von BK-Christian | 26.02.2014 | eingestellt unter: Brettspiele

Fantasy Flight Games: Age of War

Ein neues Brettspiel aus dem Hause Fantasy Flight Games!

Age of War 1

“In battle, if you make your opponent flinch, you have already won.”
–Miyamoto Musashi

Fantasy Flight Games is proud to announce Age of War, a fast-paced dice game for two to six players, set in feudal Japan and created by world-acclaimed game designer Reiner Knizia.

In this game, you and your fellow players take on the roles of rival daimyos, competing to vanquish your opponents and unite all of Japan under one banner. To unite the clans, you must conquer their castles and secure their loyalty, but the other daimyos are mustering armies as well. Will you gain renown with every victory, or become just another forgotten warlord? Find out in Age of War!

The Calculated Attack

Each turn in Age of War, you must decide where to commit your armies against a castle. At the beginning of the game, fourteen castles are laid out, divided between six clans: Mori, Uesugi, Chosokabe, Shimazu, Tokugawa, and Oda. On your turn, you will attack one of these castles. Each castle card displays a number of battle lines showing different symbols. On your turn, you will attempt to conquer a castle by matching your dice results to the symbols in the battle lines of a chosen castle.

Your turn begins by mustering your troops – rolling seven custom dice to gather infantry, archers, cavalry, and loyal daimyos to your attack force. Once your troops are mustered, you may attack a castle by matching the results of your dice to one battle line on the besieged castle. If unfilled battle lines remain on the castle card, you must reroll the dice to muster your troops again and press the attack.

If, after any roll, you cannot fill a battle line on the besieged castle, your assault is thrown back. You must regroup your troops by setting one die aside, before mustering your troops again by rolling your remaining dice.

If you can conquer a castle by filling all of its battle lines, you take the castle card and add it to your play area as one of your castles, and the castle’s point value counts towards your total score. But just because you conquer a castle doesn’t mean that castle is safe! You can attack other players’ castles on your turn in the same way you attack unclaimed castles, with the addition of the red daimyo in the upper left hand corner of the castle card as another battle line that must be completed to conquer the castle.

Age of War 2 Age of War 3 Age of War 4

Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Heidelberger.

Quelle: Fantasy Flight Games

BK-Christian

Chefredakteur und Betreiber von Brückenkopf-Online. Seit 2002 im Hobby, erstes Tabletop Warhammer Fantasy (Dunkelelfen). Aktuelle Projekte: Primaris Space Marines, Summoners (alle Fraktionen), Deathmatch, Deadzone/Warpath (Asterianer und Enforcer), diverse Raumschiffe und allerlei Mechs.

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Kommentare

  • Hmm, schade irgendwie. Ich habe bei dem Coverartwork noch auf ein Strategiespiel ist Stil von Shogun II gehofft. Am Ende ist das aber „nur“ ein Kartensspiel. Trifft daher nicht so wirklich mein Interesse – ich mag diese „Brettkartenspiele“ nicht..

    • Joh,
      wollte auch schon grad fragen..“wo sind die Püppies?“
      So was wie Shogun hätte ich auch klasse gefunden…aber des.^^
      Wenn ich Karten spielen will dann Doppelkopf oder Poker
      oder von mir aus auch das gute alte Auto-Quartett. 😀

  • Das ist offensichtlich das gleiche wie „Risiko Express“, nur ein anderer Hintergrund. Auf „Spieletest.at“ kann man mehr darüber lesen.

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