but at a discount of six fleet points. This is a great option for fleet admirals who plan to use their Nebulon-B frigates to attack directly. For starters, the Salvation title adds extra damage with each result it scores from its front hull zone. Then, the addition of an Intel Officer or XI7 Turbolasers (or both) can minimize your opponent’s ability to defend against your attacks, ensuring that they hit for maximum, targeted impact.

FFG_Star Wars Armada Nebulon B Preview 4 FFG_Star Wars Armada Nebulon B Preview 5

The Support Refit is also, arguably, the better ship to outfit with the Core Set’s Redemption title, which is the title you’d likely select if you wanted your Nebulon-B to play a more defensive role than offensive one. It grants an extra point of engineering to friendly ships within Range 1–5 whenever they resolve the repair command, either from the dial or from a token. Either way, that extra point may make the difference between merely moving a shield and recovering one, or between recovering a shield and discarding some harmful faceup damage card. Additionally, that extra point of engineering piles up quickly; the more you resolve the repair command, the more value you get from the Redemption.

Assault Frigate Mark II Expansion Pack

FFG_Star Wars Armada Assault Frigate Mark 2 Preview 5

The third of the Rebel starship expansion packs in the first wave of Armada releases is the Assault Frigate Mark II Expansion Pack.

Featuring one pre-painted Assault Frigate Mark II miniature and fourteen upgrades, this is the big Rebel expansion for admirals who want to battle the Empire’s Star Destroyers on more even terms. While neither the CR90 corvette or Nebulon-B frigate wield firepower that measures up to a Star Destroyer’s, and both demand that you fly them carefully about the battlefield in order to limit their exposure to your opponent’s main weapons, the Assault Frigate Mark II can fire attacks of four dice from either its left or right hull zone.

Those are attack values that match the Gladiator-class Star Destroyer’s best attacks for total dice, but at a greater distance, and while they don’t quite measure up to the Victory-class Star Destroyer’s forward attack, they give the advantage to any Rebel commander who can maneuver an Assault Frigate Mark II alongside a Victory-class Star Destroyer, whose left and right hull zones attack for only three dice each.

As to be expected, as with each of the other ships, there are multiple ways to outfit your Assault Frigate Mark II, and you will find notable differences between the eighty-one fleet point Assault Frigate Mark II A and the seventy-two fleet point Assault Frigate Mark II B.

FFG_Star Wars Armada Assault Frigate Mark 2 Preview 1 FFG_Star Wars Armada Assault Frigate Mark 2 Preview 2

For the extra fleet points it costs you, the Assault Frigate Mark II A gains an extra blue attack die from its forward and rear hull zones. It also features a more impressive anti-squadron armament of two blue dice, instead of just one. On the other hand, the Assault Frigate Mark II B features a squadron value of “3” instead of “2.” It may not be as well-equipped at dealing with enemy fighters directly, but it can better coordinate any fighter wing sent to escort it.

However, both versions of the Assault Frigate Mark II feature a command value of “3,” meaning that it’s noticeably less responsive than the Rebellion’s other ships. As is true of all the starships in Armada, the more powerful ships demand that you plan further ahead.

Still, the ship’s larger command value also means that it can hold more command tokens for later use, and that pairs well with the ability of the expansion’s commander, Garm Bel Iblis, who in both the game’s first and penultimate rounds allows you to add a number of command tokens to each of your ships equal to their command ratings.

FFG_Star Wars Armada Assault Frigate Mark 2 Preview 3 FFG_Star Wars Armada Assault Frigate Mark 2 Preview 4

Garm Bel Iblis is accompanied within the expansion’s upgrades by another unique Rebel, Adar Tallon, who serves equally well aboard the Assault Frigate Mark II B and the Yavaris. For ten fleet points, Adar Tallon basically allows you to get double the value out of your best squadron pilot every round, and if you choose to go all-in on the investment in your squadrons, you may also wish to consider equipping your Assault Frigate Mark II B with the Gallant Haven title, which reduces by one the total damage dealt to any of your squadrons at distance “1.”

Like the Nebulon-B frigate, the Assault Frigate Mark II also seems to be meant for one of two roles, and if you opt not to outfit it as a fighter escort, then you can add the Paragon title to add one black die to any attack your ship makes as a second attack against the same target. With the Paragon title, your Assault Frigate Mark II A can concentrate its fire upon a single foe for as many as eight attack dice, or nine if you also outfit it with the Enhanced Armament upgrade.

Even Star Destroyers have a hard time concentrating nine dice at the same foe, and if you start launching those sorts of explosive attacks against your enemies, it’s worth taking a look at adding the Sensor Team upgrade to your ship. At the cost of two dice, the Sensor Team allows you to gain an accuracy result when you need it to prevent your opponent from halving the damage his ship would otherwise take.

The Fleet Will Be Ready Soon

The Rebel fleet is gathering outside of Sullust and will soon be ready for action. How will you meet the Imperials? Will you swarm them with your corvettes? Will you use the Yavaris, Gallant Haven, and Adar Tallon to get the most out of your ace fighter pilots? Or will you bring out the big guns of your Assault Frigate Mark II A?

In our next preview, we’ll take a look at the fighters and pilots in the Rebel and Imperial Fighter Squadron Expansion Packs.

Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Heidelberger.

Link: Fantasy Flight Games

BK-Nils

Nils, Redakteur bei Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop: DSA Armalion. Aktueller Fokus liegt auf Skirmish-Systemen und Warhammer 40.000. mehr auf https://www.instagram.com/nerdydutchman/

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Kommentare

  • Dreckiger Rebellenabschaum!!!
    Lang lebe der Imperator. 😉
    Aber ich muss sagen das die ganzen Modelle der Großlampfschiffe echt schön und detailliert geworden sind.
    Ich freu mich schon sehr darauf wenn ARMADA endlich ausgeliefert wird.
    😀

  • Weiß man denn schon, inwieweit das Grundspiel angemessen spielbar ist?
    Bei aller Faszination für Star Wars stört es mich nämlich echt, dass schon im Vorfeld der Veröffentlichung mit einem umfangreichen Angebot an Upgrades geworben wird. Dass sich der Kauf trotz doppelter Schiffe dann dennoch lohnt wird mit neuem Spielmaterial der Upgrades begründet.
    Heißt bei FFG: Karten und Marker. Hätte man das nicht auch noch in die Grundbox packen können?

    Ich kann echt die Faszination für das Spiel verstehen, aber die Tatsache, dass FFG der Kuh noch einen zweiten Euter angezüchtet hat, hält mich persönlich definitiv vom Kauf ab.

    • Wenn Du mit dem zweiten Euter anzüchten meinst, das man das X-Wing System ein weiteres Mal ausschlachtet, dann sei dir gewiss, das dem eben NICHT so ist. Armada hat einige identische Icons übernommen (man fühlt sich also gelich ein wenig heimisch) und die Zuordnung der Schadenspunkte/kritischen Treffer ist identisch. Das war es aber schon. Die restlichen regeln unterscheiden sich, teilweise sehr deutlich, von X-Wing. Aramda ist in der Tat ein anderes Spiel. Es nimmt auf die Tatsache, das man hier dicke Pötte fliegt, ausdrücklich Rücksicht! Du spielst hier keine Dog Fights mit Supertankern, im Gegenteil.

      • Mit dem zweiten Euter ist hier wohl eher gemeint, dass man die Schiffe, die in der Grundbox sind sich nochmal kaufen muss um Zugriff auf alle Upgradekarten zu haben. Bei den höheren Preisen pro Armadaschiff verständlich finde ich.

      • FFG holen halt aus dieser Lizenz alles raus, was nur irgendwie geht. Ist ja auch ihr gutes Recht. Aber mir ist das alles zu viel „hier noch ein Erweiterungspack, da noch ein paar Extras“. Sicher: man muss das nicht kaufen.
        Trotzdem schlagen sie in meinen Augen mehr und mehr einen Weg ein, den ich so nicht mehr unterstützen werde. Grundspiele haben da teilweise nur eine handvoll Szenarien, da wenige Monate nach dem Release schon erste Minierweiterungen zugekauft werden können (und auch müssen, wenn man nicht immer wieder ein- und denselben Quark spielen will).

        Ich persönlich finde es halt nicht gut, wenn ein Grundspiel in seinen Möglichkeiten so stark limitiert ist, dass man von vornherein schon Mehrinvestitionen einplanen muss.
        Das wird dann doch schnell zum Fass ohne Boden.
        Aber FFG haben da eine prima Strategie gefunden, dass ganze nicht zu offensichtlich an die Kunden heranzutragen. Ist ja nicht so, dass die Grundboxen unspielbar sind. Der Langzeitspaß hält sich aber oft in Grenzen…

    • @Fenris

      Das kann man aber auch auf 2 Arten sehen.

      Ziemlich viele Leute werden sich mehr Schiffe kaufen wollen, als in der Grundbox enthalten sind. Diese bekommen nicht nur mehr vom Gleichen, sondern auchnoch ein wenig extra. Nämlich andere Karten.

      Das empfinde ich schon als legitim (OK, ich bin schon ein wenig parteiisch, zugegeben)

      Wie man es dreht und wendet, beide Vorgehensweisen haben Vor- und Nachteile für die Kunden.

      Der Status Quo hat fraglos zusätzlich Vorteile für FFG, da verstehe ich schon, das man sich für die gewählte Methode entscheidet.

      Armada ist vom Preispunkt her eine ganz andere Geschichte als X-Wing, mich dünkt, die Anzahl jener, die sich gleich 2 oder 3 Aramada-Starter holen werden, eher überschaubar sein wird.

      • Huhu, wir leben in der Zeit des Internets.

        Die Karten kann man sich auch kopieren. Ich hätte absolut KEIN Problem damit, wenn meine Mitspieler kopierte Karten nutzen würden. Lieber mehr Mitspieler als zu wenige. Ein unterhaltsames Spiel ist das Ziel, nicht das Sammeln von Karten.

        Nur wer in Läden oder auf Turnieren spielen will, der könnte u.U. Probleme bekommen.

  • Sehr schön. Hier also mal was zu den Rebellen. Die Schiffe sind ja schon lange bekannt und wissen immer wieder zu gefallen. Ich kann den Release des Spiels schon gar nicht mehr erwarten.

  • Schade, dass nur reine Rebellen-Versionen der Corvette und Nebulon-B bisher geplant sind. 🙁

    Zumindest die Nebulon hätte auch eine imperiale Version verdient.

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