Spartan Games: Oktober Neuheiten
Im Oktober gibt es bei Spartan Games einen Schwung an Neuheiten für Firestorm Planetfall und Firestorm Armada.
Dindrenzi Federation Aerial Ground Attack Helix – 28,00 GBP
The Daedalus Heavy Ground Attack Gunships are often deployed by the Dindrenzi in the first wave of any assault. Armed with Heavy Vulcan Missiles that tear through shields and armour with apparent ease, there are few who can discount its incredible first-strike potential. The Daedalus is also equipped with terrifyingly effective close quarter battle weapons that are often used in advance of it unleashing its highly effective main ordnance.
When aerial reconnaissance determines that the enemy has manifested a larger number of armoured elements to face the Dindrenzi, the Icarus is often called into service to tip the balance. Similar to its larger compatriot – the Daedalus, the Icarus Ground Attack Gunship has a bank of Vulcan Missiles mounted into the chassis that allows Dindrenzi Aerial Commanders to execute a backup strategy should the initial Heavy Gunship attack fail to eliminate the threat.
- 2 Daedalus Ground Attack Heavy Gunships
- 4 Icarus Ground Attack Gunships
Terran Alliance Aerial Ground Attack Helix – 29,00 GBP
The Dellingr Ground Attack Vehicle is an incredibly robust Terran Flyer that previously saw use as a corporate shuttle craft. However it soon became apparent that the rugged nature of the Transport would allow for its use as a battlefield asset. Whilst not armed with any main ordnance, the Ground Attack Transport provides the perfect delivery system for the heavy Huscarl Infantry that the Terran forces use to crush enemy resistance.
The Hermoor Ground Attack Gunship is an extremely flexible aircraft, often used to provide escorts for orbit to surface landers. Armed with a Hammerstrike Missile system that delivers warhead munitions that can reliably eliminate infantry and vehicles alike, the Gunship is equally effective operating in a squadron on its own.
The mighty Huscarl Heavy Infantry strike an imposing mien on the battlefield. Armed with dual-mounted Raptor Grenade Launchers and a multitude of close quarter battle weapons, they are frequently sent into hot-zones where their survivability is required to break the back of the enemy resistance.
- 1 Dellingr Ground Attack Heavy Transport
- 2 Hermoor Ground Attack Gunships
- 4 Huscarl Heavy Infantry Bases
Aquan Prime Aerial Ground Attack Helix – 23,00 GBP
The Kalari Heavy Ground Attack Gunship utilises the brutally efficient Venom Missile System to direct attacks against the enemy, exceling at engaging infantry targets in particular. Unusually for Aquan Prime assets the Kalari is also equipped with extensive close quarter battle weaponry that can be targeted right into the teeth of the enemy line with exceptional speed and aggression.
The Comanu Ground Attack Gunship is a robust and dependable flyer, used to soften up elusive targets prior to ground forces finishing them off. Armed with a strong Sunflare Burst Laser, it excels in hitting the enemy in the flank, where its pinpoint laser fire is more than capable of eliminating multiple targets in an enemy squadron.
- 2 Kalari Ground Attack Heavy Gunships
- 3 Comanu Ground Attack Gunships
Sorylian Collective Aerial Ground Attack Helix – 23,00 GBP
The pilots of the Sorylian Ground Attack Cadres are utterly fearless, engaging the enemy with a directness that causes them to be held in grudging respect by their enemies. Charging in with two heavy Koli Concussion Guns, the Sar’Maks must get close to deliver their ordnance, but when they do, they cause the enemy to cower in terror as the precise application of force shreds its way through their ranks.
The Vro’Mak Ground Attack Gunship uses the same Koli Concussion Gun as its larger cousin and can comfortably deliver more firepower too….assuming the squadron can reach the enemy of course! Crewed by yet more fearless Sorylian pilots, the Vro’Mak is brutal and coldblooded in its engagement style. Tactics tend to resolve around getting close and engaging the enemy in close quarters battle and them eliminating the survivors with the close range concussion guns.
- 2 Sar’Mak Ground Attack Heavy Gunships
- 3 Vro-Mak Ground Attack Gunships
The Directorate Aerial Ground Attack Helix – 25,00 GBP
The Shade Heavy Ground Attack Gunship forms the backbone of the Directorate Aerial Cadres. Fielded in pairs, the Shade gives covering fire to the advancing ground forces using its powerful Diligence Plasma Cannons to soften up targets prior to the ground forces hitting with the killing blow. In addition, the Shade forms part of the Directorate communications link to the operations headquarters where it can immediately relay likely areas for the deployment of artillery assets. Multiple cadres of Shade Heavy Gunships can quite literally decimate the enemy from afar ensuring the Directorate ground forces face considerably less resistance when they make contact.
A Phantom Ground Attack Gunship provides the Directorate Ground Commander a highly flexible firepower option and is often requested as a line breaker asset when dealing with enemies that can execute strong close range capabilities. The Phantoms use an unusual method of lift and propulsion that allows them to operate as a very effective ambusher, placing itself in the fire-line to deliver its ordnance before escaping into the shadows to bide its time, ready to strike later!
- 2 Shade Ground Attack Heavy Gunships
- 3 Phantom Ground Attack Gunships
- 2 Sky Drop Markers & Micro Dice
The Relthoza Aerial Ground Attack Helix – 24,00 GBP
The mighty Vaxiss Ground Attack Leviathan is extensively used by the Relthoza as a first strike element. Crewed by a number of fully developed Relthozan Warriors, the monstrous amalgam spurs the forces of Relthoza onwards with a combination of speed and focused aggression, accelerated by the insertion of the Massith Drone Node – a prototype synaptic-inducer that delivers using the Leviathan’s boosted Nexus Designator.
The Vaxiss is further armed with a pair of Pupa Shard Cannons that spit out a torrent of highly voracious nano-munitions that can be seen to literally ‘eat the target’, and a mounted Chelicerae Missile System that can independently target heavily defended enemy targets, the Vaxiss is rightly feared across the enemies of the Relthozan Empire.
The Massith Drone Node is a relatively new Relthozan technological advance. The node is entirely passive until activated by the proximity of Relthozan light elements. When active, the Node interfaces with the younger Relthozan’s battle suits, increasing aggression and combat potential. This unusual Node is often deployed by the Vaxiss Ground Attack Leviathan prior to a focused orbital assault by the light forces, turning these small elements into furious killers!
- 1 Vaxiss Ground Attack Leviathan
- 2 Massith Drone Nodes
- 1 Sky Drop Marker & Micro Dice
Terquai Patrol Fleet – 50,00 GBP
The Terquai are one of the most unusual peoples in this galactic quadrant, for they are one of the few human populations to live directly under alien governance, in this case the Aquan Prime. They are the descendants of die-hard Terran colonists who originally settled on the worlds of the Shan Quo Fan Systems just prior to the Wars of First Contact. With such vast borders to patrol, this race has embraced a multi-function strategy for its military. At the heart of a Patrol Fleet is the sleek and formidable Alkonost Class Assault Carrier, a vessel designed to impact enemy fleets with its Wings or Assault troops, or be refitted to act as a planetary assault vessel, a role it fits very well as the war in the Storm Zone intensifies.
- 1 Alkonost Class Assault Carrier
- 3 Cruisers (components can make either Turale Class Torpedo Cruisers or Arual Class Assault Cruisers)
- 4 Sular Class Frigates
- 2 Large SRS Tokens
- 2 Small SRS Tokens
- 1 TAC Deck
Terquai Cruiser Group – 23,00 GBP
The Terquai are one of the most unusual peoples in this galactic quadrant, for they are one of the few human populations to live directly under alien governance, in this case the Aquan Prime. They are the descendants of die-hard Terran colonists who originally settled on the worlds of the Shan Quo Fan Systems just prior to the Wars of First Contact. Versatility in battle is a core part of the Terquai military philosophy and its medium class Cruiser is no exception, able to be built as either a Torpedo (Turale Class) or Assault (Arual Class) variant.
- 3 Cruisers (components can make either Turale Class Torpedo Cruisers or Arual Class Assault Cruisers)
Terquai Dreadnought Group – 25,00 GBP
The Terquai are one of the most unusual peoples in this galactic quadrant, for they are one of the few human populations to live directly under alien governance, in this case the Aquan Prime. They are the descendants of die-hard Terran colonists who originally settled on the worlds of the Shan Quo Fan Systems just prior to the Wars of First Contact. The Resulka Class Dreadnought is designed to close in on an enemy as rapidly as possible, soaking up attacks before launching a deadly boarding action. The Gunracks of the Resulka hammer enemies that get too close, and a standardised spread of Torpedoes are affective at extreme range.
- 1 Resulka Class Dreadnought
- 1 Large SRS Token
- 1 Small SRS Token
Xelocian Patrol Fleet – 52,00 GBP
The Xelocian Imperium was, by all records, an ancient interstellar power of great wealth in the distant galactic west, but a cataclysmic event in its home system has left this race as a nomadic people, roaming the stars. Survival is critical to this race and, as such, the military commanders, who have been tasked with protecting the fleet’s giant World-Ship, have turned their naval vessels into pure weapons of blunt force trauma. This race favours Beam Weaponry and vessels commonly utilise Energy Transfer to improve firing options. Corrosive weaponry upgrades are commonplace amongst fleet commanders, and any enemy looking to engage the World-Ship will face a stubborn and determined defender.
- 1 Kindartu Class Battleship
- 4 Tindaku Class Cruisers
- 5 Shaniri Class Frigates
- 1 Large SRS Token
- 1 Small SRS Token
- 1 TAC Deck
Xelocian Dreadnought Group – 25,00 GBP
The Xelocian Imperium was, by all records, an ancient interstellar power of great wealth in the distant galactic west, but a cataclysmic event in its home system has left this race as a nomadic people, roaming the stars. A Hulaka Class Dreadnought is the pinnacle of Xelocian Naval force, designed within the bowels of the giant World-Ship with one simple task –smash all before it. Immensely powerful broadside Beam weaponry is augmented by a fore Beam weapons system that draws together Energy Transfer systems and, with an upgrade, corrosive weaponry, the combination of which makes a Hulaka one of the most fearsome spacefaring vessels in the Firestorm Galaxy.
- 1 Hulaka Class Dreadnought
- 2 Large SRS Tokens
- 2 Small SRS Tokens
Firestorm Planetfall ist unter anderem bei unserem Partner Fantasy-In erhältlich.
Link: Spartan Games
Eigentlich schöne Schiffe und Einheiten.
Aber auf der anderen Seite, hast Spartan schon lange versprochen, das Legions supported wird.
Durch diese Hinhaltetaktik haben die hier den meisten echt das Vertrauen in deren Firma genommen.
Wer steigt schon in ein Tabletop ein, dass jederzeit von der Firma verlassen werden kann?
Geht mir ähnlich – einer der Gründe warum bei uns DW wieder eingeschlafen ist 🙁
Ich weiss auch nicht… Eigentlich sollte ich das Spiel mögen. Gutes Scale und eigentlich tolle Modelle, aber irgendwie springt es nicht über. Es wirkt alle so steril und es gibt zu wenig Artwork und anderes, was einen reinziehen würde. Das macht Dropzone irgendwie besser…
Hier fehlt die Faszination und ich weiss nicht mal warum genau. Spartan ist mir grundsympathisch und trotzdem reisst es mich nicht vom Hocker.
Und dann auf der anderen Seite, so kleine Sachen wie the world of twilight fasziniert mich total und zieht mich in den Bann…
Sie hatten mal einen wirklich guten Run, die Modelle wirkten unterschiedlich und doch zur gleichen Fraktion gehörend. Inzwischen hab ich bei manchen Flotten das Gefühl des Copy&Paste.
Und leider ziehen auch die Preise gut an.
SG ist für mich leider auch nicht mehr so attraktiv. War ja schon Jahrelang Fan von denen.
Die Modelle waren detailiert, gut designt und günstig.
Durch ihre Baukasten-Addons bei Kreuzern, ihre Geschäftspolitik in sachen nur noch große Boxen und die in den letzen Jahren doch stark gestiegenen Preise ist das leider etwas verloren gegangen.
Dazu kommt noch, dass ich die Regelsysteme immer nur gut bis ok fand auf manche Dinge einfach zu lange warten musste (bestimmte Fraktionen) und für Armada nicht sonderlich viele Spielpartner hatte, was für die Abwechslung nicht so toll war weil es dann hlat doch immer auf ähnliche Matches hinausläuft.
Natürlich hat auch ein X-Wing und andere Systeme wie Eden mich davon abgelenkt.
Schade eigentlich hatte ich mich ziemlich auf Planetfall gefreut, jetzt hab ich ne Grundbox daheim und noch nie gespielt (was natürlcih auch an meiner Motivation liegt). Ich finde ja auch einige der Planetfall Modelle hübsch und könnte mich mit Directorate oder Relthoza anfreunden. Aber so richtig vom Hocker gehauen haben die mich nicht.
Die neuen Armada Modelle finde ich eher langweilig.
Bei Planetfall hab ich für diesen Release die falschen Fraktionen. Weder die Dindrenzi noch die Terraner hauen mich vom Hocker.
Wenn ich nicht schon 2 Fraktionen hätte, währen aber die Relthoza Modelle wieder ein Grund schwach zu werden.
Ich schließe mich mal dem allgmeinen Tenor an. Ich habe in der Hoffnung auf die News geclickt, mal wieder was Neues für Dystopian Legions zu sehen. Aber wie immer seit zu langer Zeit wurde diese Hoffnung enttäuscht. Da ich nun schon mehrere Ramschverkäufe von DL gesehen habe, fürchte ich, dass dem Spiel dasselbe Schicksal blüht wie einst meinem ersten Spiel von Spartan, Uncharted Seas. Das motiviert mich nicht gerade, dem Laden weiter mein Geld zu geben.
Ich schließe mich euch mal an. Planetfall ist bei uns leider gar nicht erst angekommen. Die Firestorm Schiffe finde ich aber sehr interessant. Die Terquai sind passend für ihren Terraner Aquan Mix. Und die Xelocians sehen in der neuen Version ganz anders aus als vorher. Eventuell etwas zu sehr an den UNSC von Halo, aber schon recht gut. Schade nur, dass Spartan mittlerweile doch recht teuer geworden ist.
Ich find die Sachen durchaus hübsch, spiel aber die Spiele nicht. Der Mangel an DL Releases fällt mir aber auch auf und dürfte dem Spiel in der Tat nicht gut tun.